bsnes/snesreader/libjma/btreecd.h
byuu 9ca1e259cb Update to bsnes v064 release.
A thank you to everyone who helped test the RC to ensure stability. I've uploaded the official v064 release to Google Code.
The most important change in this release is the cycle-based PPU renderer; but due to performance reasons the scanline-based renderer remains the default in the Windows binary. If you want to try out the cycle-based renderer, you will need to compile from source for now.
Another major change is the introduction of libsnes, which allows one to build bsnes as a shared library that can be used from other programming languages. It is intended both to create a regression testing framework, and to provide API stability for the various projects that use the bsnes core. While I can't guarantee the API to libsnes won't change, I will properly revision it and do everything I can to avoid changing it if possible.
2010-04-14 15:46:56 +00:00

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C++

/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BITTREECODER_H
#define __BITTREECODER_H
#include "aribitcd.h"
#include "rcdefs.h"
//////////////////////////
// CBitTreeDecoder
template <int aNumMoveBits, UINT32 m_NumBitLevels>
class CBitTreeDecoder
{
CMyBitDecoder<aNumMoveBits> m_Models[1 << m_NumBitLevels];
public:
void Init()
{
for(UINT32 i = 1; i < (1 << m_NumBitLevels); i++)
m_Models[i].Init();
}
UINT32 Decode(CMyRangeDecoder *aRangeDecoder)
{
UINT32 aModelIndex = 1;
RC_INIT_VAR
for(UINT32 aBitIndex = m_NumBitLevels; aBitIndex > 0; aBitIndex--)
{
// aModelIndex = (aModelIndex << 1) + m_Models[aModelIndex].Decode(aRangeDecoder);
RC_GETBIT(aNumMoveBits, m_Models[aModelIndex].m_Probability, aModelIndex)
}
RC_FLUSH_VAR
return aModelIndex - (1 << m_NumBitLevels);
};
};
////////////////////////////////
// CReverseBitTreeDecoder
template <int aNumMoveBits>
class CReverseBitTreeDecoder2
{
CMyBitDecoder<aNumMoveBits> *m_Models;
UINT32 m_NumBitLevels;
public:
CReverseBitTreeDecoder2(): m_Models(0) { }
~CReverseBitTreeDecoder2() { delete []m_Models; }
bool Create(UINT32 aNumBitLevels)
{
m_NumBitLevels = aNumBitLevels;
m_Models = new CMyBitDecoder<aNumMoveBits>[1 << aNumBitLevels];
return (m_Models != 0);
}
void Init()
{
UINT32 aNumModels = 1 << m_NumBitLevels;
for(UINT32 i = 1; i < aNumModels; i++)
m_Models[i].Init();
}
UINT32 Decode(CMyRangeDecoder *aRangeDecoder)
{
UINT32 aModelIndex = 1;
UINT32 aSymbol = 0;
RC_INIT_VAR
for(UINT32 aBitIndex = 0; aBitIndex < m_NumBitLevels; aBitIndex++)
{
// UINT32 aBit = m_Models[aModelIndex].Decode(aRangeDecoder);
// aModelIndex <<= 1;
// aModelIndex += aBit;
// aSymbol |= (aBit << aBitIndex);
RC_GETBIT2(aNumMoveBits, m_Models[aModelIndex].m_Probability, aModelIndex, ; , aSymbol |= (1 << aBitIndex))
}
RC_FLUSH_VAR
return aSymbol;
};
};
////////////////////////////
// CReverseBitTreeDecoder2
template <int aNumMoveBits, UINT32 m_NumBitLevels>
class CReverseBitTreeDecoder
{
CMyBitDecoder<aNumMoveBits> m_Models[1 << m_NumBitLevels];
public:
void Init()
{
for(UINT32 i = 1; i < (1 << m_NumBitLevels); i++)
m_Models[i].Init();
}
UINT32 Decode(CMyRangeDecoder *aRangeDecoder)
{
UINT32 aModelIndex = 1;
UINT32 aSymbol = 0;
RC_INIT_VAR
for(UINT32 aBitIndex = 0; aBitIndex < m_NumBitLevels; aBitIndex++)
{
// UINT32 aBit = m_Models[aModelIndex].Decode(aRangeDecoder);
// aModelIndex <<= 1;
// aModelIndex += aBit;
// aSymbol |= (aBit << aBitIndex);
RC_GETBIT2(aNumMoveBits, m_Models[aModelIndex].m_Probability, aModelIndex, ; , aSymbol |= (1 << aBitIndex))
}
RC_FLUSH_VAR
return aSymbol;
}
};
#endif