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byuu says: Changelog: - fixed nall/windows/guard.hpp - fixed hiro/(windows,gtk)/header.hpp - fixed Famicom PPU OAM reads (mask the correct bits when writing) [hex_usr] - removed the need for (system := system) lines from higan/GNUmakefile - added "All" option to filetype dropdown for ROM loading - allows loading GBC games in SGB mode (and technically non-GB(C) games, which will obviously fail to do anything) - loki can load and play game folders now (command-line only) (extremely unimpressive; don't waste your time :P) - the input is extremely hacked in as a quick placeholder; not sure how I'm going to do mapping yet for it
16 lines
784 B
Makefile
16 lines
784 B
Makefile
processors += lr35902
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objects += gb-interface gb-system gb-scheduler
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objects += gb-memory gb-cartridge
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objects += gb-cpu gb-ppu gb-apu
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objects += gb-cheat
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obj/gb-interface.o: gb/interface/interface.cpp $(call rwildcard,gb/interface/)
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obj/gb-system.o: gb/system/system.cpp $(call rwildcard,gb/system/)
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obj/gb-scheduler.o: gb/scheduler/scheduler.cpp $(call rwildcard,gb/scheduler/)
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obj/gb-cartridge.o: gb/cartridge/cartridge.cpp $(call rwildcard,gb/cartridge/)
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obj/gb-memory.o: gb/memory/memory.cpp $(call rwildcard,gb/memory/)
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obj/gb-cpu.o: gb/cpu/cpu.cpp $(call rwildcard,gb/cpu/)
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obj/gb-ppu.o: gb/ppu/ppu.cpp $(call rwildcard,gb/ppu/)
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obj/gb-apu.o: gb/apu/apu.cpp $(call rwildcard,gb/apu/)
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obj/gb-cheat.o: gb/cheat/cheat.cpp $(call rwildcard,gb/cheat/)
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