bsnes/nall/beat/archive.hpp
Tim Allen f3e67da937 Update to v101r19 release.
byuu says:

Changelog:

-   added \~130 new PAL games to icarus (courtesy of Smarthuman
    and aquaman)
-   added all three Korean-localized games to icarus
-   sfc: removed SuperDisc emulation (it was going nowhere)
-   sfc: fixed MSU1 regression where the play/repeat flags were not
    being cleared on track select
-   nall: cryptography support added; will be used to sign future
    databases (validation will always be optional)
-   minor shims to fix compilation issues due to nall changes

The real magic is that we now have 25-30% of the PAL SNES library in
icarus!

Signing will be tricky. Obviously if I put the public key inside the
higan archive, then all anyone has to do is change that public key for
their own releases. And if you download from my site (which is now over
HTTPS), then you don't need the signing to verify integrity. I may just
put the public key on my site on my site and leave it at that, we'll
see.
2016-10-28 08:16:58 +11:00

131 lines
3.9 KiB
C++

#pragma once
#include <nall/beat/file.hpp>
namespace nall { namespace Beat {
struct Archive {
static auto create(const string& beatname, const string& pathname, const string& metadata = "") -> bool;
static auto unpack(const string& beatname, const string& pathname) -> bool;
static auto extract(const string& beatname, const string& pathname) -> vector<uint8_t>;
private:
static auto scan(string_vector& result, const string& basename, const string& pathname) -> void;
};
auto Archive::create(const string& beatname, const string& pathname, const string& metadata) -> bool {
if(!beatname.endsWith(".bpa") || !pathname.endsWith("/")) return false; //protect against reversed arguments
File beat{beatname, file::mode::write};
if(!beat) return false; //file not writable?
beat.writes("BPA1");
beat.writevu(metadata.size());
beat.writes(metadata);
string_vector contents;
scan(contents, pathname, pathname);
for(auto& name : contents) {
string location{pathname, name};
bool directory = name.endsWith("/");
bool writable = inode::writable(location);
bool executable = inode::executable(location);
uint info = directory << 0 | writable << 1 | executable << 2 | (name.trimRight("/").size() - 1) << 3;
beat.writevu(info);
beat.writes(name);
if(directory) continue;
File input{location, file::mode::read};
if(input) {
auto size = input.size();
beat.writevu(size);
while(size--) beat.write(input.read());
beat.writel(input.checksum.digest().hex(), 4);
} else {
beat.writevu(0);
beat.writel(0x00000000, 4);
}
}
beat.writel(beat.checksum.digest().hex(), 4);
return true;
}
auto Archive::unpack(const string& beatname, const string& pathname) -> bool {
if(!beatname.endsWith(".bpa") || !pathname.endsWith("/")) return false; //protect against reversed arguments
File beat{beatname, file::mode::read};
if(!beat) return false; //file not readable?
if(beat.reads(4) != "BPA1") return false;
auto size = beat.readvu();
while(size--) beat.read();
directory::create(pathname);
while(beat.offset() < beat.size() - 4) {
auto info = beat.readvu();
auto name = beat.reads((info >> 3) + 1);
if(name.find("\\") || name.find("../")) return false; //block path exploits
string location{pathname, name};
bool directory = info & 1;
bool writable = info & 2;
bool executable = info & 4;
if(directory) {
if(!nall::directory::create(location)) return false;
} else {
File output{location, file::mode::write};
if(!output) return false;
auto size = beat.readvu();
while(size--) output.write(beat.read());
if(beat.readl(4) != output.checksum.digest().hex()) return false;
}
}
uint32_t checksum = beat.checksum.digest().hex();
return beat.readl(4) == checksum;
}
auto Archive::extract(const string& beatname, const string& filename) -> vector<uint8_t> {
File beat{beatname, file::mode::read};
if(!beat) return {}; //file not readable?
if(beat.reads(4) != "BPA1") return {};
auto size = beat.readvu();
beat.seek(beat.offset() + size);
while(beat.offset() < beat.size() - 4) {
auto info = beat.readvu();
auto name = beat.reads((info >> 3) + 1);
if(info & 1) continue; //ignore directories
auto size = beat.readvu();
if(name != filename) {
beat.seek(beat.offset() + size + 4);
continue;
}
vector<uint8_t> result;
result.resize(size);
beat.checksum.reset();
for(auto n : range(size)) result[n] = beat.read();
uint32_t checksum = beat.checksum.digest().hex();
if(beat.readl(4) != checksum) return {};
return result;
}
return {};
}
auto Archive::scan(string_vector& result, const string& basename, const string& pathname) -> void {
for(auto& name : directory::contents(pathname)) {
result.append(string{pathname, name}.trimLeft(basename, 1L));
if(name.endsWith("/")) scan(result, basename, {pathname, name});
}
}
}}