bsnes/higan/ms/ms.hpp
Tim Allen bf90bdfcc8 Update to v101r31 release.
byuu says:

Changelog:

  - converted Emulator::Interface::Bind to Emulator::Platform
  - temporarily disabled SGB hooks
  - SMS: emulated Game Gear palette (latching word-write behavior not
    implemented yet)
  - SMS: emulated Master System 'Reset' button, Game Gear 'Start' button
  - SMS: removed reset() functionality, driven by the mappable input now
    instead
  - SMS: split interface class in two: one for Master System, one for
    Game Gear
  - SMS: emulated Game Gear video cropping to 160x144
  - PCE: started on HuC6280 CPU core—so far only registers, NOP
    instruction has been implemented

Errata:

  - Super Game Boy support is broken and thus disabled
  - if you switch between Master System and Game Gear without
    restarting, bad things happen:
      - SMS→GG, no video output on the GG
      - GG→SMS, no input on the SMS

I'm not sure what's causing the SMS\<-\>GG switch bug, having a hard
time debugging it. Help would be very much appreciated, if anyone's up
for it. Otherwise I'll keep trying to track it down on my end.
2017-01-13 12:15:45 +11:00

46 lines
1 KiB
C++

#pragma once
//license: GPLv3
//started: 2016-08-17
#include <emulator/emulator.hpp>
#include <emulator/thread.hpp>
#include <emulator/scheduler.hpp>
#include <processor/z80/z80.hpp>
namespace MasterSystem {
#define platform Emulator::platform
using File = Emulator::File;
using Scheduler = Emulator::Scheduler;
extern Scheduler scheduler;
struct Interface;
enum class Model : uint {
MasterSystem,
GameGear,
};
struct Thread : Emulator::Thread {
auto create(auto (*entrypoint)() -> void, double frequency) -> void {
Emulator::Thread::create(entrypoint, frequency);
scheduler.append(*this);
}
inline auto synchronize(Thread& thread) -> void {
if(clock() >= thread.clock()) scheduler.resume(thread);
}
};
#include <ms/controller/controller.hpp>
#include <ms/cpu/cpu.hpp>
#include <ms/vdp/vdp.hpp>
#include <ms/psg/psg.hpp>
#include <ms/system/system.hpp>
#include <ms/cartridge/cartridge.hpp>
#include <ms/bus/bus.hpp>
}
#include <ms/interface/interface.hpp>