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Changelog: - Added S-DSP emulation - Added sound output support via DirectSound -- no sound buffering though, so sound is muted by default - Added option to record raw sound output to WAV files - Added multiple color adjustment filters to the video output - Added mode3/4 direct color support - Added mode7 direct color and mosaic support - Greatly improved mode7 rendering algorithm thanks to anomie - Fixed mode7 screen repitition and EXTBG effects - Greatly increased accuracy of NMI and IRQ timing, and emulated many newly discovered hardware quirks involving the two - A few speed improvements courtesy of Nach for profiling the code for me I'm now looking for assistance with sound buffering. Specifically, I need help modifying the DirectSound code to allow the emulator to be ran between 50%-400% normal speed, while keeping the sound output relatively good. If you have experience with this and can help, please get in touch with me (setsunakun0 at hotmail dot com).
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992 B
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21 lines
992 B
Text
bsnes License:
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You are free to redistribute this software, and its source code; provided
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there is no charge for the software, nor any charge for the medium used to
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distribute the software. You are also free to use and modify the source code
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as you desire for personal use only. No publically-released derivative works
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of this source code are permitted without my permission, though I will likely
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grant you permission if you ask me. You must also abide by the terms of any
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additional source code licenses contained within this program.
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Simple DirectMedia Layer License:
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---------------------------------
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The Simple DirectMedia Layer (SDL for short) is a cross-platform library
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designed to make it easy to write multi-media software, such as games and
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emulators.
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The Simple DirectMedia Layer library source code is available from:
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http://www.libsdl.org/
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This library is distributed under the terms of the GNU LGPL:
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http://www.gnu.org/copyleft/lesser.html
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