bsnes/higan/gba/GNUmakefile
Tim Allen 7dc62e3a69 Update to v097r19 release.
byuu says:

Changelog:
- fixed nall/windows/guard.hpp
- fixed hiro/(windows,gtk)/header.hpp
- fixed Famicom PPU OAM reads (mask the correct bits when writing)
  [hex_usr]
- removed the need for (system := system) lines from higan/GNUmakefile
- added "All" option to filetype dropdown for ROM loading
  - allows loading GBC games in SGB mode (and technically non-GB(C)
    games, which will obviously fail to do anything)
- loki can load and play game folders now (command-line only) (extremely
  unimpressive; don't waste your time :P)
  - the input is extremely hacked in as a quick placeholder; not sure
    how I'm going to do mapping yet for it
2016-03-13 11:22:14 +11:00

15 lines
800 B
Makefile

processors += arm
objects += gba-memory gba-interface gba-scheduler gba-system
objects += gba-cartridge gba-player
objects += gba-cpu gba-ppu gba-apu
obj/gba-memory.o: gba/memory/memory.cpp $(call rwildcard,gba/memory)
obj/gba-interface.o: gba/interface/interface.cpp $(call rwildcard,gba/interface)
obj/gba-scheduler.o: gba/scheduler/scheduler.cpp $(call rwildcard,gba/scheduler)
obj/gba-system.o: gba/system/system.cpp $(call rwildcard,gba/system)
obj/gba-cartridge.o: gba/cartridge/cartridge.cpp $(call rwildcard,gba/cartridge)
obj/gba-player.o: gba/player/player.cpp $(call rwildcard,gba/player)
obj/gba-cpu.o: gba/cpu/cpu.cpp $(call rwildcard,gba/cpu)
obj/gba-ppu.o: gba/ppu/ppu.cpp $(call rwildcard,gba/ppu)
obj/gba-apu.o: gba/apu/apu.cpp $(call rwildcard,gba/apu)