mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
Changelog: - OpenGL (with hardware filter mode support) and SDL video drivers added to Linux port - OpenAL (with speed regulation disable support) and OSS audio drivers added to Linux port [Nach] - SDL input driver (with joypad support) added to Linux port - Emulator pause option added - Added option to select behavior of bsnes when idle: allow input, ignore input or pause emulator - Added support to remap common GUI actions to key/joypad presses on the "Input Configuration" screen - bsnes will now clamp the video output size when it is larger than the screen resolution - GUI library has been enhanced, and renamed to hiro - Fullscreen mode now always centers video, rather than approximates - Fullscreen mode now works correctly on Linux/Openbox - Extra layer of abstraction in src/ui has been removed, as GUI lib unifies all ports anyway - Video, audio and input drivers unified into standard library, named ruby - All custom headers have been merged into a new template library, named nall - Makefile rewritten, vastly improved. Allows quick toggling of compiled-in drivers - Makefile: all object files now placed in /src/obj, binary placed in / - libco greatly enhanced, no longer requires an assembler to build [byuu, blargg, Nach] - libco SJLJ driver added; bsnes should now build on any Unix-derivative now (Solaris, OS X, PS3, etc) [Nach] - Fixed register $213e.d4 PPU1 open bus behavior [zones] - Windows port will not activate screensaver while bsnes is running [Nightcrawler] - Visual C++ target no longer requires stdint.h - And lots more -- mostly code refactoring related |
||
---|---|---|
src | ||
license.txt | ||
readme.txt |
bsnes Version: 0.028 Author: byuu -------- General: -------- bsnes is a Super Nintendo / Super Famicom emulator that began on October 14th, 2004. The latest version can be downloaded from: http://byuu.org/ Please see license.txt for important licensing information. ------------------ Known Limitations: ------------------ S-CPU - Invalid DMA / HDMA transfers not fully emulated - Multiply / Divide register delays not implemented S-PPU - Uses scanline-based renderer. This is very inaccurate, but few (if any) games rely on mid-scanline writes to function correctly - Does not support FirstSprite+Y priority - OAM / CGRAM accesses during active display not supported correctly - RTO flags are not calculated on frames that are skipped when frameskipping is enabled. This provides a major speedup, however it will cause in issues in games that test these flags, eg the SNES Test Program Electronics Test. Turning frameskipping off will allow RTO flag calculation on every frame Hardware Bugs - S-CPU.r1 HDMA crashing bug not emulated - S-CPU<>S-SMP communication bus conflicts not emulated --------------------- Unsupported Hardware: --------------------- SA-1 Coprocessor used in many popular games, including: - Dragon Ball Z Hyper Dimension - Kirby Super Star - Kirby's Dreamland 3 - Marvelous - SD Gundam G-NEXT - Super Mario RPG Super FX Coprocessor used in many popular games, including: - Doom - Star Fox - Star Fox 2 (unreleased beta) - Super Mario World 2: Yoshi's Island SPC7110 Coprocessor used only by the following games: - Far East of Eden Zero - Far East of Eden Zero: Shounen Jump no Shou - Momotarou Densetsu Happy - Super Power League 4 ST-011 SETA DSP used only by Quick-move Shogi Match with Nidan Rank-holder Morita ST-018 SETA RISC CPU used only by Quick-move Shogi Match with Nidan Rank-holder Morita 2 Super Gameboy Cartridge passthrough used for playing Gameboy games ------------------------ Unsupported Controllers: ------------------------ Mouse Super Scope Justifier Multitap (4-port and 5-port)