mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: This release features many substantial Game Boy emulation improvements (all courtesy of Jonas Quinn), a new audio DSP class, and BPS patching support. Changelog (since v081): - added new DSP audio engine; supports sample-averaging for the Game Boy's high frequency rate - GB: MMM01 images with boot loader at bottom of ROM can now be loaded - GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn] - GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas Quinn] - GB: disable LCD interrupts when rendering is off; fixes Super Mario Land 2 [Jonas Quinn] - GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas Quinn] - GB: square channels use initial_length like the noise channel [Jonas Quinn] - UI: added BPS patching support; removed UPS patching support - UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title instead of BIOS title - UI: modified timestamps on screenshots for Windows/NTFS (which disallows use of ':')
13 lines
271 B
Bash
Executable file
13 lines
271 B
Bash
Executable file
synchronize() {
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if [ -d ../"$1" ]; then
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test -d "$1" && rm -r "$1"
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cp -r ../"$1" ./"$1"
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fi
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}
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synchronize "nall"
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synchronize "phoenix"
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test -d nall/test && rm -r nall/test
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test -d phoenix/nall && rm -r phoenix/nall
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test -d phoenix/test && rm -r phoenix/test
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