mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: This release features many substantial Game Boy emulation improvements (all courtesy of Jonas Quinn), a new audio DSP class, and BPS patching support. Changelog (since v081): - added new DSP audio engine; supports sample-averaging for the Game Boy's high frequency rate - GB: MMM01 images with boot loader at bottom of ROM can now be loaded - GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn] - GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas Quinn] - GB: disable LCD interrupts when rendering is off; fixes Super Mario Land 2 [Jonas Quinn] - GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas Quinn] - GB: square channels use initial_length like the noise channel [Jonas Quinn] - UI: added BPS patching support; removed UPS patching support - UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title instead of BIOS title - UI: modified timestamps on screenshots for Windows/NTFS (which disallows use of ':')
34 lines
953 B
C++
Executable file
34 lines
953 B
C++
Executable file
#ifndef NALL_STRING_HPP
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#define NALL_STRING_HPP
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#include <initializer_list>
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#include <nall/array.hpp>
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#include <nall/platform.hpp>
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#include <nall/sha256.hpp>
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#include <nall/utility.hpp>
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#include <nall/string/base.hpp>
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#include <nall/string/bsv.hpp>
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#include <nall/string/core.hpp>
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#include <nall/string/cast.hpp>
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#include <nall/string/compare.hpp>
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#include <nall/string/convert.hpp>
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#include <nall/string/filename.hpp>
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#include <nall/string/math.hpp>
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#include <nall/string/platform.hpp>
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#include <nall/string/strl.hpp>
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#include <nall/string/strpos.hpp>
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#include <nall/string/trim.hpp>
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#include <nall/string/replace.hpp>
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#include <nall/string/split.hpp>
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#include <nall/string/utility.hpp>
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#include <nall/string/variadic.hpp>
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#include <nall/string/wrapper.hpp>
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#include <nall/string/xml.hpp>
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namespace nall {
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template<> struct has_length<string> { enum { value = true }; };
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template<> struct has_size<lstring> { enum { value = true }; };
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}
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#endif
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