bsnes/ananke/heuristics/sufami-turbo.hpp
Tim Allen 6ac67c260b Update to v092 hotfix release.
byuu says:

For higan:
- I fixed the data ROM/RAM initialization for the Cx4, which would
  periodically cause a crash.
- I also moved the Satellaview MaskROM vs FlashROM detection into the
  Satellaview manifests, so Same Game - Character Data works now.
- I also re-added the driver filter to the video shaders, so the D3D
  driver won't show OGL shaders and vice versa.

For ananke:
- You can now generate the other SGB images by putting sgb.rom in the
  same folder as the BIOS images.
- I fixed the markup in the database and via heuristics for 5MB+ games
  (DKJM2, ToP)
- Sufami Turbo and BS-X Satellaview generate BML now instead of XML when
  using heuristics.
2013-01-15 21:51:49 +11:00

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C++

#ifndef NALL_EMULATION_SUFAMI_TURBO_HPP
#define NALL_EMULATION_SUFAMI_TURBO_HPP
#include <nall/sha256.hpp>
#include <nall/string.hpp>
namespace nall {
struct SufamiTurboCartridge {
string markup;
inline SufamiTurboCartridge(const uint8_t *data, unsigned size);
};
SufamiTurboCartridge::SufamiTurboCartridge(const uint8_t *data, unsigned size) {
markup = "";
if(size < 0x20000) return; //too small to be a valid game?
if(memcmp(data, "BANDAI SFC-ADX", 14)) return; //missing required header?
unsigned romsize = data[0x36] * 0x20000; //128KB
unsigned ramsize = data[0x37] * 0x800; //2KB
bool linkable = data[0x35] != 0x00; //TODO: unconfirmed
markup.append("cartridge", linkable ? " linkable" : "", "\n");
markup.append(" rom name=program.rom size=0x", hex(romsize), "\n");
if(ramsize)
markup.append(" ram name=save.ram size=0x", hex(ramsize), "\n");
}
}
#endif