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byuu says: Changelog: - added higan/emulator/platform.hpp (moved out Emulator::Platform from emulator/interface.hpp) - moved gmake build paramter to nall/GNUmakefile; both higan and icarus use it now - added build=profile mode - MD: added the region select I/O register - MD: started to add region selection support internally (still no external select or PAL support) - PCE: added cycle stealing when reading/writing to the VDC or VCE; and when using ST# instructions - PCE: cleaned up PSG to match the behavior of Mednafen (doesn't improve sound at all ;_;) - note: need to remove loadWaveSample, loadWavePeriod - HuC6280: ADC/SBC decimal mode consumes an extra cycle; does not set V flag - HuC6280: block transfer instructions were taking one cycle too many - icarus: added code to strip out PC Engine ROM headers - hiro: added options support to BrowserDialog The last one sure ended in failure. The plan was to put a region dropdown directly onto hiro::BrowserDialog, and I had all the code for it working. But I forgot one important detail: the system loads cartridges AFTER powering on, so even though I could technically change the system region post-boot, I'd rather not do so. So that means we have to know what region we want before we even select a game. Shit.
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#if defined(Hiro_BrowserDialog)
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struct BrowserDialogWindow;
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struct BrowserDialog {
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using type = BrowserDialog;
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BrowserDialog();
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auto openFile() -> string; //one existing file
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auto openFiles() -> string_vector; //any existing files or folders
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auto openFolder() -> string; //one existing folder
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auto option() -> string;
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auto saveFile() -> string; //one file
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auto selected() -> string_vector;
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auto selectFolder() -> string; //one existing folder
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auto setFilters(const string_vector& filters = {}) -> type&;
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auto setOptions(const string_vector& options = {}) -> type&;
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auto setParent(const sWindow& parent) -> type&;
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auto setPath(const string& path = "") -> type&;
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auto setTitle(const string& title = "") -> type&;
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private:
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struct State {
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string action;
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string_vector filters = {"*"};
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string_vector options;
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sWindow parent;
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string path;
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string title;
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} state;
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struct Response {
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string option;
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string_vector selected;
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} response;
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auto _run() -> string_vector;
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friend class BrowserDialogWindow;
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};
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#endif
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