mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
- Fixed non-interlaced display modes from not drawing every other frame - Changed OAM halve to skip every other scanline in 224-height modes - Updated renderer to properly support games that switch resolutions mid-frame - Fixed VRAM address remapping modes, fixes DQ3R, FF: MQ - Fixed a bug in main color window clipping affecting BGs - Added video color curve option, thanks to Overload for the idea + color table - Added vblank, FPS counter, and DDraw surface memory options to settings menu - Added fullscreen modes 640x480 and 1024x768 to video modes - Added option to toggle the menubar on and off by pressing the escape key - Mode3 was not rendering sprites - Priorities were wrong for modes 2-4, thanks to anomie for info - Fixed a serious bug in IRQ interrupts. May not be perfect, but helps many games
36 lines
919 B
INI
36 lines
919 B
INI
#[bsnes v0.009 configuration file]
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#[video mode]
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# 0: 256x224w
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# 1: 512x448w
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# 2: 960x720w
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# 3: 640x480f
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# 4: 1024x768f
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video.mode = 1
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#[video memory type]
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# true: video ram (VRAM)
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# false: system ram (SRAM)
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#
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# VRAM results in the image being stretched in hardware,
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# which is generally much faster, and automatically adds
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# bilinear filtering (if the card supports it).
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#
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# However, some video cards end up taking a major speed
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# loss when this option is enabled. It is also the only
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# way to guarantee that the output image will not be
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# filtered.
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video.use_vram = true
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#[color curve]
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# gives a more NTSC TV-style feel to the color palette
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# by darkening the image contrast.
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video.color_curve = enabled
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#[show fps]
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# true: show fps in titlebar
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# false: do not show fps in titlebar
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gui.show_fps = true
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#[wait for vertical retrace]
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video.vblank = false
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