bsnes/snesreader/unrar/model.cpp
Tim Allen a59ecb3dd4 Include all the code from the bsnes v068 tarball.
byuu describes the changes since v067:

This release officially introduces the accuracy and performance cores,
alongside the previously-existing compatibility core. The accuracy core
allows the most accurate SNES emulation ever seen, with every last
processor running at the lowest possible clock synchronization level.
The performance core allows slower computers the chance to finally use
bsnes. It is capable of attaining 60fps in standard games even on an
entry-level Intel Atom processor, commonly found in netbooks.

The accuracy core is absolutely not meant for casual gaming at all. It
is meant solely for getting as close to 100% perfection as possible, no
matter the cost to speed. It should only be used for testing,
development or debugging.

The compatibility core is identical to bsnes v067 and earlier, but is
now roughly 10% faster. This is the default and recommended core for
casual gaming.

The performance core contains an entirely new S-CPU core, with
range-tested IRQs; and uses blargg's heavily-optimized S-DSP core
directly. Although there are very minor accuracy tradeoffs to increase
speed, I am confident that the performance core is still more accurate
and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP,
SuperFX and SA-1 processors are all clock-based, just as in the accuracy
and compatibility cores; and as always, there are zero game-specific
hacks. Its compatibility is still well above 99%, running even the most
challenging games flawlessly.

If you have held off from using bsnes in the past due to its system
requirements, please give the performance core a try. I think you will
be impressed. I'm also not finished: I believe performance can be
increased even further.

I would also strongly suggest Windows Vista and Windows 7 users to take
advantage of the new XAudio2 driver by OV2. Not only does it give you
a performance boost, it also lowers latency and provides better sound by
way of skipping an API emulation layer.

Changelog:
- Split core into three profiles: accuracy, compatibility and
  performance
- Accuracy core now takes advantage of variable-bitlength integers (eg
  uint24_t)
- Performance core uses a new S-CPU core, written from scratch for speed
- Performance core uses blargg's snes_dsp library for S-DSP emulation
- Binaries are now compiled using GCC 4.5
- Added a workaround in the SA-1 core for a bug in GCC 4.5+
- The clock-based S-PPU renderer has greatly improved OAM emulation;
  fixing Winter Gold and Megalomania rendering issues
- Corrected pseudo-hires color math in the clock-based S-PPU renderer;
  fixing Super Buster Bros backgrounds
- Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas
  Quinn]; fixing Mega Man X2 "gained weapon" star background effect
- Updated video renderer to properly handle mixed-resolution screens
  with interlace enabled; fixing Air Strike Patrol level briefing screen
- Added mightymo's 2010-08-19 cheat code pack
- Windows port: added XAudio2 output support [OV2]
- Source: major code restructuring; virtual base classes for processor
- cores removed, build system heavily modified, etc.
2010-10-20 22:30:34 +11:00

612 lines
13 KiB
C++
Executable file

// #included by unpack.cpp
#ifdef RAR_COMMON_HPP
/****************************************************************************
* This file is part of PPMd project *
* Written and distributed to public domain by Dmitry Shkarin 1997, *
* 1999-2000 *
* Contents: model description and encoding/decoding routines *
****************************************************************************/
inline PPM_CONTEXT* PPM_CONTEXT::createChild(ModelPPM *Model,STATE* pStats,
STATE& FirstState)
{
PPM_CONTEXT* pc = (PPM_CONTEXT*) Model->SubAlloc.AllocContext();
if ( pc )
{
pc->NumStats=1;
pc->OneState=FirstState;
pc->Suffix=this;
pStats->Successor=pc;
}
return pc;
}
ModelPPM::ModelPPM()
{
MinContext=NULL;
MaxContext=NULL;
MedContext=NULL;
}
void ModelPPM::RestartModelRare()
{
int i, k, m;
memset(CharMask,0,sizeof(CharMask));
SubAlloc.InitSubAllocator();
InitRL=-(MaxOrder < 12 ? MaxOrder:12)-1;
MinContext = MaxContext = (PPM_CONTEXT*) SubAlloc.AllocContext();
MinContext->Suffix=NULL;
OrderFall=MaxOrder;
MinContext->U.SummFreq=(MinContext->NumStats=256)+1;
FoundState=MinContext->U.Stats=(STATE*)SubAlloc.AllocUnits(256/2);
for (RunLength=InitRL, PrevSuccess=i=0;i < 256;i++)
{
MinContext->U.Stats[i].Symbol=i;
MinContext->U.Stats[i].Freq=1;
MinContext->U.Stats[i].Successor=NULL;
}
static const ushort InitBinEsc[]={
0x3CDD,0x1F3F,0x59BF,0x48F3,0x64A1,0x5ABC,0x6632,0x6051
};
for (i=0;i < 128;i++)
for (k=0;k < 8;k++)
for (m=0;m < 64;m += 8)
BinSumm[i][k+m]=BIN_SCALE-InitBinEsc[k]/(i+2);
for (i=0;i < 25;i++)
for (k=0;k < 16;k++)
SEE2Cont[i][k].init(5*i+10);
}
void ModelPPM::StartModelRare(int MaxOrder)
{
int i, k, m ,Step;
EscCount=1;
/*
if (MaxOrder < 2)
{
memset(CharMask,0,sizeof(CharMask));
OrderFall=ModelPPM::MaxOrder;
MinContext=MaxContext;
while (MinContext->Suffix != NULL)
{
MinContext=MinContext->Suffix;
OrderFall--;
}
FoundState=MinContext->U.Stats;
MinContext=MaxContext;
}
else
*/
{
ModelPPM::MaxOrder=MaxOrder;
RestartModelRare();
NS2BSIndx[0]=2*0;
NS2BSIndx[1]=2*1;
memset(NS2BSIndx+2,2*2,9);
memset(NS2BSIndx+11,2*3,256-11);
for (i=0;i < 3;i++)
NS2Indx[i]=i;
for (m=i, k=Step=1;i < 256;i++)
{
NS2Indx[i]=m;
if ( !--k )
{
k = ++Step;
m++;
}
}
memset(HB2Flag,0,0x40);
memset(HB2Flag+0x40,0x08,0x100-0x40);
DummySEE2Cont.Shift=PERIOD_BITS;
}
}
void PPM_CONTEXT::rescale(ModelPPM *Model)
{
int OldNS=NumStats, i=NumStats-1, Adder, EscFreq;
STATE* p1, * p;
for (p=Model->FoundState;p != U.Stats;p--)
_PPMD_SWAP(p[0],p[-1]);
U.Stats->Freq += 4;
U.SummFreq += 4;
EscFreq=U.SummFreq-p->Freq;
Adder=(Model->OrderFall != 0);
U.SummFreq = (p->Freq=(p->Freq+Adder) >> 1);
do
{
EscFreq -= (++p)->Freq;
U.SummFreq += (p->Freq=(p->Freq+Adder) >> 1);
if (p[0].Freq > p[-1].Freq)
{
STATE tmp=*(p1=p);
do
{
p1[0]=p1[-1];
} while (--p1 != U.Stats && tmp.Freq > p1[-1].Freq);
*p1=tmp;
}
} while ( --i );
if (p->Freq == 0)
{
do
{
i++;
} while ((--p)->Freq == 0);
EscFreq += i;
if ((NumStats -= i) == 1)
{
STATE tmp=*U.Stats;
do
{
tmp.Freq-=(tmp.Freq >> 1);
EscFreq>>=1;
} while (EscFreq > 1);
Model->SubAlloc.FreeUnits(U.Stats,(OldNS+1) >> 1);
*(Model->FoundState=&OneState)=tmp; return;
}
}
U.SummFreq += (EscFreq -= (EscFreq >> 1));
int n0=(OldNS+1) >> 1, n1=(NumStats+1) >> 1;
if (n0 != n1)
U.Stats = (STATE*) Model->SubAlloc.ShrinkUnits(U.Stats,n0,n1);
Model->FoundState=U.Stats;
}
inline PPM_CONTEXT* ModelPPM::CreateSuccessors(bool Skip,STATE* p1)
{
// (removed conditional static)
STATE UpState;
PPM_CONTEXT* pc=MinContext, * UpBranch=FoundState->Successor;
STATE * p, * ps[MAX_O], ** pps=ps;
if ( !Skip )
{
*pps++ = FoundState;
if ( !pc->Suffix )
goto NO_LOOP;
}
if ( p1 )
{
p=p1;
pc=pc->Suffix;
goto LOOP_ENTRY;
}
do
{
pc=pc->Suffix;
if (pc->NumStats != 1)
{
if ((p=pc->U.Stats)->Symbol != FoundState->Symbol)
do
{
p++;
} while (p->Symbol != FoundState->Symbol);
}
else
p=&(pc->OneState);
LOOP_ENTRY:
if (p->Successor != UpBranch)
{
pc=p->Successor;
break;
}
*pps++ = p;
} while ( pc->Suffix );
NO_LOOP:
if (pps == ps)
return pc;
UpState.Symbol=*(byte*) UpBranch;
UpState.Successor=(PPM_CONTEXT*) (((byte*) UpBranch)+1);
if (pc->NumStats != 1)
{
if ((byte*) pc <= SubAlloc.pText)
return(NULL);
if ((p=pc->U.Stats)->Symbol != UpState.Symbol)
do
{
p++;
} while (p->Symbol != UpState.Symbol);
uint cf=p->Freq-1;
uint s0=pc->U.SummFreq-pc->NumStats-cf;
UpState.Freq=1+((2*cf <= s0)?(5*cf > s0):((2*cf+3*s0-1)/(2*s0)));
}
else
UpState.Freq=pc->OneState.Freq;
do
{
pc = pc->createChild(this,*--pps,UpState);
if ( !pc )
return NULL;
} while (pps != ps);
return pc;
}
inline void ModelPPM::UpdateModel()
{
STATE fs = *FoundState, *p = NULL;
PPM_CONTEXT *pc, *Successor;
uint ns1, ns, cf, sf, s0;
if (fs.Freq < MAX_FREQ/4 && (pc=MinContext->Suffix) != NULL)
{
if (pc->NumStats != 1)
{
if ((p=pc->U.Stats)->Symbol != fs.Symbol)
{
do
{
p++;
} while (p->Symbol != fs.Symbol);
if (p[0].Freq >= p[-1].Freq)
{
_PPMD_SWAP(p[0],p[-1]);
p--;
}
}
if (p->Freq < MAX_FREQ-9)
{
p->Freq += 2;
pc->U.SummFreq += 2;
}
}
else
{
p=&(pc->OneState);
p->Freq += (p->Freq < 32);
}
}
if ( !OrderFall )
{
MinContext=MaxContext=FoundState->Successor=CreateSuccessors(true,p);
if ( !MinContext )
goto RESTART_MODEL;
return;
}
*SubAlloc.pText++ = fs.Symbol;
Successor = (PPM_CONTEXT*) SubAlloc.pText;
if (SubAlloc.pText >= SubAlloc.FakeUnitsStart)
goto RESTART_MODEL;
if ( fs.Successor )
{
if ((byte*) fs.Successor <= SubAlloc.pText &&
(fs.Successor=CreateSuccessors(false,p)) == NULL)
goto RESTART_MODEL;
if ( !--OrderFall )
{
Successor=fs.Successor;
SubAlloc.pText -= (MaxContext != MinContext);
}
}
else
{
FoundState->Successor=Successor;
fs.Successor=MinContext;
}
s0=MinContext->U.SummFreq-(ns=MinContext->NumStats)-(fs.Freq-1);
for (pc=MaxContext;pc != MinContext;pc=pc->Suffix)
{
if ((ns1=pc->NumStats) != 1)
{
if ((ns1 & 1) == 0)
{
pc->U.Stats=(STATE*) SubAlloc.ExpandUnits(pc->U.Stats,ns1 >> 1);
if ( !pc->U.Stats )
goto RESTART_MODEL;
}
pc->U.SummFreq += (2*ns1 < ns)+2*((4*ns1 <= ns) & (pc->U.SummFreq <= 8*ns1));
}
else
{
p=(STATE*) SubAlloc.AllocUnits(1);
if ( !p )
goto RESTART_MODEL;
*p=pc->OneState;
pc->U.Stats=p;
if (p->Freq < MAX_FREQ/4-1)
p->Freq += p->Freq;
else
p->Freq = MAX_FREQ-4;
pc->U.SummFreq=p->Freq+InitEsc+(ns > 3);
}
cf=2*fs.Freq*(pc->U.SummFreq+6);
sf=s0+pc->U.SummFreq;
if (cf < 6*sf)
{
cf=1+(cf > sf)+(cf >= 4*sf);
pc->U.SummFreq += 3;
}
else
{
cf=4+(cf >= 9*sf)+(cf >= 12*sf)+(cf >= 15*sf);
pc->U.SummFreq += cf;
}
p=pc->U.Stats+ns1;
p->Successor=Successor;
p->Symbol = fs.Symbol;
p->Freq = cf;
pc->NumStats=++ns1;
}
MaxContext=MinContext=fs.Successor;
return;
RESTART_MODEL:
RestartModelRare();
EscCount=0;
}
// Tabulated escapes for exponential symbol distribution
static const byte ExpEscape[16]={ 25,14, 9, 7, 5, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 2 };
#define GET_MEAN(SUMM,SHIFT,ROUND) ((SUMM+(1 << (SHIFT-ROUND))) >> (SHIFT))
inline void PPM_CONTEXT::decodeBinSymbol(ModelPPM *Model)
{
STATE& rs=OneState;
Model->HiBitsFlag=Model->HB2Flag[Model->FoundState->Symbol];
ushort& bs=Model->BinSumm[rs.Freq-1][Model->PrevSuccess+
Model->NS2BSIndx[Suffix->NumStats-1]+
Model->HiBitsFlag+2*Model->HB2Flag[rs.Symbol]+
((Model->RunLength >> 26) & 0x20)];
if (Model->Coder.GetCurrentShiftCount(TOT_BITS) < bs)
{
Model->FoundState=&rs;
rs.Freq += (rs.Freq < 128);
Model->Coder.SubRange.LowCount=0;
Model->Coder.SubRange.HighCount=bs;
bs = SHORT16(bs+INTERVAL-GET_MEAN(bs,PERIOD_BITS,2));
Model->PrevSuccess=1;
Model->RunLength++;
}
else
{
Model->Coder.SubRange.LowCount=bs;
bs = SHORT16(bs-GET_MEAN(bs,PERIOD_BITS,2));
Model->Coder.SubRange.HighCount=BIN_SCALE;
Model->InitEsc=ExpEscape[bs >> 10];
Model->NumMasked=1;
Model->CharMask[rs.Symbol]=Model->EscCount;
Model->PrevSuccess=0;
Model->FoundState=NULL;
}
}
inline void PPM_CONTEXT::update1(ModelPPM *Model,STATE* p)
{
(Model->FoundState=p)->Freq += 4;
U.SummFreq += 4;
if (p[0].Freq > p[-1].Freq)
{
_PPMD_SWAP(p[0],p[-1]);
Model->FoundState=--p;
if (p->Freq > MAX_FREQ)
rescale(Model);
}
}
inline bool PPM_CONTEXT::decodeSymbol1(ModelPPM *Model)
{
Model->Coder.SubRange.scale=U.SummFreq;
STATE* p=U.Stats;
int i, HiCnt;
int count=Model->Coder.GetCurrentCount();
if (count>=Model->Coder.SubRange.scale)
return(false);
if (count < (HiCnt=p->Freq))
{
Model->PrevSuccess=(2*(Model->Coder.SubRange.HighCount=HiCnt) > Model->Coder.SubRange.scale);
Model->RunLength += Model->PrevSuccess;
(Model->FoundState=p)->Freq=(HiCnt += 4);
U.SummFreq += 4;
if (HiCnt > MAX_FREQ)
rescale(Model);
Model->Coder.SubRange.LowCount=0;
return(true);
}
else
if (Model->FoundState==NULL)
return(false);
Model->PrevSuccess=0;
i=NumStats-1;
while ((HiCnt += (++p)->Freq) <= count)
if (--i == 0)
{
Model->HiBitsFlag=Model->HB2Flag[Model->FoundState->Symbol];
Model->Coder.SubRange.LowCount=HiCnt;
Model->CharMask[p->Symbol]=Model->EscCount;
i=(Model->NumMasked=NumStats)-1;
Model->FoundState=NULL;
do
{
Model->CharMask[(--p)->Symbol]=Model->EscCount;
} while ( --i );
Model->Coder.SubRange.HighCount=Model->Coder.SubRange.scale;
return(true);
}
Model->Coder.SubRange.LowCount=(Model->Coder.SubRange.HighCount=HiCnt)-p->Freq;
update1(Model,p);
return(true);
}
inline void PPM_CONTEXT::update2(ModelPPM *Model,STATE* p)
{
(Model->FoundState=p)->Freq += 4;
U.SummFreq += 4;
if (p->Freq > MAX_FREQ)
rescale(Model);
Model->EscCount++;
Model->RunLength=Model->InitRL;
}
inline SEE2_CONTEXT* PPM_CONTEXT::makeEscFreq2(ModelPPM *Model,int Diff)
{
SEE2_CONTEXT* psee2c;
if (NumStats != 256)
{
psee2c=Model->SEE2Cont[Model->NS2Indx[Diff-1]]+
(Diff < Suffix->NumStats-NumStats)+
2*(U.SummFreq < 11*NumStats)+4*(Model->NumMasked > Diff)+
Model->HiBitsFlag;
Model->Coder.SubRange.scale=psee2c->getMean();
}
else
{
psee2c=&Model->DummySEE2Cont;
Model->Coder.SubRange.scale=1;
}
return psee2c;
}
inline bool PPM_CONTEXT::decodeSymbol2(ModelPPM *Model)
{
int count, HiCnt, i=NumStats-Model->NumMasked;
SEE2_CONTEXT* psee2c=makeEscFreq2(Model,i);
STATE* ps[256], ** pps=ps, * p=U.Stats-1;
HiCnt=0;
do
{
do
{
p++;
} while (Model->CharMask[p->Symbol] == Model->EscCount);
HiCnt += p->Freq;
*pps++ = p;
} while ( --i );
Model->Coder.SubRange.scale += HiCnt;
count=Model->Coder.GetCurrentCount();
if (count>=Model->Coder.SubRange.scale)
return(false);
p=*(pps=ps);
if (count < HiCnt)
{
HiCnt=0;
while ((HiCnt += p->Freq) <= count)
p=*++pps;
Model->Coder.SubRange.LowCount = (Model->Coder.SubRange.HighCount=HiCnt)-p->Freq;
psee2c->update();
update2(Model,p);
}
else
{
Model->Coder.SubRange.LowCount=HiCnt;
Model->Coder.SubRange.HighCount=Model->Coder.SubRange.scale;
i=NumStats-Model->NumMasked;
pps--;
do
{
Model->CharMask[(*++pps)->Symbol]=Model->EscCount;
} while ( --i );
psee2c->Summ += Model->Coder.SubRange.scale;
Model->NumMasked = NumStats;
}
return(true);
}
inline void ModelPPM::ClearMask()
{
EscCount=1;
memset(CharMask,0,sizeof(CharMask));
}
// reset PPM variables after data error allowing safe resuming
// of further data processing
void ModelPPM::CleanUp()
{
SubAlloc.StopSubAllocator();
SubAlloc.StartSubAllocator(1);
StartModelRare(2);
}
bool ModelPPM::DecodeInit(Unpack *UnpackRead,int &EscChar)
{
int MaxOrder=UnpackRead->GetChar();
bool Reset=MaxOrder & 0x20;
int MaxMB;
MaxMB = 0; // avoids warning of being uninitialized
if (Reset)
MaxMB=UnpackRead->GetChar();
else
if (SubAlloc.GetAllocatedMemory()==0)
return(false);
if (MaxOrder & 0x40)
EscChar=UnpackRead->GetChar();
Coder.InitDecoder(UnpackRead);
if (Reset)
{
MaxOrder=(MaxOrder & 0x1f)+1;
if (MaxOrder>16)
MaxOrder=16+(MaxOrder-16)*3;
if (MaxOrder==1)
{
SubAlloc.StopSubAllocator();
return(false);
}
SubAlloc.StartSubAllocator(MaxMB+1);
StartModelRare(MaxOrder);
}
return(MinContext!=NULL);
}
int ModelPPM::DecodeChar()
{
if ((byte*)MinContext <= SubAlloc.pText || (byte*)MinContext>SubAlloc.HeapEnd)
return(-1);
if (MinContext->NumStats != 1)
{
if ((byte*)MinContext->U.Stats <= SubAlloc.pText || (byte*)MinContext->U.Stats>SubAlloc.HeapEnd)
return(-1);
if (!MinContext->decodeSymbol1(this))
return(-1);
}
else
MinContext->decodeBinSymbol(this);
Coder.Decode();
while ( !FoundState )
{
ARI_DEC_NORMALIZE(Coder.code,Coder.low,Coder.range,Coder.UnpackRead);
do
{
OrderFall++;
MinContext=MinContext->Suffix;
if ((byte*)MinContext <= SubAlloc.pText || (byte*)MinContext>SubAlloc.HeapEnd)
return(-1);
} while (MinContext->NumStats == NumMasked);
if (!MinContext->decodeSymbol2(this))
return(-1);
Coder.Decode();
}
int Symbol=FoundState->Symbol;
if (!OrderFall && (byte*) FoundState->Successor > SubAlloc.pText)
MinContext=MaxContext=FoundState->Successor;
else
{
UpdateModel();
if (EscCount == 0)
ClearMask();
}
ARI_DEC_NORMALIZE(Coder.code,Coder.low,Coder.range,Coder.UnpackRead);
return(Symbol);
}
#endif