mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
194 lines
5.1 KiB
C++
194 lines
5.1 KiB
C++
#if defined(PLATFORM_MACOSX)
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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struct AudioOpenAL : Audio {
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~AudioOpenAL() { term(); }
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struct {
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ALCdevice* handle = nullptr;
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ALCcontext* context = nullptr;
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ALuint source = 0;
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ALenum format = AL_FORMAT_STEREO16;
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unsigned latency = 0;
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unsigned queueLength = 0;
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} device;
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struct {
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uint32_t* data = nullptr;
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unsigned length = 0;
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unsigned size = 0;
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} buffer;
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struct {
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bool synchronize = true;
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unsigned frequency = 22050;
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unsigned latency = 40;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Audio::Synchronize) return true;
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if(name == Audio::Frequency) return true;
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if(name == Audio::Latency) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Audio::Synchronize) return settings.synchronize;
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if(name == Audio::Frequency) return settings.frequency;
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if(name == Audio::Latency) return settings.latency;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Audio::Synchronize && value.is<bool>()) {
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settings.synchronize = value.get<bool>();
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return true;
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}
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if(name == Audio::Frequency && value.is<unsigned>()) {
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settings.frequency = value.get<unsigned>();
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return true;
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}
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if(name == Audio::Latency && value.is<unsigned>()) {
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if(settings.latency != value.get<unsigned>()) {
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settings.latency = value.get<unsigned>();
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updateLatency();
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}
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return true;
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}
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return false;
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}
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auto sample(uint16_t left, uint16_t right) -> void {
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buffer.data[buffer.length++] = left << 0 | right << 16;
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if(buffer.length < buffer.size) return;
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ALuint albuffer = 0;
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int processed = 0;
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while(true) {
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alGetSourcei(device.source, AL_BUFFERS_PROCESSED, &processed);
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while(processed--) {
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alSourceUnqueueBuffers(device.source, 1, &albuffer);
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alDeleteBuffers(1, &albuffer);
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device.queueLength--;
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}
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//wait for buffer playback to catch up to sample generation if not synchronizing
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if(settings.synchronize == false || device.queueLength < 3) break;
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}
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if(device.queueLength < 3) {
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alGenBuffers(1, &albuffer);
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alBufferData(albuffer, device.format, buffer.data, buffer.size * 4, settings.frequency);
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alSourceQueueBuffers(device.source, 1, &albuffer);
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device.queueLength++;
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}
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ALint playing;
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alGetSourcei(device.source, AL_SOURCE_STATE, &playing);
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if(playing != AL_PLAYING) alSourcePlay(device.source);
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buffer.length = 0;
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}
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auto clear() -> void {
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}
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auto init() -> bool {
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updateLatency();
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device.queueLength = 0;
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bool success = false;
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if(device.handle = alcOpenDevice(nullptr)) {
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if(device.context = alcCreateContext(device.handle, nullptr)) {
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alcMakeContextCurrent(device.context);
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alGenSources(1, &device.source);
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//alSourcef (device.source, AL_PITCH, 1.0);
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//alSourcef (device.source, AL_GAIN, 1.0);
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//alSource3f(device.source, AL_POSITION, 0.0, 0.0, 0.0);
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//alSource3f(device.source, AL_VELOCITY, 0.0, 0.0, 0.0);
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//alSource3f(device.source, AL_DIRECTION, 0.0, 0.0, 0.0);
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//alSourcef (device.source, AL_ROLLOFF_FACTOR, 0.0);
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//alSourcei (device.source, AL_SOURCE_RELATIVE, AL_TRUE);
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alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
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alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0);
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ALfloat listener_orientation[] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
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alListenerfv(AL_ORIENTATION, listener_orientation);
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success = true;
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}
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}
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if(success == false) {
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term();
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return false;
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}
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return true;
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}
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auto term() -> void {
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if(alIsSource(device.source) == AL_TRUE) {
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int playing = 0;
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alGetSourcei(device.source, AL_SOURCE_STATE, &playing);
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if(playing == AL_PLAYING) {
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alSourceStop(device.source);
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int queued = 0;
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alGetSourcei(device.source, AL_BUFFERS_QUEUED, &queued);
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while(queued--) {
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ALuint albuffer = 0;
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alSourceUnqueueBuffers(device.source, 1, &albuffer);
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alDeleteBuffers(1, &albuffer);
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device.queueLength--;
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}
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}
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alDeleteSources(1, &device.source);
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device.source = 0;
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}
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if(device.context) {
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(device.context);
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device.context = 0;
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}
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if(device.handle) {
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alcCloseDevice(device.handle);
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device.handle = 0;
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}
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if(buffer.data) {
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delete[] buffer.data;
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buffer.data = 0;
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}
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}
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private:
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auto queryDevices() -> lstring {
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lstring result;
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const char* buffer = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
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if(!buffer) return result;
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while(buffer[0] || buffer[1]) {
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result.append(buffer);
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while(buffer[0]) buffer++;
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}
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return result;
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}
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auto updateLatency() -> void {
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if(buffer.data) delete[] buffer.data;
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buffer.size = settings.frequency * settings.latency / 1000.0 + 0.5;
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buffer.data = new uint32_t[buffer.size]();
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}
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};
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