bsnes/bsnes.cfg
byuu 402c146a53 Update to bsnes v009 release.
- Fixed non-interlaced display modes from not drawing every other frame
    - Changed OAM halve to skip every other scanline in 224-height modes
    - Updated renderer to properly support games that switch resolutions mid-frame
    - Fixed VRAM address remapping modes, fixes DQ3R, FF: MQ
    - Fixed a bug in main color window clipping affecting BGs
    - Added video color curve option, thanks to Overload for the idea + color table
    - Added vblank, FPS counter, and DDraw surface memory options to settings menu
    - Added fullscreen modes 640x480 and 1024x768 to video modes
    - Added option to toggle the menubar on and off by pressing the escape key
    - Mode3 was not rendering sprites
    - Priorities were wrong for modes 2-4, thanks to anomie for info
    - Fixed a serious bug in IRQ interrupts. May not be perfect, but helps many games
2005-06-26 11:07:38 +00:00

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#[bsnes v0.009 configuration file]
#[video mode]
# 0: 256x224w
# 1: 512x448w
# 2: 960x720w
# 3: 640x480f
# 4: 1024x768f
video.mode = 1
#[video memory type]
# true: video ram (VRAM)
# false: system ram (SRAM)
#
# VRAM results in the image being stretched in hardware,
# which is generally much faster, and automatically adds
# bilinear filtering (if the card supports it).
#
# However, some video cards end up taking a major speed
# loss when this option is enabled. It is also the only
# way to guarantee that the output image will not be
# filtered.
video.use_vram = true
#[color curve]
# gives a more NTSC TV-style feel to the color palette
# by darkening the image contrast.
video.color_curve = enabled
#[show fps]
# true: show fps in titlebar
# false: do not show fps in titlebar
gui.show_fps = true
#[wait for vertical retrace]
video.vblank = false