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byuu says (about higan): - dropped release/ root node for individual games (still there in ananke's database.) - Memory export uses smarter names (vram.rwm -> video.ram, etc.) - cheat database moved from XML to BML (3.1MB to 1.9MB file size.) - cheat codes moved from XML to BML - resource manifest moved from XML to BML What can I say, I like consistency. But I'll leave the shaders alone until I get around to shader folders. byuu says (about ananke): Works with higan v091r13. Only does SNES stuff so far.
13 lines
302 B
C++
13 lines
302 B
C++
struct Configuration : configuration {
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string path;
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Configuration() {
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append(path = userpath(), "Path");
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directory::create({configpath(), "ananke/"});
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load({configpath(), "ananke/settings.cfg"});
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}
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~Configuration() {
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save({configpath(), "ananke/settings.cfg"});
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}
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} config;
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