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byuu describes the changes since v067: This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The performance core allows slower computers the chance to finally use bsnes. It is capable of attaining 60fps in standard games even on an entry-level Intel Atom processor, commonly found in netbooks. The accuracy core is absolutely not meant for casual gaming at all. It is meant solely for getting as close to 100% perfection as possible, no matter the cost to speed. It should only be used for testing, development or debugging. The compatibility core is identical to bsnes v067 and earlier, but is now roughly 10% faster. This is the default and recommended core for casual gaming. The performance core contains an entirely new S-CPU core, with range-tested IRQs; and uses blargg's heavily-optimized S-DSP core directly. Although there are very minor accuracy tradeoffs to increase speed, I am confident that the performance core is still more accurate and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP, SuperFX and SA-1 processors are all clock-based, just as in the accuracy and compatibility cores; and as always, there are zero game-specific hacks. Its compatibility is still well above 99%, running even the most challenging games flawlessly. If you have held off from using bsnes in the past due to its system requirements, please give the performance core a try. I think you will be impressed. I'm also not finished: I believe performance can be increased even further. I would also strongly suggest Windows Vista and Windows 7 users to take advantage of the new XAudio2 driver by OV2. Not only does it give you a performance boost, it also lowers latency and provides better sound by way of skipping an API emulation layer. Changelog: - Split core into three profiles: accuracy, compatibility and performance - Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t) - Performance core uses a new S-CPU core, written from scratch for speed - Performance core uses blargg's snes_dsp library for S-DSP emulation - Binaries are now compiled using GCC 4.5 - Added a workaround in the SA-1 core for a bug in GCC 4.5+ - The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues - Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds - Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect - Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen - Added mightymo's 2010-08-19 cheat code pack - Windows port: added XAudio2 output support [OV2] - Source: major code restructuring; virtual base classes for processor - cores removed, build system heavily modified, etc.
115 lines
5.8 KiB
C
Executable file
115 lines
5.8 KiB
C
Executable file
/* inflate.h -- internal inflate state definition
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* Copyright (C) 1995-2004 Mark Adler
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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/* WARNING: this file should *not* be used by applications. It is
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part of the implementation of the compression library and is
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subject to change. Applications should only use zlib.h.
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*/
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/* define NO_GZIP when compiling if you want to disable gzip header and
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trailer decoding by inflate(). NO_GZIP would be used to avoid linking in
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the crc code when it is not needed. For shared libraries, gzip decoding
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should be left enabled. */
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#ifndef NO_GZIP
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# define GUNZIP
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#endif
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/* Possible inflate modes between inflate() calls */
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typedef enum {
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HEAD, /* i: waiting for magic header */
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FLAGS, /* i: waiting for method and flags (gzip) */
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TIME, /* i: waiting for modification time (gzip) */
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OS, /* i: waiting for extra flags and operating system (gzip) */
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EXLEN, /* i: waiting for extra length (gzip) */
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EXTRA, /* i: waiting for extra bytes (gzip) */
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NAME, /* i: waiting for end of file name (gzip) */
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COMMENT, /* i: waiting for end of comment (gzip) */
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HCRC, /* i: waiting for header crc (gzip) */
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DICTID, /* i: waiting for dictionary check value */
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DICT, /* waiting for inflateSetDictionary() call */
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TYPE, /* i: waiting for type bits, including last-flag bit */
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TYPEDO, /* i: same, but skip check to exit inflate on new block */
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STORED, /* i: waiting for stored size (length and complement) */
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COPY, /* i/o: waiting for input or output to copy stored block */
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TABLE, /* i: waiting for dynamic block table lengths */
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LENLENS, /* i: waiting for code length code lengths */
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CODELENS, /* i: waiting for length/lit and distance code lengths */
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LEN, /* i: waiting for length/lit code */
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LENEXT, /* i: waiting for length extra bits */
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DIST, /* i: waiting for distance code */
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DISTEXT, /* i: waiting for distance extra bits */
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MATCH, /* o: waiting for output space to copy string */
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LIT, /* o: waiting for output space to write literal */
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CHECK, /* i: waiting for 32-bit check value */
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LENGTH, /* i: waiting for 32-bit length (gzip) */
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DONE, /* finished check, done -- remain here until reset */
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BAD, /* got a data error -- remain here until reset */
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MEM, /* got an inflate() memory error -- remain here until reset */
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SYNC /* looking for synchronization bytes to restart inflate() */
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} inflate_mode;
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/*
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State transitions between above modes -
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(most modes can go to the BAD or MEM mode -- not shown for clarity)
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Process header:
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HEAD -> (gzip) or (zlib)
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(gzip) -> FLAGS -> TIME -> OS -> EXLEN -> EXTRA -> NAME
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NAME -> COMMENT -> HCRC -> TYPE
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(zlib) -> DICTID or TYPE
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DICTID -> DICT -> TYPE
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Read deflate blocks:
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TYPE -> STORED or TABLE or LEN or CHECK
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STORED -> COPY -> TYPE
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TABLE -> LENLENS -> CODELENS -> LEN
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Read deflate codes:
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LEN -> LENEXT or LIT or TYPE
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LENEXT -> DIST -> DISTEXT -> MATCH -> LEN
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LIT -> LEN
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Process trailer:
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CHECK -> LENGTH -> DONE
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*/
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/* state maintained between inflate() calls. Approximately 7K bytes. */
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struct inflate_state {
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inflate_mode mode; /* current inflate mode */
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int last; /* true if processing last block */
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int wrap; /* bit 0 true for zlib, bit 1 true for gzip */
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int havedict; /* true if dictionary provided */
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int flags; /* gzip header method and flags (0 if zlib) */
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unsigned dmax; /* zlib header max distance (INFLATE_STRICT) */
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unsigned long check; /* protected copy of check value */
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unsigned long total; /* protected copy of output count */
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gz_headerp head; /* where to save gzip header information */
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/* sliding window */
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unsigned wbits; /* log base 2 of requested window size */
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unsigned wsize; /* window size or zero if not using window */
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unsigned whave; /* valid bytes in the window */
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unsigned write; /* window write index */
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unsigned char FAR *window; /* allocated sliding window, if needed */
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/* bit accumulator */
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unsigned long hold; /* input bit accumulator */
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unsigned bits; /* number of bits in "in" */
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/* for string and stored block copying */
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unsigned length; /* literal or length of data to copy */
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unsigned offset; /* distance back to copy string from */
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/* for table and code decoding */
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unsigned extra; /* extra bits needed */
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/* fixed and dynamic code tables */
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code const FAR *lencode; /* starting table for length/literal codes */
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code const FAR *distcode; /* starting table for distance codes */
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unsigned lenbits; /* index bits for lencode */
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unsigned distbits; /* index bits for distcode */
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/* dynamic table building */
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unsigned ncode; /* number of code length code lengths */
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unsigned nlen; /* number of length code lengths */
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unsigned ndist; /* number of distance code lengths */
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unsigned have; /* number of code lengths in lens[] */
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code FAR *next; /* next available space in codes[] */
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unsigned short lens[320]; /* temporary storage for code lengths */
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unsigned short work[288]; /* work area for code table building */
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code codes[ENOUGH]; /* space for code tables */
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};
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