bsnes/src
byuu a471c150c9 Update to bsnes v008 release.
moving the window + main color window clipping into the bg/oam/mode7 rendering routines themselves, I was able to greatly simplify the most complicated part of rendering: the final pass where color add/sub effects are applied. As a result, the new PPU core is not only ~35% faster (on graphics intensive screens, even faster on simpler screens), but more accurate as well. Awesome.
In celebration, I´m releasing bsnes v0.008. I can actually run all games I have at >60fps on my Athlon 1.67ghz PC. Probably not something to brag about, though ...
Oh, and I also updated the keyboard polling code to only capture keypresses if the main window has focus. I´ve been meaning to do this for the better part of a year now, but never got around to it.
If, for some reason, you still want to use the old renderer, you can uncomment the first line in src/ppu/bppu/bppu.h and recompile the emulator yourself. Or you can use v0.007a, I´ll leave it up for a bit.
2005-06-21 09:13:40 +00:00
..
clock Update to bsnes v007 release. 2005-06-12 08:15:22 +00:00
cpu Update to bsnes v007 release. 2005-06-12 08:15:22 +00:00
lib Update to bsnes v007 release. 2005-06-12 08:15:22 +00:00
memory Update to bsnes v007a release. 2005-06-13 04:34:10 +00:00
ppu Update to bsnes v008 release. 2005-06-21 09:13:40 +00:00
reader Update to bsnes v007a release. 2005-06-13 04:34:10 +00:00
snes Update to bsnes v007 release. 2005-06-12 08:15:22 +00:00
win Update to bsnes v008 release. 2005-06-21 09:13:40 +00:00
base.h Update to bsnes v007 release. 2005-06-12 08:15:22 +00:00
interface.h Update to bsnes v006 release. 2005-05-13 12:03:02 +00:00