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https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: Basically just a project rename, with s/bsnes/higan and the new icon from lowkee added in. It won't compile on Windows because I forgot to update the resource.rc file, and a path transform command isn't working on Windows. It was really just meant as a starting point, so that v091 WIPs can flow starting from .00 with the new name (it overshadows bsnes v091, so publicly speaking this "shouldn't exist" and will probably be deleted from Google Code when v092 is ready.)
62 lines
1.3 KiB
C++
Executable file
62 lines
1.3 KiB
C++
Executable file
#ifndef FC_HPP
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#define FC_HPP
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#include <emulator/emulator.hpp>
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#include <processor/r6502/r6502.hpp>
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namespace Famicom {
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namespace Info {
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static const char Name[] = "bnes";
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static const unsigned SerializerVersion = 2;
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}
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}
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/*
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bnes - Famicom emulator
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authors: byuu, Ryphecha
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license: GPLv3
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project started: 2011-09-05
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*/
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#include <libco/libco.h>
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namespace Famicom {
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struct Thread {
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cothread_t thread;
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unsigned frequency;
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int64 clock;
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inline void create(void (*entrypoint)(), unsigned frequency) {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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inline void serialize(serializer &s) {
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s.integer(frequency);
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s.integer(clock);
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}
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inline Thread() : thread(nullptr) {
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}
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inline ~Thread() {
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if(thread) co_delete(thread);
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}
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};
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#include <fc/system/system.hpp>
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#include <fc/scheduler/scheduler.hpp>
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#include <fc/input/input.hpp>
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#include <fc/memory/memory.hpp>
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#include <fc/cartridge/cartridge.hpp>
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#include <fc/cpu/cpu.hpp>
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#include <fc/apu/apu.hpp>
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#include <fc/ppu/ppu.hpp>
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#include <fc/cheat/cheat.hpp>
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#include <fc/video/video.hpp>
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#include <fc/interface/interface.hpp>
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}
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#endif
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