mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
A thank you to everyone who helped test the RC to ensure stability. I've uploaded the official v064 release to Google Code. The most important change in this release is the cycle-based PPU renderer; but due to performance reasons the scanline-based renderer remains the default in the Windows binary. If you want to try out the cycle-based renderer, you will need to compile from source for now. Another major change is the introduction of libsnes, which allows one to build bsnes as a shared library that can be used from other programming languages. It is intended both to create a regression testing framework, and to provide API stability for the various projects that use the bsnes core. While I can't guarantee the API to libsnes won't change, I will properly revision it and do everything I can to avoid changing it if possible.
373 lines
8.4 KiB
C++
373 lines
8.4 KiB
C++
SuperGameBoy supergameboy;
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//====================
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//SuperGameBoy::Packet
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//====================
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const char SuperGameBoy::command_name[32][64] = {
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"PAL01", "PAL23", "PAL03", "PAL12",
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"ATTR_BLK", "ATTR_LIN", "ATTR_DIV", "ATTR_CHR",
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"SOUND", "SOU_TRN", "PAL_SET", "PAL_TRN",
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"ATRC_EN", "TEST_EN", "ICON_EN", "DATA_SND",
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"DATA_TRN", "MLT_REQ", "JUMP", "CHR_TRN",
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"PCT_TRN", "ATTR_TRN", "ATTR_SET", "MASK_EN",
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"OBJ_TRN", "19_???", "1A_???", "1B_???",
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"1C_???", "1D_???", "1E_ROM", "1F_???",
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};
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void SuperGameBoy::joyp_write(bool p15, bool p14) {
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//===============
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//joypad handling
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//===============
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if(p15 == 1 && p14 == 1) {
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if(joyp15lock == 0 && joyp14lock == 0) {
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joyp15lock = 1;
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joyp14lock = 1;
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joyp_id = (joyp_id + 1) & 3;
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}
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}
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if(p15 == 0 && p14 == 1) joyp15lock = 0;
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if(p15 == 1 && p14 == 0) joyp14lock = 0;
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//===============
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//packet handling
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//===============
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if(p15 == 0 && p14 == 0) {
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//pulse
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pulselock = false;
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packetoffset = 0;
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bitoffset = 0;
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strobelock = true;
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packetlock = false;
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return;
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}
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if(pulselock) return;
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if(p15 == 1 && p14 == 1) {
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strobelock = false;
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return;
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}
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if(strobelock) {
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if(p15 == 1 || p14 == 1) {
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//malformed packet
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packetlock = false;
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pulselock = true;
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bitoffset = 0;
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packetoffset = 0;
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} else {
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return;
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}
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}
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//p15:1, p14:0 = 0
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//p15:0, p14:1 = 1
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bool bit = (p15 == 0);
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strobelock = true;
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if(packetlock) {
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if(p15 == 1 && p14 == 0) {
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if((joyp_packet[0] >> 3) == 0x11) {
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mmio.mlt_req = joyp_packet[1] & 3;
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if(mmio.mlt_req == 2) mmio.mlt_req = 3;
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joyp_id = 0;
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}
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if(packetsize < 64) packet[packetsize++] = joyp_packet;
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packetlock = false;
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pulselock = true;
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}
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return;
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}
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bitdata = (bit << 7) | (bitdata >> 1);
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if(++bitoffset < 8) return;
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bitoffset = 0;
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joyp_packet[packetoffset] = bitdata;
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if(++packetoffset < 16) return;
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packetlock = true;
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}
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//==================
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//SuperGameBoy::Core
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//==================
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static uint8_t null_rom[32768];
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bool SuperGameBoy::init(bool version_) {
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if(!romdata) { romdata = null_rom; romsize = 32768; }
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version = version_;
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gambatte = new Gambatte::GB;
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gambatte->setVideoBlitter(this);
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gambatte->setInputStateGetter(this);
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return true;
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}
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void SuperGameBoy::term() {
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if(gambatte) {
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delete gambatte;
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gambatte = 0;
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}
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}
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unsigned SuperGameBoy::run(uint32_t *samplebuffer, unsigned samples) {
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if((mmio.r6003 & 0x80) == 0) {
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//Gameboy is inactive
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samplebuffer[0] = 0;
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return 1;
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}
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return gambatte->runFor(samplebuffer, samples);
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}
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void SuperGameBoy::save() {
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gambatte->saveSavedata();
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}
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void SuperGameBoy::serialize(nall::serializer &s) {
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s.integer(vram_row);
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s.array(vram);
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s.integer(mmio.r6000);
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s.integer(mmio.r6003);
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s.integer(mmio.r6004);
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s.integer(mmio.r6005);
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s.integer(mmio.r6006);
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s.integer(mmio.r6007);
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s.array(mmio.r7000);
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s.integer(mmio.r7800);
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s.integer(mmio.mlt_req);
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for(unsigned i = 0; i < 64; i++) s.array(packet[i].data);
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s.integer(packetsize);
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s.integer(joyp_id);
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s.integer(joyp15lock);
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s.integer(joyp14lock);
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s.integer(pulselock);
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s.integer(strobelock);
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s.integer(packetlock);
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s.array(joyp_packet.data);
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s.integer(packetoffset);
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s.integer(bitdata);
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s.integer(bitoffset);
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uint8_t *savestate = new uint8_t[256 * 1024];
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if(s.mode() == serializer::Load) {
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s.array(savestate, 256 * 1024);
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file fp;
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if(fp.open("supergameboy-state.tmp", file::mode_write)) {
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fp.write(savestate, 256 * 1024);
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fp.close();
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gambatte->loadState("supergameboy-state.tmp");
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unlink("supergameboy-state.tmp");
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}
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} else if(s.mode() == serializer::Save) {
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gambatte->saveState("supergameboy-state.tmp");
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file fp;
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if(fp.open("supergameboy-state.tmp", file::mode_read)) {
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fp.read(savestate, fp.size() < 256 * 1024 ? fp.size() : 256 * 1024);
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fp.close();
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}
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unlink("supergameboy-state.tmp");
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s.array(savestate, 256 * 1024);
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} else if(s.mode() == serializer::Size) {
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s.array(savestate, 256 * 1024);
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}
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delete[] savestate;
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}
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void SuperGameBoy::power() {
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gambatte->load(true);
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mmio_reset();
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}
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void SuperGameBoy::reset() {
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gambatte->reset();
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mmio_reset();
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}
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void SuperGameBoy::row(unsigned row) {
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mmio.r7800 = 0;
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vram_row = row;
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render(vram_row);
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}
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uint8_t SuperGameBoy::read(uint16_t addr) {
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//LY counter
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if(addr == 0x6000) {
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return gambatte->lyCounter();
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}
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//command ready port
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if(addr == 0x6002) {
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bool data = packetsize > 0;
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if(data) {
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for(unsigned i = 0; i < 16; i++) mmio.r7000[i] = packet[0][i];
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packetsize--;
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for(unsigned i = 0; i < packetsize; i++) packet[i] = packet[i + 1];
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}
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return data;
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}
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//command port
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if((addr & 0xfff0) == 0x7000) {
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return mmio.r7000[addr & 15];
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}
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if(addr == 0x7800) {
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uint8_t data = vram[mmio.r7800];
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mmio.r7800 = (mmio.r7800 + 1) % 320;
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return data;
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}
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return 0x00;
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}
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void SuperGameBoy::write(uint16_t addr, uint8_t data) {
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//control port
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//d7 = /RESET line (0 = stop, 1 = run)
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if(addr == 0x6003) {
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if((mmio.r6003 & 0x80) == 0x00 && (data & 0x80) == 0x80) {
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reset();
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command_1e();
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}
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mmio.r6003 = data;
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return;
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}
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if(addr == 0x6004) { mmio.r6004 = data; return; } //joypad 1 state
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if(addr == 0x6005) { mmio.r6005 = data; return; } //joypad 2 state
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if(addr == 0x6006) { mmio.r6006 = data; return; } //joypad 3 state
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if(addr == 0x6007) { mmio.r6007 = data; return; } //joypad 4 state
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}
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void SuperGameBoy::mmio_reset() {
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mmio.r6000 = 0x00;
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mmio.r6003 = 0x00;
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mmio.r6004 = 0xff;
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mmio.r6005 = 0xff;
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mmio.r6006 = 0xff;
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mmio.r6007 = 0xff;
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for(unsigned n = 0; n < 16; n++) mmio.r7000[n] = 0;
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mmio.r7800 = 0;
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mmio.mlt_req = 0;
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packetsize = 0;
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vram_row = 0;
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memset(vram, 0, 320);
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joyp_id = 3;
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joyp15lock = 0;
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joyp14lock = 0;
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pulselock = true;
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}
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//simulate 256-byte internal SGB BIOS on /RESET
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void SuperGameBoy::command_1e() {
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for(unsigned i = 0; i < 6; i++) {
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Packet p;
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p[0] = 0xf1 + (i << 1);
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p[1] = 0;
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for(unsigned n = 2; n < 16; n++) {
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uint8_t data = romdata[0x0104 + (i * 14) + (n - 2)];
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p[1] += data;
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p[n] = data;
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}
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if(packetsize < 64) packet[packetsize++] = p;
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}
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}
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void SuperGameBoy::render(unsigned row) {
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gambatte->updateVideo();
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uint32_t *source = buffer + row * 160 * 8;
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memset(vram, 0x00, 320);
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for(unsigned y = row * 8; y < row * 8 + 8; y++) {
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for(unsigned x = 0; x < 160; x++) {
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unsigned pixel = *source++ / 0x555555;
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pixel ^= 3;
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unsigned addr = (x / 8 * 16) + ((y & 7) * 2);
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vram[addr + 0] |= ((pixel & 1) >> 0) << (7 - (x & 7));
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vram[addr + 1] |= ((pixel & 2) >> 1) << (7 - (x & 7));
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}
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}
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}
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//======================
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//Gambatte::VideoBlitter
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//======================
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//should always be 160x144, as no filters are used
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void SuperGameBoy::setBufferDimensions(unsigned width, unsigned height) {
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if(buffer) delete[] buffer;
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buffer = new uint32_t[width * height];
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bufferWidth = width;
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bufferHeight = height;
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}
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const Gambatte::PixelBuffer SuperGameBoy::inBuffer() {
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Gambatte::PixelBuffer pixelBuffer;
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pixelBuffer.pixels = (void*)buffer;
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pixelBuffer.format = Gambatte::PixelBuffer::RGB32;
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pixelBuffer.pitch = bufferWidth;
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return pixelBuffer;
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}
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void SuperGameBoy::blit() {
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}
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//==========================
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//Gambatte::InputStateGetter
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//==========================
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const Gambatte::InputState& SuperGameBoy::operator()() {
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inputState.joypadId = 0x0f - (joyp_id & mmio.mlt_req);
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unsigned data = 0x00;
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switch(joyp_id & mmio.mlt_req) {
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case 0: data = mmio.r6004; break;
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case 1: data = mmio.r6005; break;
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case 2: data = mmio.r6006; break;
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case 3: data = mmio.r6007; break;
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}
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inputState.startButton = !(data & 0x80);
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inputState.selectButton = !(data & 0x40);
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inputState.bButton = !(data & 0x20);
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inputState.aButton = !(data & 0x10);
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inputState.dpadDown = !(data & 0x08);
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inputState.dpadUp = !(data & 0x04);
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inputState.dpadLeft = !(data & 0x02);
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inputState.dpadRight = !(data & 0x01);
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return inputState;
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}
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//==========================
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//SuperGameBoy::Construction
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//==========================
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SuperGameBoy::SuperGameBoy() : gambatte(0), buffer(0) {
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romdata = ramdata = rtcdata = 0;
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romsize = ramsize = rtcsize = 0;
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}
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SuperGameBoy::~SuperGameBoy() {
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if(buffer) delete[] buffer;
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}
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