bsnes/gba/Makefile
Tim Allen 84fab07756 Update to v093r10 release.
byuu says:

Changelog:
- Game Boy (Color): STAT OAM+HBlank IRQs only trigger during LY=0-143
  with display enabled
  - fixes backgrounds and text in Wacky Races
- Game Boy (Color): fixed underflow in window clamping
  - fixes Wacky Races, Prehistorik Man, Alleyway, etc
- Game Boy (Color): LCD OAM DMA was running too slow
  - fixes Shin Megami Tensei - Devichil - Kuro no Sho
- Game Boy Advance: removed built-in frame blending; display emulation
  shaders will handle this going forward
- Game Boy Advance: added Game Boy Player emulation
  - currently the screen is tinted red during rumble, no actual gamepad
    rumble support yet
  - this is going to be slow, as we have to hash the frame to detect the
    GBP logo, it'll be optional later on
- Emulator::Interface::Palette can now output a raw palette (for Display
  Emulation shaders only)
  - color channels are not yet split up, it's just the raw packed value
2013-12-20 22:40:39 +11:00

15 lines
958 B
Makefile

gba_objects := gba-memory gba-interface gba-scheduler gba-system
gba_objects += gba-video gba-cartridge gba-player
gba_objects += gba-cpu gba-ppu gba-apu
objects += $(gba_objects)
obj/gba-memory.o: $(gba)/memory/memory.cpp $(call rwildcard,$(gba)/memory)
obj/gba-interface.o: $(gba)/interface/interface.cpp $(call rwildcard,$(gba)/interface)
obj/gba-scheduler.o: $(gba)/scheduler/scheduler.cpp $(call rwildcard,$(gba)/scheduler)
obj/gba-system.o: $(gba)/system/system.cpp $(call rwildcard,$(gba)/system)
obj/gba-video.o: $(gba)/video/video.cpp $(call rwildcard,$(gba)/video)
obj/gba-cartridge.o: $(gba)/cartridge/cartridge.cpp $(call rwildcard,$(gba)/cartridge)
obj/gba-player.o: $(gba)/player/player.cpp $(call rwildcard,$(gba)/player)
obj/gba-cpu.o: $(gba)/cpu/cpu.cpp $(call rwildcard,$(gba)/cpu)
obj/gba-ppu.o: $(gba)/ppu/ppu.cpp $(call rwildcard,$(gba)/ppu)
obj/gba-apu.o: $(gba)/apu/apu.cpp $(call rwildcard,$(gba)/apu)