bsnes/ruby/video/glx.cpp
Tim Allen d5c09c9ab1 Update to v103r20 release.
byuu says:

Changelog:

  - ruby/audio/xaudio2: ported to new ruby API
  - ruby/video/cgl: ported to new ruby API (untested, won't compile)
  - ruby/video/directdraw: ported to new ruby API
  - ruby/video/gdi: ported to new ruby API
  - ruby/video/glx: ported to new ruby API
  - ruby/video/wgl: ported to new ruby API
  - ruby/video/opengl: code cleanups

The macOS CGL driver is sure to have compilation errors. If someone will
post the compilation error log, I can hopefully fix it in one or two
iterations of WIPs.

I am unable to test the Xorg GLX driver, because my FreeBSD desktop
video card drivers do not support OpenGL 3.2. If the driver doesn't
work, I'm going to need help tracking down what broke from the older
releases.

The real fun is still yet to come ... all the Linux-only drivers, where
I don't have a single Linux machine to test with.

Todo:

  - libco/fiber
  - libco/ucontext (I should really just delete this)
  - tomoko: hide main UI window when in exclusive fullscreen mode
2017-07-24 15:23:40 +10:00

239 lines
7.7 KiB
C++

#include "opengl/opengl.hpp"
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
auto VideoGLX_X11ErrorHandler(Display*, XErrorEvent*) -> int {
return 0; //suppress errors
}
struct VideoGLX : Video, OpenGL {
VideoGLX() { initialize(); }
~VideoGLX() { terminate(); }
auto ready() -> bool { return _ready; }
auto context() -> uintptr { return _context; }
auto blocking() -> bool { return _blocking; }
auto depth() -> uint { return _depth; }
auto smooth() -> bool { return _smooth; }
auto shader() -> string { return _shader; }
auto setContext(uintptr context) -> bool {
if(_context == context) return true;
_context = context;
return initialize();
}
auto setBlocking(bool blocking) -> bool {
if(_blocking == blocking) return true;
_blocking = blocking;
if(glXSwapInterval) glXSwapInterval(_blocking);
return true;
}
auto setDepth(uint depth) -> bool {
if(_depth == depth) return true;
switch(depth) {
case 24: _depth = depth; OpenGL::inputFormat = GL_RGBA8; return true;
case 30: _depth = depth; OpenGL::inputFormat = GL_RGB10_A2; return true;
default: return false;
}
}
auto setSmooth(bool smooth) -> bool {
if(_smooth == smooth) return true;
_smooth = smooth;
if(!_shader) OpenGL::filter = _smooth ? GL_LINEAR : GL_NEAREST;
return true;
}
auto setShader(string shader) -> bool {
if(_shader == shader) return true;
OpenGL::shader(_shader = shader);
if(!_shader) OpenGL::filter = _smooth ? GL_LINEAR : GL_NEAREST;
return true;
}
auto clear() -> void {
if(!ready()) return;
OpenGL::clear();
if(_doubleBuffer) glXSwapBuffers(_display, _glXWindow);
}
auto lock(uint32_t*& data, uint& pitch, uint width, uint height) -> bool {
if(!ready()) return false;
OpenGL::size(width, height);
return OpenGL::lock(data, pitch);
}
auto unlock() -> void {
if(!ready()) return;
}
auto output() -> void {
if(!ready()) return;
//we must ensure that the child window is the same size as the parent window.
//unfortunately, we cannot hook the parent window resize event notification,
//as we did not create the parent window, nor have any knowledge of the toolkit used.
//therefore, inelegant as it may be, we query each window size and resize as needed.
XWindowAttributes parent, child;
XGetWindowAttributes(_display, (Window)_context, &parent);
XGetWindowAttributes(_display, (Window)_window, &child);
if(child.width != parent.width || child.height != parent.height) {
XResizeWindow(_display, _window, parent.width, parent.height);
}
OpenGL::outputWidth = parent.width;
OpenGL::outputHeight = parent.height;
OpenGL::output();
if(_doubleBuffer) glXSwapBuffers(_display, _glXWindow);
}
private:
auto initialize() -> bool {
terminate();
if(!_context) return false;
_display = XOpenDisplay(nullptr);
_screen = DefaultScreen(_display);
//require GLX 1.2+ API
glXQueryVersion(_display, &_versionMajor, &_versionMinor);
if(_versionMajor < 1 || (_versionMajor == 1 && _versionMinor < 2)) return false;
XWindowAttributes windowAttributes;
XGetWindowAttributes(_display, (Window)_context, &windowAttributes);
//let GLX determine the best Visual to use for GL output; provide a few hints
//note: some video drivers will override double buffering attribute
int attributeList[] = {
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DOUBLEBUFFER, True,
GLX_RED_SIZE, (int)(_depth / 3),
GLX_GREEN_SIZE, (int)(_depth / 3) + (int)(_depth % 3),
GLX_BLUE_SIZE, (int)(_depth / 3),
None
};
int fbCount = 0;
GLXFBConfig* fbConfig = glXChooseFBConfig(_display, _screen, attributeList, &fbCount);
if(fbCount == 0) return false;
XVisualInfo* vi = glXGetVisualFromFBConfig(_display, fbConfig[0]);
//(Window)_context has already been realized, most likely with DefaultVisual.
//GLX requires that the GL output window has the same Visual as the GLX context.
//it is not possible to change the Visual of an already realized (created) window.
//therefore a new child window, using the same GLX Visual, must be created and binded to it.
_colormap = XCreateColormap(_display, RootWindow(_display, vi->screen), vi->visual, AllocNone);
XSetWindowAttributes attributes;
attributes.colormap = _colormap;
attributes.border_pixel = 0;
_window = XCreateWindow(_display, /* parent = */ (Window)_context,
/* x = */ 0, /* y = */ 0, windowAttributes.width, windowAttributes.height,
/* border_width = */ 0, vi->depth, InputOutput, vi->visual,
CWColormap | CWBorderPixel, &attributes);
XSetWindowBackground(_display, _window, /* color = */ 0);
XMapWindow(_display, _window);
XFlush(_display);
//window must be realized (appear onscreen) before we make the context current
while(XPending(_display)) {
XEvent event;
XNextEvent(_display, &event);
}
_glXContext = glXCreateContext(_display, vi, /* sharelist = */ 0, /* direct = */ GL_TRUE);
glXMakeCurrent(_display, _glXWindow = _window, _glXContext);
//glXSwapInterval is used to toggle Vsync
//note that the ordering is very important! MESA declares SGI, but the SGI function does nothing
if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalMESA");
if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalSGI");
if(auto glXCreateContextAttribs = (auto (*)(Display*, GLXFBConfig, GLXContext, int, const int*) -> GLXContext)glGetProcAddress("glXCreateContextAttribsARB")) {
int attributes[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
None
};
//glXCreateContextAttribs tends to throw BadRequest errors instead of simply failing gracefully
auto originalHandler = XSetErrorHandler(VideoGLX_X11ErrorHandler);
auto context = glXCreateContextAttribs(_display, fbConfig[0], nullptr, true, attributes);
XSync(_display, False);
XSetErrorHandler(originalHandler);
if(context) {
glXMakeCurrent(_display, 0, nullptr);
glXDestroyContext(_display, _glXContext);
glXMakeCurrent(_display, _glXWindow, _glXContext = context);
} else {
//OpenGL 3.2+ not supported (most likely OpenGL 2.x)
return false;
}
} else {
//missing required glXCreateContextAtribs function
return false;
}
if(glXSwapInterval) glXSwapInterval(_blocking);
//read attributes of frame buffer for later use, as requested attributes from above are not always granted
int value = 0;
glXGetConfig(_display, vi, GLX_DOUBLEBUFFER, &value);
_doubleBuffer = value;
_isDirect = glXIsDirect(_display, _glXContext);
return _ready = OpenGL::initialize();
}
auto terminate() -> void {
_ready = false;
OpenGL::terminate();
if(_glXContext) {
glXDestroyContext(_display, _glXContext);
_glXContext = nullptr;
}
if(_window) {
XUnmapWindow(_display, _window);
_window = 0;
}
if(_colormap) {
XFreeColormap(_display, _colormap);
_colormap = 0;
}
if(_display) {
XCloseDisplay(_display);
_display = nullptr;
}
}
bool _ready = false;
uintptr _context = 0;
bool _blocking = false;
uint _depth = 24;
bool _smooth = true;
string _shader;
auto (*glXSwapInterval)(int) -> int = nullptr;
Display* _display = nullptr;
int _screen = 0;
Window _window = 0;
Colormap _colormap = 0;
GLXContext _glXContext = nullptr;
GLXWindow _glXWindow = 0;
int _versionMajor = 0;
int _versionMinor = 0;
bool _doubleBuffer = false;
bool _isDirect = false;
};