Debugger: Initial commit.

This commit is contained in:
Tyler Stachecki 2015-01-14 11:17:36 -05:00
parent 8471c823f6
commit aa9227ac48
8 changed files with 419 additions and 0 deletions

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Copyright (c) 2015, Tyler J. Stachecki
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Tyler J. Stachecki nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL TYLER J. STACHECKI BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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This is CEN64's Qt-based debugger.
It is inspired by Presence's Qt frontend for CEN64:
https://github.com/dh4/cen64-qt

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#
# cen64d.pro: CEN64 qmake file.
#
# CEN64D: Cycle-Accurate Nintendo 64 Debugger.
# Copyright (C) 2014, Tyler J. Stachecki.
#
# This file is subject to the terms and conditions defined in
# 'LICENSE', which is part of this source code package.
#
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = cen64d
TEMPLATE = app
SOURCES += main.cpp\
mainwindow.cpp
HEADERS += mainwindow.h
FORMS += mainwindow.ui

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//
// main.cpp: CEN64D entry point.
//
// CEN64D: Cycle-Accurate Nintendo 64 Debugger
// Copyright (C) 2014, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}

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//
// mainwindow.cpp: CEN64D main window.
//
// CEN64D: Cycle-Accurate Nintendo 64 Debugger
// Copyright (C) 2014, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
}
MainWindow::~MainWindow() {
delete ui;
}

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//
// mainwindow.h: CEN64D main window.
//
// CEN64D: Cycle-Accurate Nintendo 64 Debugger
// Copyright (C) 2014, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
Ui::MainWindow *ui;
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
};
#endif

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<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle" >
<string>MainWindow</string>
</property>
<widget class="QMenuBar" name="menuBar" />
<widget class="QToolBar" name="mainToolBar" />
<widget class="QWidget" name="centralWidget" />
<widget class="QStatusBar" name="statusBar" />
</widget>
<layoutDefault spacing="6" margin="11" />
<pixmapfunction></pixmapfunction>
<resources/>
<connections/>
</ui>