bsnes/snesreader/unrar/coder.cpp
byuu 46a1eb8cce Update to bsnes v059r06 release.
This is an experimental release, as such it is posted only to Google Code.
Changelog:
    - 21fx API moved to pre-finalized form as S-MSU1; more about this on the forum
    - OpenGL driver now uses GL_CLAMP_TO_BORDER instead of GL_CLAMP_TO_EDGE to support screen curvature shader
    - rewrote file open dialog; code is greatly simplified, interface is improved
    - all cheat code columns are now enquoted, and empty codes at the bottom of the file are omitted (format is compatible with previous releases still)
    - debugger: added missing DMA variables to S-CPU properties viewer
    - snesfilter: added OpenMP (multi-threading) support to HQ2x filter
    - lots of other miscellaneous code cleanup work
2010-01-24 23:21:38 +00:00

49 lines
1.2 KiB
C++

// #included by unpack.cpp
#ifdef RAR_COMMON_HPP
inline unsigned int RangeCoder::GetChar()
{
return(UnpackRead->GetChar());
}
void RangeCoder::InitDecoder(Unpack *UnpackRead)
{
RangeCoder::UnpackRead=UnpackRead;
low=code=0;
range=uint(-1);
for (int i=0;i < 4;i++)
code=(code << 8) | GetChar();
}
#define ARI_DEC_NORMALIZE(code,low,range,read) \
{ \
while ((low^(low+range))<TOP || range<BOT && ((range=-low&(BOT-1)),1)) \
{ \
code=(code << 8) | read->GetChar(); \
range <<= 8; \
low <<= 8; \
} \
}
inline int RangeCoder::GetCurrentCount()
{
return (code-low)/(range /= SubRange.scale);
}
inline uint RangeCoder::GetCurrentShiftCount(uint SHIFT)
{
return (code-low)/(range >>= SHIFT);
}
inline void RangeCoder::Decode()
{
low += range*SubRange.LowCount;
range *= SubRange.HighCount-SubRange.LowCount;
}
#endif