bsnes/snesreader/snesreader.cpp
byuu 79b939e1c7 Update to bsnes v065 release.
It's been a while, so here is a new release of bsnes.
Unfortunately I don't have a full changelog this time. Most of the work went into stabilizing libsnes (which is used by the experimental .NET, Cocoa and Python UIs; as well as by Richard Bannister's OS X port).
The Windows binary package now comes with all three variants included: bsnes.exe, the standard version that casual users should run; bsnes-debugger.exe, for SNES programmers and ROM hackers only; and bsnes-accurate.exe, which should not be used by anybody, ever.
In all seriousness, bsnes-accurate.exe is bsnes with the dot-based S-PPU renderer. It's twice as slow as the normal build, and you won't really notice any differences except in Air Strike Patrol. It's there for the curious and for any SNES programmers who want to try making some really awesome video demos.
Changelog:
* OS X port builds once again; now requires gcc44 from Macports
* libsnes API finalized
* fixed a bug with S-CPU debugger breakpoints
* various source cleanup
2010-06-27 12:29:18 +00:00

227 lines
6.1 KiB
C++

#include "snesreader.hpp"
#if defined(_WIN32)
#define dllexport __declspec(dllexport)
#else
#define dllexport
#endif
#include "fex/fex.h"
#include "libjma/jma.h"
extern "C" char* uncompressStream(int, int); //micro-bunzip
#define QT_CORE_LIB
#include <QtGui>
#include <nall/file.hpp>
#include <nall/string.hpp>
using namespace nall;
dllexport const char* snesreader_supported() {
return "*.zip *.z *.7z *.rar *.gz *.bz2 *.jma";
}
void snesreader_apply_ips(const char *filename, uint8_t *&data, unsigned &size) {
file fp;
if(fp.open(filename, file::mode_read) == false) return;
unsigned psize = fp.size();
uint8_t *pdata = new uint8_t[psize];
fp.read(pdata, psize);
fp.close();
if(psize < 8 || pdata[0] != 'P' || pdata[1] != 'A' || pdata[2] != 'T' || pdata[3] != 'C' || pdata[4] != 'H') { delete[] pdata; return; }
unsigned outsize = 0;
uint8_t *outdata = new uint8_t[16 * 1024 * 1024];
memset(outdata, 0, 16 * 1024 * 1024);
memcpy(outdata, data, size);
unsigned offset = 5;
while(offset < psize - 3) {
unsigned addr;
addr = pdata[offset++] << 16;
addr |= pdata[offset++] << 8;
addr |= pdata[offset++] << 0;
unsigned size;
size = pdata[offset++] << 8;
size |= pdata[offset++] << 0;
if(size == 0) {
//RLE
size = pdata[offset++] << 8;
size |= pdata[offset++] << 0;
for(unsigned n = addr; n < addr + size;) {
outdata[n++] = pdata[offset];
if(n > outsize) outsize = n;
}
offset++;
} else {
//uncompressed
for(unsigned n = addr; n < addr + size;) {
outdata[n++] = pdata[offset++];
if(n > outsize) outsize = n;
}
}
}
delete[] pdata;
delete[] data;
data = outdata;
size = max(size, outsize);
}
bool snesreader_load_normal(const char *filename, uint8_t *&data, unsigned &size) {
file fp;
if(fp.open(filename, file::mode_read) == false) return false;
size = fp.size();
data = new uint8_t[size];
fp.read(data, size);
fp.close();
return true;
}
#include "filechooser.cpp"
bool snesreader_load_fex(string &filename, uint8_t *&data, unsigned &size) {
fex_t *fex;
fex_open(&fex, filename);
if(fex_done(fex)) { fex_close(fex); return false; }
if(!fileChooser) fileChooser = new FileChooser;
fileChooser->list.reset();
while(fex_done(fex) == false) {
fex_stat(fex);
const char *name = fex_name(fex);
//only add valid ROM extensions to list (ignore text files, save RAM files, etc)
if(striend(name, ".sfc") || striend(name, ".smc")
|| striend(name, ".swc") || striend(name, ".fig")
|| striend(name, ".bs") || striend(name, ".st")
|| striend(name, ".gb") || striend(name, ".sgb") || striend(name, ".gbc")
|| striend(filename, ".gz") //GZip files only contain a single file
) {
fileChooser->list[fileChooser->list.size()] = name;
}
fex_next(fex);
}
string name = fileChooser->exec();
if(name == "") { fex_close(fex); return false; }
fex_rewind(fex);
while(fex_done(fex) == false) {
fex_stat(fex);
if(name == fex_name(fex)) {
size = fex_size(fex);
data = new uint8_t[size];
fex_read(fex, data, size);
fex_close(fex);
if(fileChooser->list.size() > 1) {
strtr(name, "\\", "/");
strtr(filename, "\\", "/");
//retain only path from filename, "/foo/bar.7z" -> "/foo/"
for(signed i = filename.length() - 1; i >= 0; i--) {
if(filename[i] == '/') {
filename[i + 1] = 0;
break;
}
}
//append only filename from archive, "foo/bar.sfc" -> "bar.sfc"
lstring part;
part.split("/", name);
filename = string() << filename << part[part.size() - 1];
}
return true;
}
fex_next(fex);
}
fex_close(fex);
return false;
}
bool snesreader_load_bz2(const char *filename, uint8_t *&data, unsigned &size) {
//TODO: need a way to get the size of a bzip2 file, so we can pre-allocate
//a buffer to decompress into memory. for now, use a temporary file.
string name = "/tmp/.bz2_temporary_decompression_object";
FILE *wr;
wr = fopen_utf8(name, "wb");
if(!wr) {
//try the local directory
name = ".bz2_temporary_decompression_object";
wr = fopen_utf8(name, "wb");
//can't get write access, so give up
if(!wr) return false;
}
FILE *fp = fopen_utf8(filename, "rb");
uncompressStream(fileno(fp), fileno(wr));
fclose(fp);
fclose(wr);
bool success = snesreader_load_normal(name, data, size);
unlink(name);
return success;
}
bool snesreader_load_jma(const char *filename, uint8_t *&data, unsigned &size) {
try {
JMA::jma_open JMAFile(filename);
std::string name;
std::vector<JMA::jma_public_file_info> file_info = JMAFile.get_files_info();
for(std::vector<JMA::jma_public_file_info>::iterator i = file_info.begin(); i != file_info.end(); i++) {
name = i->name;
size = i->size;
break;
}
data = new uint8_t[size];
JMAFile.extract_file(name, data);
return true;
} catch(JMA::jma_errors) {
return false;
}
}
dllexport bool snesreader_load(string &filename, uint8_t *&data, unsigned &size) {
if(file::exists(filename) == false) return false;
bool success = false;
if(striend(filename, ".zip")
|| striend(filename, ".z")
|| striend(filename, ".7z")
|| striend(filename, ".rar")
|| striend(filename, ".gz")) {
success = snesreader_load_fex(filename, data, size);
} else if(striend(filename, ".bz2")) {
success = snesreader_load_bz2(filename, data, size);
} else if(striend(filename, ".jma")) {
success = snesreader_load_jma(filename, data, size);
} else {
success = snesreader_load_normal(filename, data, size);
}
if(success == false) return false;
//apply IPS patch, if it exists
string patchname = filename;
for(int i = patchname.length() - 1; i >= 0; i--) {
if(patchname[i] == '.') { patchname[i] = 0; break; }
}
patchname << ".ips";
if(file::exists(patchname)) snesreader_apply_ips(patchname, data, size);
//remove copier header, if it exists
if((size & 0x7fff) == 512) memmove(data, data + 512, size -= 512);
return true;
}