bsnes/snespurify/nall/resource.hpp
Tim Allen e8775319c8 Update to v082 release.
byuu says:

This release features many substantial Game Boy emulation improvements
(all courtesy of Jonas Quinn), a new audio DSP class, and BPS patching
support.

Changelog (since v081):

- added new DSP audio engine; supports sample-averaging for the Game
  Boy's high frequency rate
- GB: MMM01 images with boot loader at bottom of ROM can now be loaded
- GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn]
- GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas
  Quinn]
- GB: disable LCD interrupts when rendering is off; fixes Super Mario
  Land 2 [Jonas Quinn]
- GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas
  Quinn]
- GB: square channels use initial_length like the noise channel [Jonas
  Quinn]
- UI: added BPS patching support; removed UPS patching support
- UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title
  instead of BIOS title
- UI: modified timestamps on screenshots for Windows/NTFS (which
  disallows use of ':')
2011-08-21 01:02:27 +10:00

61 lines
1.3 KiB
C++
Executable file

#ifndef NALL_RESOURCE_HPP
#define NALL_RESOURCE_HPP
#include <nall/file.hpp>
#include <nall/zip.hpp>
namespace nall {
struct resource {
//create resource with "zip -9 resource.zip resource"
static bool encode(const char *outputFilename, const char *inputFilename) {
file fp;
if(fp.open(inputFilename, file::mode::read) == false) return false;
unsigned size = fp.size();
uint8_t *data = new uint8_t[size];
fp.read(data, size);
fp.close();
fp.open(outputFilename, file::mode::write);
fp.print("static const uint8_t data[", size, "] = {\n");
uint8_t *p = data;
while(size) {
fp.print(" ");
for(unsigned n = 0; n < 32 && size; n++, size--) {
fp.print((unsigned)*p++, ",");
}
fp.print("\n");
}
fp.print("};\n");
fp.close();
delete[] data;
}
uint8_t *data;
unsigned size;
//extract first file from ZIP archive
bool decode(const uint8_t *cdata, unsigned csize) {
if(data) delete[] data;
zip archive;
if(archive.open(cdata, csize) == false) return false;
if(archive.file.size() == 0) return false;
bool result = archive.extract(archive.file[0], data, size);
archive.close();
return result;
}
resource() : data(0), size(0) {
}
~resource() {
if(data) delete[] data;
}
};
}
#endif