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https://github.com/bsnes-emu/bsnes.git
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I have done quite a bit, so I´ll try my best to recap most of the fixes since the last release... - HDMA was not running during DMA transfers - Emulator did not recognize any filetype other than .smc - Added configuration file support and imported my vector/string/config libraries into bsnes - Added option to use system RAM instead of video RAM for display, this can greatly increase speed on certain video cards - Increased speed by ~15% by adding 256x224 renderer (still very buggy when the SNES mixes video modes mid-frame) - mvn/mvp opcodes were not setting the DB register - Fixed joypad input in many games (Super Mario: All Stars, Dragon Quest III, etc.) - Major speedup with frakeskip option - Fixed default aspect ratio when emulator is first started There´s probably a lot more, but that´s all I remember offhand... this release should be a lot closer to the quality of v0.005a, but still needs a bit more polishing.
21 lines
580 B
INI
21 lines
580 B
INI
#[bsnes v0.007 configuration file]
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#[video mode]
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# 0: 256x224w
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# 1: 512x448w
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# 2: 960x720w
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video.mode = 1
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#[video memory type]
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# true: video ram (VRAM)
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# false: system ram (SRAM)
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#
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# VRAM results in the image being stretched in hardware,
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# which is generally much faster, and automatically adds
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# bilinear filtering (if the card supports it).
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#
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# However, some video cards end up taking a major speed
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# loss when this option is enabled. It is also the only
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# way to guarantee that the output image will not be
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# filtered.
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video.use_vram = true
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