bsnes/ananke/database/bsx-satellaview.hpp
Tim Allen 6ac67c260b Update to v092 hotfix release.
byuu says:

For higan:
- I fixed the data ROM/RAM initialization for the Cx4, which would
  periodically cause a crash.
- I also moved the Satellaview MaskROM vs FlashROM detection into the
  Satellaview manifests, so Same Game - Character Data works now.
- I also re-added the driver filter to the video shaders, so the D3D
  driver won't show OGL shaders and vice versa.

For ananke:
- You can now generate the other SGB images by putting sgb.rom in the
  same folder as the BIOS images.
- I fixed the markup in the database and via heuristics for 5MB+ games
  (DKJM2, ToP)
- Sufami Turbo and BS-X Satellaview generate BML now instead of XML when
  using heuristics.
2013-01-15 21:51:49 +11:00

19 lines
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C++

string BsxSatellaview = R"(
database revision=2013-01-14
release
cartridge
rom name=program.rom size=0x80000 type=MaskROM
information
title:
name: Same Game - Character Cassette
region: JP
revision: 1.0
board: BSMC-CR-01
serial: BSMC-ZS5J-JPN
sha256: 80c34b50817d58820bc8c88d2d9fa462550b4a76372e19c6467cbfbc8cf5d9ef
configuration
rom name=program.rom size=0x80000 type=MaskROM
)";