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byuu describes the changes since v067: This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The performance core allows slower computers the chance to finally use bsnes. It is capable of attaining 60fps in standard games even on an entry-level Intel Atom processor, commonly found in netbooks. The accuracy core is absolutely not meant for casual gaming at all. It is meant solely for getting as close to 100% perfection as possible, no matter the cost to speed. It should only be used for testing, development or debugging. The compatibility core is identical to bsnes v067 and earlier, but is now roughly 10% faster. This is the default and recommended core for casual gaming. The performance core contains an entirely new S-CPU core, with range-tested IRQs; and uses blargg's heavily-optimized S-DSP core directly. Although there are very minor accuracy tradeoffs to increase speed, I am confident that the performance core is still more accurate and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP, SuperFX and SA-1 processors are all clock-based, just as in the accuracy and compatibility cores; and as always, there are zero game-specific hacks. Its compatibility is still well above 99%, running even the most challenging games flawlessly. If you have held off from using bsnes in the past due to its system requirements, please give the performance core a try. I think you will be impressed. I'm also not finished: I believe performance can be increased even further. I would also strongly suggest Windows Vista and Windows 7 users to take advantage of the new XAudio2 driver by OV2. Not only does it give you a performance boost, it also lowers latency and provides better sound by way of skipping an API emulation layer. Changelog: - Split core into three profiles: accuracy, compatibility and performance - Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t) - Performance core uses a new S-CPU core, written from scratch for speed - Performance core uses blargg's snes_dsp library for S-DSP emulation - Binaries are now compiled using GCC 4.5 - Added a workaround in the SA-1 core for a bug in GCC 4.5+ - The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues - Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds - Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect - Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen - Added mightymo's 2010-08-19 cheat code pack - Windows port: added XAudio2 output support [OV2] - Source: major code restructuring; virtual base classes for processor - cores removed, build system heavily modified, etc.
318 lines
12 KiB
C
Executable file
318 lines
12 KiB
C
Executable file
/* inffast.c -- fast decoding
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* Copyright (C) 1995-2004 Mark Adler
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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#include "zutil.h"
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#include "inftrees.h"
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#include "inflate.h"
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#include "inffast.h"
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#ifndef ASMINF
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/* Allow machine dependent optimization for post-increment or pre-increment.
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Based on testing to date,
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Pre-increment preferred for:
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- PowerPC G3 (Adler)
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- MIPS R5000 (Randers-Pehrson)
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Post-increment preferred for:
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- none
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No measurable difference:
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- Pentium III (Anderson)
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- M68060 (Nikl)
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*/
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#ifdef POSTINC
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# define OFF 0
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# define PUP(a) *(a)++
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#else
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# define OFF 1
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# define PUP(a) *++(a)
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#endif
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/*
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Decode literal, length, and distance codes and write out the resulting
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literal and match bytes until either not enough input or output is
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available, an end-of-block is encountered, or a data error is encountered.
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When large enough input and output buffers are supplied to inflate(), for
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example, a 16K input buffer and a 64K output buffer, more than 95% of the
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inflate execution time is spent in this routine.
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Entry assumptions:
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state->mode == LEN
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strm->avail_in >= 6
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strm->avail_out >= 258
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start >= strm->avail_out
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state->bits < 8
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On return, state->mode is one of:
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LEN -- ran out of enough output space or enough available input
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TYPE -- reached end of block code, inflate() to interpret next block
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BAD -- error in block data
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Notes:
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- The maximum input bits used by a length/distance pair is 15 bits for the
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length code, 5 bits for the length extra, 15 bits for the distance code,
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and 13 bits for the distance extra. This totals 48 bits, or six bytes.
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Therefore if strm->avail_in >= 6, then there is enough input to avoid
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checking for available input while decoding.
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- The maximum bytes that a single length/distance pair can output is 258
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bytes, which is the maximum length that can be coded. inflate_fast()
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requires strm->avail_out >= 258 for each loop to avoid checking for
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output space.
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*/
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void inflate_fast(strm, start)
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z_streamp strm;
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unsigned start; /* inflate()'s starting value for strm->avail_out */
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{
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struct inflate_state FAR *state;
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unsigned char FAR *in; /* local strm->next_in */
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unsigned char FAR *last; /* while in < last, enough input available */
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unsigned char FAR *out; /* local strm->next_out */
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unsigned char FAR *beg; /* inflate()'s initial strm->next_out */
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unsigned char FAR *end; /* while out < end, enough space available */
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#ifdef INFLATE_STRICT
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unsigned dmax; /* maximum distance from zlib header */
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#endif
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unsigned wsize; /* window size or zero if not using window */
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unsigned whave; /* valid bytes in the window */
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unsigned write; /* window write index */
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unsigned char FAR *window; /* allocated sliding window, if wsize != 0 */
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unsigned long hold; /* local strm->hold */
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unsigned bits; /* local strm->bits */
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code const FAR *lcode; /* local strm->lencode */
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code const FAR *dcode; /* local strm->distcode */
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unsigned lmask; /* mask for first level of length codes */
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unsigned dmask; /* mask for first level of distance codes */
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code this; /* retrieved table entry */
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unsigned op; /* code bits, operation, extra bits, or */
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/* window position, window bytes to copy */
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unsigned len; /* match length, unused bytes */
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unsigned dist; /* match distance */
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unsigned char FAR *from; /* where to copy match from */
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/* copy state to local variables */
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state = (struct inflate_state FAR *)strm->state;
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in = strm->next_in - OFF;
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last = in + (strm->avail_in - 5);
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out = strm->next_out - OFF;
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beg = out - (start - strm->avail_out);
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end = out + (strm->avail_out - 257);
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#ifdef INFLATE_STRICT
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dmax = state->dmax;
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#endif
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wsize = state->wsize;
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whave = state->whave;
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write = state->write;
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window = state->window;
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hold = state->hold;
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bits = state->bits;
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lcode = state->lencode;
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dcode = state->distcode;
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lmask = (1U << state->lenbits) - 1;
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dmask = (1U << state->distbits) - 1;
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/* decode literals and length/distances until end-of-block or not enough
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input data or output space */
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do {
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if (bits < 15) {
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hold += (unsigned long)(PUP(in)) << bits;
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bits += 8;
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hold += (unsigned long)(PUP(in)) << bits;
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bits += 8;
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}
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this = lcode[hold & lmask];
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dolen:
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op = (unsigned)(this.bits);
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hold >>= op;
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bits -= op;
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op = (unsigned)(this.op);
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if (op == 0) { /* literal */
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Tracevv((stderr, this.val >= 0x20 && this.val < 0x7f ?
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"inflate: literal '%c'\n" :
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"inflate: literal 0x%02x\n", this.val));
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PUP(out) = (unsigned char)(this.val);
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}
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else if (op & 16) { /* length base */
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len = (unsigned)(this.val);
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op &= 15; /* number of extra bits */
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if (op) {
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if (bits < op) {
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hold += (unsigned long)(PUP(in)) << bits;
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bits += 8;
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}
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len += (unsigned)hold & ((1U << op) - 1);
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hold >>= op;
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bits -= op;
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}
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Tracevv((stderr, "inflate: length %u\n", len));
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if (bits < 15) {
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hold += (unsigned long)(PUP(in)) << bits;
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bits += 8;
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hold += (unsigned long)(PUP(in)) << bits;
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bits += 8;
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}
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this = dcode[hold & dmask];
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dodist:
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op = (unsigned)(this.bits);
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hold >>= op;
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bits -= op;
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op = (unsigned)(this.op);
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if (op & 16) { /* distance base */
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dist = (unsigned)(this.val);
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op &= 15; /* number of extra bits */
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if (bits < op) {
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hold += (unsigned long)(PUP(in)) << bits;
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bits += 8;
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if (bits < op) {
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hold += (unsigned long)(PUP(in)) << bits;
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bits += 8;
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}
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}
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dist += (unsigned)hold & ((1U << op) - 1);
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#ifdef INFLATE_STRICT
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if (dist > dmax) {
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strm->msg = "invalid distance too far back";
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state->mode = BAD;
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break;
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}
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#endif
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hold >>= op;
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bits -= op;
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Tracevv((stderr, "inflate: distance %u\n", dist));
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op = (unsigned)(out - beg); /* max distance in output */
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if (dist > op) { /* see if copy from window */
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op = dist - op; /* distance back in window */
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if (op > whave) {
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strm->msg = "invalid distance too far back";
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state->mode = BAD;
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break;
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}
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from = window - OFF;
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if (write == 0) { /* very common case */
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from += wsize - op;
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if (op < len) { /* some from window */
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len -= op;
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do {
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PUP(out) = PUP(from);
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} while (--op);
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from = out - dist; /* rest from output */
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}
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}
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else if (write < op) { /* wrap around window */
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from += wsize + write - op;
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op -= write;
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if (op < len) { /* some from end of window */
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len -= op;
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do {
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PUP(out) = PUP(from);
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} while (--op);
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from = window - OFF;
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if (write < len) { /* some from start of window */
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op = write;
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len -= op;
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do {
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PUP(out) = PUP(from);
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} while (--op);
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from = out - dist; /* rest from output */
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}
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}
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}
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else { /* contiguous in window */
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from += write - op;
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if (op < len) { /* some from window */
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len -= op;
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do {
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PUP(out) = PUP(from);
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} while (--op);
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from = out - dist; /* rest from output */
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}
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}
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while (len > 2) {
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PUP(out) = PUP(from);
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PUP(out) = PUP(from);
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PUP(out) = PUP(from);
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len -= 3;
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}
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if (len) {
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PUP(out) = PUP(from);
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if (len > 1)
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PUP(out) = PUP(from);
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}
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}
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else {
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from = out - dist; /* copy direct from output */
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do { /* minimum length is three */
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PUP(out) = PUP(from);
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PUP(out) = PUP(from);
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PUP(out) = PUP(from);
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len -= 3;
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} while (len > 2);
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if (len) {
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PUP(out) = PUP(from);
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if (len > 1)
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PUP(out) = PUP(from);
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}
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}
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}
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else if ((op & 64) == 0) { /* 2nd level distance code */
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this = dcode[this.val + (hold & ((1U << op) - 1))];
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goto dodist;
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}
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else {
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strm->msg = "invalid distance code";
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state->mode = BAD;
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break;
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}
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}
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else if ((op & 64) == 0) { /* 2nd level length code */
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this = lcode[this.val + (hold & ((1U << op) - 1))];
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goto dolen;
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}
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else if (op & 32) { /* end-of-block */
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Tracevv((stderr, "inflate: end of block\n"));
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state->mode = TYPE;
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break;
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}
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else {
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strm->msg = "invalid literal/length code";
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state->mode = BAD;
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break;
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}
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} while (in < last && out < end);
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/* return unused bytes (on entry, bits < 8, so in won't go too far back) */
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len = bits >> 3;
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in -= len;
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bits -= len << 3;
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hold &= (1U << bits) - 1;
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/* update state and return */
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strm->next_in = in + OFF;
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strm->next_out = out + OFF;
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strm->avail_in = (unsigned)(in < last ? 5 + (last - in) : 5 - (in - last));
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strm->avail_out = (unsigned)(out < end ?
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257 + (end - out) : 257 - (out - end));
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state->hold = hold;
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state->bits = bits;
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return;
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}
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/*
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inflate_fast() speedups that turned out slower (on a PowerPC G3 750CXe):
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- Using bit fields for code structure
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- Different op definition to avoid & for extra bits (do & for table bits)
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- Three separate decoding do-loops for direct, window, and write == 0
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- Special case for distance > 1 copies to do overlapped load and store copy
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- Explicit branch predictions (based on measured branch probabilities)
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- Deferring match copy and interspersed it with decoding subsequent codes
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- Swapping literal/length else
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- Swapping window/direct else
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- Larger unrolled copy loops (three is about right)
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- Moving len -= 3 statement into middle of loop
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*/
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#endif /* !ASMINF */
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