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A thank you to everyone who helped test the RC to ensure stability. I've uploaded the official v064 release to Google Code. The most important change in this release is the cycle-based PPU renderer; but due to performance reasons the scanline-based renderer remains the default in the Windows binary. If you want to try out the cycle-based renderer, you will need to compile from source for now. Another major change is the introduction of libsnes, which allows one to build bsnes as a shared library that can be used from other programming languages. It is intended both to create a regression testing framework, and to provide API stability for the various projects that use the bsnes core. While I can't guarantee the API to libsnes won't change, I will properly revision it and do everything I can to avoid changing it if possible.
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/*
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Copyright (C) 2005-2007 NSRT Team ( http://nsrt.edgeemu.com )
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Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
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Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 2.1 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __LENCODER_H
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#define __LENCODER_H
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#include "btreecd.h"
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namespace NLength {
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const UINT32 kNumPosStatesBitsMax = 4;
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const int kNumPosStatesMax = (1 << kNumPosStatesBitsMax);
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const int kNumPosStatesBitsEncodingMax = 4;
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const int kNumPosStatesEncodingMax = (1 << kNumPosStatesBitsEncodingMax);
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const int kNumMoveBits = 5;
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const int kNumLenBits = 3;
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const int kNumLowSymbols = 1 << kNumLenBits;
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const int kNumMidBits = 3;
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const int kNumMidSymbols = 1 << kNumMidBits;
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const int kNumHighBits = 8;
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const int kNumSymbolsTotal = kNumLowSymbols + kNumMidSymbols + (1 << kNumHighBits);
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const int kNumSpecSymbols = kNumLowSymbols + kNumMidSymbols;
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class CDecoder
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{
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CMyBitDecoder<kNumMoveBits> m_Choice;
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CBitTreeDecoder<kNumMoveBits, kNumLenBits> m_LowCoder[kNumPosStatesMax];
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CMyBitDecoder<kNumMoveBits> m_Choice2;
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CBitTreeDecoder<kNumMoveBits, kNumMidBits> m_MidCoder[kNumPosStatesMax];
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CBitTreeDecoder<kNumMoveBits, kNumHighBits> m_HighCoder;
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UINT32 m_NumPosStates;
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public:
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void Create(UINT32 aNumPosStates)
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{ m_NumPosStates = aNumPosStates; }
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void Init()
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{
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m_Choice.Init();
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for (UINT32 aPosState = 0; aPosState < m_NumPosStates; aPosState++)
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{
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m_LowCoder[aPosState].Init();
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m_MidCoder[aPosState].Init();
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}
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m_Choice2.Init();
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m_HighCoder.Init();
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}
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UINT32 Decode(CMyRangeDecoder *aRangeDecoder, UINT32 aPosState)
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{
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if(m_Choice.Decode(aRangeDecoder) == 0)
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return m_LowCoder[aPosState].Decode(aRangeDecoder);
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else
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{
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UINT32 aSymbol = kNumLowSymbols;
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if(m_Choice2.Decode(aRangeDecoder) == 0)
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aSymbol += m_MidCoder[aPosState].Decode(aRangeDecoder);
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else
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{
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aSymbol += kNumMidSymbols;
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aSymbol += m_HighCoder.Decode(aRangeDecoder);
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}
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return aSymbol;
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}
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}
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};
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}
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#endif
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