bsnes/ananke/heuristics/satellaview.hpp
Tim Allen 6ac67c260b Update to v092 hotfix release.
byuu says:

For higan:
- I fixed the data ROM/RAM initialization for the Cx4, which would
  periodically cause a crash.
- I also moved the Satellaview MaskROM vs FlashROM detection into the
  Satellaview manifests, so Same Game - Character Data works now.
- I also re-added the driver filter to the video shaders, so the D3D
  driver won't show OGL shaders and vice versa.

For ananke:
- You can now generate the other SGB images by putting sgb.rom in the
  same folder as the BIOS images.
- I fixed the markup in the database and via heuristics for 5MB+ games
  (DKJM2, ToP)
- Sufami Turbo and BS-X Satellaview generate BML now instead of XML when
  using heuristics.
2013-01-15 21:51:49 +11:00

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C++

#ifndef NALL_EMULATION_SATELLAVIEW_HPP
#define NALL_EMULATION_SATELLAVIEW_HPP
#include <nall/sha256.hpp>
#include <nall/string.hpp>
namespace nall {
struct SatellaviewCartridge {
string markup;
inline SatellaviewCartridge(const uint8_t *data, unsigned size);
};
SatellaviewCartridge::SatellaviewCartridge(const uint8_t *data, unsigned size) {
markup = "";
markup.append("cartridge\n");
markup.append(" rom name=program.rom size=0x", hex(size), " type=FlashROM\n");
}
}
#endif