bsnes/snesreader/libjma/rngcoder.h
byuu 46a1eb8cce Update to bsnes v059r06 release.
This is an experimental release, as such it is posted only to Google Code.
Changelog:
    - 21fx API moved to pre-finalized form as S-MSU1; more about this on the forum
    - OpenGL driver now uses GL_CLAMP_TO_BORDER instead of GL_CLAMP_TO_EDGE to support screen curvature shader
    - rewrote file open dialog; code is greatly simplified, interface is improved
    - all cheat code columns are now enquoted, and empty codes at the bottom of the file are omitted (format is compatible with previous releases still)
    - debugger: added missing DMA variables to S-CPU properties viewer
    - snesfilter: added OpenMP (multi-threading) support to HQ2x filter
    - lots of other miscellaneous code cleanup work
2010-01-24 23:21:38 +00:00

143 lines
3.3 KiB
C++

/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __COMPRESSION_RANGECODER_H
#define __COMPRESSION_RANGECODER_H
#include "inbyte.h"
namespace NCompression {
namespace NArithmetic {
const UINT32 kNumTopBits = 24;
const UINT32 kTopValue = (1 << kNumTopBits);
class CRangeDecoder
{
public:
NStream::CInByte m_Stream;
UINT32 m_Range;
UINT32 m_Code;
UINT32 m_Word;
void Normalize()
{
while (m_Range < kTopValue)
{
m_Code = (m_Code << 8) | m_Stream.ReadByte();
m_Range <<= 8;
}
}
void Init(ISequentialInStream *aStream)
{
m_Stream.Init(aStream);
m_Code = 0;
m_Range = UINT32(-1);
for(int i = 0; i < 5; i++)
m_Code = (m_Code << 8) | m_Stream.ReadByte();
}
UINT32 GetThreshold(UINT32 aTotal)
{
return (m_Code) / ( m_Range /= aTotal);
}
void Decode(UINT32 aStart, UINT32 aSize, UINT32 aTotal)
{
m_Code -= aStart * m_Range;
m_Range *= aSize;
Normalize();
}
/*
UINT32 DecodeDirectBitsDiv(UINT32 aNumTotalBits)
{
m_Range >>= aNumTotalBits;
UINT32 aThreshold = m_Code / m_Range;
m_Code -= aThreshold * m_Range;
Normalize();
return aThreshold;
}
UINT32 DecodeDirectBitsDiv2(UINT32 aNumTotalBits)
{
if (aNumTotalBits <= kNumBottomBits)
return DecodeDirectBitsDiv(aNumTotalBits);
UINT32 aResult = DecodeDirectBitsDiv(aNumTotalBits - kNumBottomBits) << kNumBottomBits;
return (aResult | DecodeDirectBitsDiv(kNumBottomBits));
}
*/
UINT32 DecodeDirectBits(UINT32 aNumTotalBits)
{
UINT32 aRange = m_Range;
UINT32 aCode = m_Code;
UINT32 aResult = 0;
for (UINT32 i = aNumTotalBits; i > 0; i--)
{
aRange >>= 1;
/*
aResult <<= 1;
if (aCode >= aRange)
{
aCode -= aRange;
aResult |= 1;
}
*/
UINT32 t = (aCode - aRange) >> 31;
aCode -= aRange & (t - 1);
// aRange = aRangeTmp + ((aRange & 1) & (1 - t));
aResult = (aResult << 1) | (1 - t);
if (aRange < kTopValue)
{
aCode = (aCode << 8) | m_Stream.ReadByte();
aRange <<= 8;
}
}
m_Range = aRange;
m_Code = aCode;
return aResult;
}
UINT32 DecodeBit(UINT32 aSize0, UINT32 aNumTotalBits)
{
UINT32 aNewBound = (m_Range >> aNumTotalBits) * aSize0;
UINT32 aSymbol;
if (m_Code < aNewBound)
{
aSymbol = 0;
m_Range = aNewBound;
}
else
{
aSymbol = 1;
m_Code -= aNewBound;
m_Range -= aNewBound;
}
Normalize();
return aSymbol;
}
UINT64 GetProcessedSize() {return m_Stream.GetProcessedSize(); }
};
}}
#endif