bsnes/supergameboy/interface/interface.cpp
byuu 9ca1e259cb Update to bsnes v064 release.
A thank you to everyone who helped test the RC to ensure stability. I've uploaded the official v064 release to Google Code.
The most important change in this release is the cycle-based PPU renderer; but due to performance reasons the scanline-based renderer remains the default in the Windows binary. If you want to try out the cycle-based renderer, you will need to compile from source for now.
Another major change is the introduction of libsnes, which allows one to build bsnes as a shared library that can be used from other programming languages. It is intended both to create a regression testing framework, and to provide API stability for the various projects that use the bsnes core. While I can't guarantee the API to libsnes won't change, I will properly revision it and do everything I can to avoid changing it if possible.
2010-04-14 15:46:56 +00:00

373 lines
8.4 KiB
C++

SuperGameBoy supergameboy;
//====================
//SuperGameBoy::Packet
//====================
const char SuperGameBoy::command_name[32][64] = {
"PAL01", "PAL23", "PAL03", "PAL12",
"ATTR_BLK", "ATTR_LIN", "ATTR_DIV", "ATTR_CHR",
"SOUND", "SOU_TRN", "PAL_SET", "PAL_TRN",
"ATRC_EN", "TEST_EN", "ICON_EN", "DATA_SND",
"DATA_TRN", "MLT_REQ", "JUMP", "CHR_TRN",
"PCT_TRN", "ATTR_TRN", "ATTR_SET", "MASK_EN",
"OBJ_TRN", "19_???", "1A_???", "1B_???",
"1C_???", "1D_???", "1E_ROM", "1F_???",
};
void SuperGameBoy::joyp_write(bool p15, bool p14) {
//===============
//joypad handling
//===============
if(p15 == 1 && p14 == 1) {
if(joyp15lock == 0 && joyp14lock == 0) {
joyp15lock = 1;
joyp14lock = 1;
joyp_id = (joyp_id + 1) & 3;
}
}
if(p15 == 0 && p14 == 1) joyp15lock = 0;
if(p15 == 1 && p14 == 0) joyp14lock = 0;
//===============
//packet handling
//===============
if(p15 == 0 && p14 == 0) {
//pulse
pulselock = false;
packetoffset = 0;
bitoffset = 0;
strobelock = true;
packetlock = false;
return;
}
if(pulselock) return;
if(p15 == 1 && p14 == 1) {
strobelock = false;
return;
}
if(strobelock) {
if(p15 == 1 || p14 == 1) {
//malformed packet
packetlock = false;
pulselock = true;
bitoffset = 0;
packetoffset = 0;
} else {
return;
}
}
//p15:1, p14:0 = 0
//p15:0, p14:1 = 1
bool bit = (p15 == 0);
strobelock = true;
if(packetlock) {
if(p15 == 1 && p14 == 0) {
if((joyp_packet[0] >> 3) == 0x11) {
mmio.mlt_req = joyp_packet[1] & 3;
if(mmio.mlt_req == 2) mmio.mlt_req = 3;
joyp_id = 0;
}
if(packetsize < 64) packet[packetsize++] = joyp_packet;
packetlock = false;
pulselock = true;
}
return;
}
bitdata = (bit << 7) | (bitdata >> 1);
if(++bitoffset < 8) return;
bitoffset = 0;
joyp_packet[packetoffset] = bitdata;
if(++packetoffset < 16) return;
packetlock = true;
}
//==================
//SuperGameBoy::Core
//==================
static uint8_t null_rom[32768];
bool SuperGameBoy::init(bool version_) {
if(!romdata) { romdata = null_rom; romsize = 32768; }
version = version_;
gambatte = new Gambatte::GB;
gambatte->setVideoBlitter(this);
gambatte->setInputStateGetter(this);
return true;
}
void SuperGameBoy::term() {
if(gambatte) {
delete gambatte;
gambatte = 0;
}
}
unsigned SuperGameBoy::run(uint32_t *samplebuffer, unsigned samples) {
if((mmio.r6003 & 0x80) == 0) {
//Gameboy is inactive
samplebuffer[0] = 0;
return 1;
}
return gambatte->runFor(samplebuffer, samples);
}
void SuperGameBoy::save() {
gambatte->saveSavedata();
}
void SuperGameBoy::serialize(nall::serializer &s) {
s.integer(vram_row);
s.array(vram);
s.integer(mmio.r6000);
s.integer(mmio.r6003);
s.integer(mmio.r6004);
s.integer(mmio.r6005);
s.integer(mmio.r6006);
s.integer(mmio.r6007);
s.array(mmio.r7000);
s.integer(mmio.r7800);
s.integer(mmio.mlt_req);
for(unsigned i = 0; i < 64; i++) s.array(packet[i].data);
s.integer(packetsize);
s.integer(joyp_id);
s.integer(joyp15lock);
s.integer(joyp14lock);
s.integer(pulselock);
s.integer(strobelock);
s.integer(packetlock);
s.array(joyp_packet.data);
s.integer(packetoffset);
s.integer(bitdata);
s.integer(bitoffset);
uint8_t *savestate = new uint8_t[256 * 1024];
if(s.mode() == serializer::Load) {
s.array(savestate, 256 * 1024);
file fp;
if(fp.open("supergameboy-state.tmp", file::mode_write)) {
fp.write(savestate, 256 * 1024);
fp.close();
gambatte->loadState("supergameboy-state.tmp");
unlink("supergameboy-state.tmp");
}
} else if(s.mode() == serializer::Save) {
gambatte->saveState("supergameboy-state.tmp");
file fp;
if(fp.open("supergameboy-state.tmp", file::mode_read)) {
fp.read(savestate, fp.size() < 256 * 1024 ? fp.size() : 256 * 1024);
fp.close();
}
unlink("supergameboy-state.tmp");
s.array(savestate, 256 * 1024);
} else if(s.mode() == serializer::Size) {
s.array(savestate, 256 * 1024);
}
delete[] savestate;
}
void SuperGameBoy::power() {
gambatte->load(true);
mmio_reset();
}
void SuperGameBoy::reset() {
gambatte->reset();
mmio_reset();
}
void SuperGameBoy::row(unsigned row) {
mmio.r7800 = 0;
vram_row = row;
render(vram_row);
}
uint8_t SuperGameBoy::read(uint16_t addr) {
//LY counter
if(addr == 0x6000) {
return gambatte->lyCounter();
}
//command ready port
if(addr == 0x6002) {
bool data = packetsize > 0;
if(data) {
for(unsigned i = 0; i < 16; i++) mmio.r7000[i] = packet[0][i];
packetsize--;
for(unsigned i = 0; i < packetsize; i++) packet[i] = packet[i + 1];
}
return data;
}
//command port
if((addr & 0xfff0) == 0x7000) {
return mmio.r7000[addr & 15];
}
if(addr == 0x7800) {
uint8_t data = vram[mmio.r7800];
mmio.r7800 = (mmio.r7800 + 1) % 320;
return data;
}
return 0x00;
}
void SuperGameBoy::write(uint16_t addr, uint8_t data) {
//control port
//d7 = /RESET line (0 = stop, 1 = run)
if(addr == 0x6003) {
if((mmio.r6003 & 0x80) == 0x00 && (data & 0x80) == 0x80) {
reset();
command_1e();
}
mmio.r6003 = data;
return;
}
if(addr == 0x6004) { mmio.r6004 = data; return; } //joypad 1 state
if(addr == 0x6005) { mmio.r6005 = data; return; } //joypad 2 state
if(addr == 0x6006) { mmio.r6006 = data; return; } //joypad 3 state
if(addr == 0x6007) { mmio.r6007 = data; return; } //joypad 4 state
}
void SuperGameBoy::mmio_reset() {
mmio.r6000 = 0x00;
mmio.r6003 = 0x00;
mmio.r6004 = 0xff;
mmio.r6005 = 0xff;
mmio.r6006 = 0xff;
mmio.r6007 = 0xff;
for(unsigned n = 0; n < 16; n++) mmio.r7000[n] = 0;
mmio.r7800 = 0;
mmio.mlt_req = 0;
packetsize = 0;
vram_row = 0;
memset(vram, 0, 320);
joyp_id = 3;
joyp15lock = 0;
joyp14lock = 0;
pulselock = true;
}
//simulate 256-byte internal SGB BIOS on /RESET
void SuperGameBoy::command_1e() {
for(unsigned i = 0; i < 6; i++) {
Packet p;
p[0] = 0xf1 + (i << 1);
p[1] = 0;
for(unsigned n = 2; n < 16; n++) {
uint8_t data = romdata[0x0104 + (i * 14) + (n - 2)];
p[1] += data;
p[n] = data;
}
if(packetsize < 64) packet[packetsize++] = p;
}
}
void SuperGameBoy::render(unsigned row) {
gambatte->updateVideo();
uint32_t *source = buffer + row * 160 * 8;
memset(vram, 0x00, 320);
for(unsigned y = row * 8; y < row * 8 + 8; y++) {
for(unsigned x = 0; x < 160; x++) {
unsigned pixel = *source++ / 0x555555;
pixel ^= 3;
unsigned addr = (x / 8 * 16) + ((y & 7) * 2);
vram[addr + 0] |= ((pixel & 1) >> 0) << (7 - (x & 7));
vram[addr + 1] |= ((pixel & 2) >> 1) << (7 - (x & 7));
}
}
}
//======================
//Gambatte::VideoBlitter
//======================
//should always be 160x144, as no filters are used
void SuperGameBoy::setBufferDimensions(unsigned width, unsigned height) {
if(buffer) delete[] buffer;
buffer = new uint32_t[width * height];
bufferWidth = width;
bufferHeight = height;
}
const Gambatte::PixelBuffer SuperGameBoy::inBuffer() {
Gambatte::PixelBuffer pixelBuffer;
pixelBuffer.pixels = (void*)buffer;
pixelBuffer.format = Gambatte::PixelBuffer::RGB32;
pixelBuffer.pitch = bufferWidth;
return pixelBuffer;
}
void SuperGameBoy::blit() {
}
//==========================
//Gambatte::InputStateGetter
//==========================
const Gambatte::InputState& SuperGameBoy::operator()() {
inputState.joypadId = 0x0f - (joyp_id & mmio.mlt_req);
unsigned data = 0x00;
switch(joyp_id & mmio.mlt_req) {
case 0: data = mmio.r6004; break;
case 1: data = mmio.r6005; break;
case 2: data = mmio.r6006; break;
case 3: data = mmio.r6007; break;
}
inputState.startButton = !(data & 0x80);
inputState.selectButton = !(data & 0x40);
inputState.bButton = !(data & 0x20);
inputState.aButton = !(data & 0x10);
inputState.dpadDown = !(data & 0x08);
inputState.dpadUp = !(data & 0x04);
inputState.dpadLeft = !(data & 0x02);
inputState.dpadRight = !(data & 0x01);
return inputState;
}
//==========================
//SuperGameBoy::Construction
//==========================
SuperGameBoy::SuperGameBoy() : gambatte(0), buffer(0) {
romdata = ramdata = rtcdata = 0;
romsize = ramsize = rtcsize = 0;
}
SuperGameBoy::~SuperGameBoy() {
if(buffer) delete[] buffer;
}