mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: Changelog: - fixed nall/windows/guard.hpp - fixed hiro/(windows,gtk)/header.hpp - fixed Famicom PPU OAM reads (mask the correct bits when writing) [hex_usr] - removed the need for (system := system) lines from higan/GNUmakefile - added "All" option to filetype dropdown for ROM loading - allows loading GBC games in SGB mode (and technically non-GB(C) games, which will obviously fail to do anything) - loki can load and play game folders now (command-line only) (extremely unimpressive; don't waste your time :P) - the input is extremely hacked in as a quick placeholder; not sure how I'm going to do mapping yet for it
15 lines
800 B
Makefile
15 lines
800 B
Makefile
processors += arm
|
|
|
|
objects += gba-memory gba-interface gba-scheduler gba-system
|
|
objects += gba-cartridge gba-player
|
|
objects += gba-cpu gba-ppu gba-apu
|
|
|
|
obj/gba-memory.o: gba/memory/memory.cpp $(call rwildcard,gba/memory)
|
|
obj/gba-interface.o: gba/interface/interface.cpp $(call rwildcard,gba/interface)
|
|
obj/gba-scheduler.o: gba/scheduler/scheduler.cpp $(call rwildcard,gba/scheduler)
|
|
obj/gba-system.o: gba/system/system.cpp $(call rwildcard,gba/system)
|
|
obj/gba-cartridge.o: gba/cartridge/cartridge.cpp $(call rwildcard,gba/cartridge)
|
|
obj/gba-player.o: gba/player/player.cpp $(call rwildcard,gba/player)
|
|
obj/gba-cpu.o: gba/cpu/cpu.cpp $(call rwildcard,gba/cpu)
|
|
obj/gba-ppu.o: gba/ppu/ppu.cpp $(call rwildcard,gba/ppu)
|
|
obj/gba-apu.o: gba/apu/apu.cpp $(call rwildcard,gba/apu)
|