bsnes/nall/string/hash.hpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

33 lines
622 B
C++

#pragma once
namespace nall {
namespace Hash {
auto CRC16::digest() -> string {
return hex(value(), 4L);
}
auto CRC32::digest() -> string {
return hex(value(), 8L);
}
auto SHA256::digest() const -> string {
string result;
for(auto n : value()) result.append(hex(n, 2L));
return result;
}
}
auto crc16(rstring self) -> string {
return Hash::CRC16(self.data(), self.size()).digest();
}
auto crc32(rstring self) -> string {
return Hash::CRC32(self.data(), self.size()).digest();
}
auto sha256(rstring self) -> string {
return Hash::SHA256(self.data(), self.size()).digest();
}
}