mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: Basically just a project rename, with s/bsnes/higan and the new icon from lowkee added in. It won't compile on Windows because I forgot to update the resource.rc file, and a path transform command isn't working on Windows. It was really just meant as a starting point, so that v091 WIPs can flow starting from .00 with the new name (it overshadows bsnes v091, so publicly speaking this "shouldn't exist" and will probably be deleted from Google Code when v092 is ready.)
29 lines
803 B
C++
Executable file
29 lines
803 B
C++
Executable file
struct Video {
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static const char *Handle;
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static const char *Synchronize;
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static const char *Depth;
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static const char *Filter;
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static const char *Shader;
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static const char *FragmentShader;
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static const char *VertexShader;
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enum Filter {
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FilterPoint,
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FilterLinear,
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};
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virtual bool cap(const nall::string& name) { return false; }
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virtual nall::any get(const nall::string& name) { return false; }
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virtual bool set(const nall::string& name, const nall::any& value) { return false; }
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virtual bool lock(uint32_t *&data, unsigned &pitch, unsigned width, unsigned height) { return false; }
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virtual void unlock() {}
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virtual void clear() {}
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virtual void refresh() {}
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virtual bool init() { return true; }
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virtual void term() {}
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Video() {}
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virtual ~Video() {}
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};
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