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byuu says: Changelog: - converted Emulator::Interface::Bind to Emulator::Platform - temporarily disabled SGB hooks - SMS: emulated Game Gear palette (latching word-write behavior not implemented yet) - SMS: emulated Master System 'Reset' button, Game Gear 'Start' button - SMS: removed reset() functionality, driven by the mappable input now instead - SMS: split interface class in two: one for Master System, one for Game Gear - SMS: emulated Game Gear video cropping to 160x144 - PCE: started on HuC6280 CPU core—so far only registers, NOP instruction has been implemented Errata: - Super Game Boy support is broken and thus disabled - if you switch between Master System and Game Gear without restarting, bad things happen: - SMS→GG, no video output on the GG - GG→SMS, no input on the SMS I'm not sure what's causing the SMS\<-\>GG switch bug, having a hard time debugging it. Help would be very much appreciated, if anyone's up for it. Otherwise I'll keep trying to track it down on my end.
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#pragma once
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//license: GPLv3
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//started: 2004-10-14
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#include <emulator/emulator.hpp>
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#include <emulator/thread.hpp>
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#include <emulator/scheduler.hpp>
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#include <emulator/cheat.hpp>
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#include <processor/arm/arm.hpp>
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#include <processor/gsu/gsu.hpp>
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#include <processor/hg51b/hg51b.hpp>
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#include <processor/r65816/r65816.hpp>
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#include <processor/spc700/spc700.hpp>
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#include <processor/upd96050/upd96050.hpp>
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#if defined(SFC_SUPERGAMEBOY)
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#include <gb/gb.hpp>
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#endif
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namespace SuperFamicom {
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#define platform Emulator::platform
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using File = Emulator::File;
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using Scheduler = Emulator::Scheduler;
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using Cheat = Emulator::Cheat;
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extern Scheduler scheduler;
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extern Cheat cheat;
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struct Thread : Emulator::Thread {
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auto create(auto (*entrypoint)() -> void, double frequency) -> void {
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Emulator::Thread::create(entrypoint, frequency);
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scheduler.append(*this);
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}
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inline auto synchronize(Thread& thread) -> void {
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if(clock() >= thread.clock()) scheduler.resume(thread);
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}
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};
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#include <sfc/memory/memory.hpp>
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#include <sfc/ppu/counter/counter.hpp>
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#include <sfc/cpu/cpu.hpp>
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#include <sfc/smp/smp.hpp>
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#include <sfc/dsp/dsp.hpp>
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#include <sfc/ppu/ppu.hpp>
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#include <sfc/controller/controller.hpp>
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#include <sfc/expansion/expansion.hpp>
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#include <sfc/system/system.hpp>
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#include <sfc/coprocessor/coprocessor.hpp>
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#include <sfc/slot/slot.hpp>
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#include <sfc/cartridge/cartridge.hpp>
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#include <sfc/memory/memory-inline.hpp>
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#include <sfc/ppu/counter/counter-inline.hpp>
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}
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#include <sfc/interface/interface.hpp>
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