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https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: For higan: - I fixed the data ROM/RAM initialization for the Cx4, which would periodically cause a crash. - I also moved the Satellaview MaskROM vs FlashROM detection into the Satellaview manifests, so Same Game - Character Data works now. - I also re-added the driver filter to the video shaders, so the D3D driver won't show OGL shaders and vice versa. For ananke: - You can now generate the other SGB images by putting sgb.rom in the same folder as the BIOS images. - I fixed the markup in the database and via heuristics for 5MB+ games (DKJM2, ToP) - Sufami Turbo and BS-X Satellaview generate BML now instead of XML when using heuristics.
19 lines
475 B
C++
19 lines
475 B
C++
string BsxSatellaview = R"(
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database revision=2013-01-14
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release
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cartridge
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rom name=program.rom size=0x80000 type=MaskROM
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information
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title: 鮫亀 キャラカセット
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name: Same Game - Character Cassette
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region: JP
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revision: 1.0
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board: BSMC-CR-01
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serial: BSMC-ZS5J-JPN
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sha256: 80c34b50817d58820bc8c88d2d9fa462550b4a76372e19c6467cbfbc8cf5d9ef
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configuration
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rom name=program.rom size=0x80000 type=MaskROM
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)";
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