bsnes/bsnes.cfg
byuu 09b326ae86 Update to bsnes v007 release.
I have done quite a bit, so I´ll try my best to recap most of the fixes since the last release...
    - HDMA was not running during DMA transfers
    - Emulator did not recognize any filetype other than .smc
    - Added configuration file support and imported my vector/string/config libraries into bsnes
    - Added option to use system RAM instead of video RAM for display, this can greatly increase speed on certain video cards
    - Increased speed by ~15% by adding 256x224 renderer (still very buggy when the SNES mixes video modes mid-frame)
    - mvn/mvp opcodes were not setting the DB register
    - Fixed joypad input in many games (Super Mario: All Stars, Dragon Quest III, etc.)
    - Major speedup with frakeskip option
    - Fixed default aspect ratio when emulator is first started
There´s probably a lot more, but that´s all I remember offhand... this release should be a lot closer to the quality of v0.005a, but still needs a bit more polishing.
2005-06-12 08:15:22 +00:00

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INI

#[bsnes v0.007 configuration file]
#[video mode]
# 0: 256x224w
# 1: 512x448w
# 2: 960x720w
video.mode = 1
#[video memory type]
# true: video ram (VRAM)
# false: system ram (SRAM)
#
# VRAM results in the image being stretched in hardware,
# which is generally much faster, and automatically adds
# bilinear filtering (if the card supports it).
#
# However, some video cards end up taking a major speed
# loss when this option is enabled. It is also the only
# way to guarantee that the output image will not be
# filtered.
video.use_vram = true