mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
This represents a major code restructuring. The dot-based and scanline-based renderers are now split into two separate core libraries, asnes and bsnes. For now at least, these are -internal- names. I'm not entirely decided on how I'm going to handle releasing these two separate builds. Regardless, the folders need names. asnes has had all of the processor subfolders collapsed back into their parent folders. In other words, ppu's functions were moved into ppu/sppu, and then ppu was deleted, and then ppu/sppu became the new ppu. Repeat this for the cpu, smp and dsp and there you go. asnes/dsp also removed the DSP_STATE_MACHINE option. This was done for the sake of consistency with the rest of the core. asnes' debugger mode is currently extremely broken, but I will be fixing it in time. And for now, bsnes has kept the processor abstraction layer. I may keep it around, not sure yet. It doesn't hurt speed or anything, so I'm not too worried about making a decision right away. I may throw snesfilter, snesreader and supergameboy into this folder, just to have everything in one place. The alternate GUI forks are definitely going in there as dotnet, cocoa and python. Compiled output goes to the out/ folder now, to prevent conflicts with a file and folder named bsnes, for instance.
370 lines
7.5 KiB
C++
370 lines
7.5 KiB
C++
#include <ruby/ruby.hpp>
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using namespace nall;
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#include <ruby/ruby_impl.cpp>
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namespace ruby {
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VideoInterface video;
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AudioInterface audio;
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InputInterface input;
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/* VideoInterface */
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const char *Video::Handle = "Handle";
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const char *Video::Synchronize = "Synchronize";
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const char *Video::Filter = "Filter";
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const char *Video::FragmentShader = "FragmentShader";
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const char *Video::VertexShader = "VertexShader";
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void VideoInterface::driver(const char *driver) {
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if(p) term();
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if(!driver || !*driver) driver = default_driver();
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if(0);
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#ifdef VIDEO_DIRECT3D
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else if(!strcmp(driver, "Direct3D")) p = new VideoD3D();
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#endif
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#ifdef VIDEO_DIRECTDRAW
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else if(!strcmp(driver, "DirectDraw")) p = new VideoDD();
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#endif
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#ifdef VIDEO_GDI
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else if(!strcmp(driver, "GDI")) p = new VideoGDI();
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#endif
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#ifdef VIDEO_GLX
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else if(!strcmp(driver, "OpenGL")) p = new VideoGLX();
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#endif
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#ifdef VIDEO_QTOPENGL
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else if(!strcmp(driver, "Qt-OpenGL")) p = new VideoQtOpenGL();
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#endif
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#ifdef VIDEO_QTRASTER
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else if(!strcmp(driver, "Qt-Raster")) p = new VideoQtRaster();
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#endif
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#ifdef VIDEO_SDL
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else if(!strcmp(driver, "SDL")) p = new VideoSDL();
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#endif
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#ifdef VIDEO_WGL
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else if(!strcmp(driver, "OpenGL")) p = new VideoWGL();
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#endif
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#ifdef VIDEO_XV
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else if(!strcmp(driver, "X-Video")) p = new VideoXv();
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#endif
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else p = new Video();
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}
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//select the *safest* available driver, not the fastest
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const char* VideoInterface::default_driver() {
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#if defined(VIDEO_DIRECT3D)
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return "Direct3D";
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#elif defined(VIDEO_WGL)
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return "OpenGL";
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#elif defined(VIDEO_DIRECTDRAW)
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return "DirectDraw";
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#elif defined(VIDEO_GDI)
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return "GDI";
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#elif defined(VIDEO_QTOPENGL)
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return "Qt-OpenGL";
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#elif defined(VIDEO_QTRASTER)
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return "Qt-Raster";
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#elif defined(VIDEO_SDL)
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return "SDL";
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#elif defined(VIDEO_XV)
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return "X-Video";
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#elif defined(VIDEO_GLX)
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return "OpenGL";
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#else
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return "None";
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#endif
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}
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//returns list of available drivers, sorted from most to least optimal
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const char* VideoInterface::driver_list() {
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return
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//Windows
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#if defined(VIDEO_DIRECT3D)
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"Direct3D;"
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#endif
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#if defined(VIDEO_WGL)
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"OpenGL;"
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#endif
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#if defined(VIDEO_DIRECTDRAW)
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"DirectDraw;"
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#endif
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#if defined(VIDEO_GDI)
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"GDI;"
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#endif
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//Linux
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#if defined(VIDEO_GLX)
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"OpenGL;"
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#endif
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#if defined(VIDEO_QTOPENGL)
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"Qt-OpenGL;"
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#endif
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#if defined(VIDEO_XV)
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"X-Video;"
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#endif
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#if defined(VIDEO_QTRASTER)
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"Qt-Raster;"
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#endif
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#if defined(VIDEO_SDL)
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"SDL;"
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#endif
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"None";
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}
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bool VideoInterface::init() {
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if(!p) driver();
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return p->init();
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}
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void VideoInterface::term() {
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if(p) {
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delete p;
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p = 0;
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}
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}
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bool VideoInterface::cap(const string& name) { return p ? p->cap(name) : false; }
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any VideoInterface::get(const string& name) { return p ? p->get(name) : false; }
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bool VideoInterface::set(const string& name, const any& value) { return p ? p->set(name, value) : false; }
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bool VideoInterface::lock(uint32_t *&data, unsigned &pitch, unsigned width, unsigned height) { return p ? p->lock(data, pitch, width, height) : false; }
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void VideoInterface::unlock() { if(p) p->unlock(); }
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void VideoInterface::clear() { if(p) p->clear(); }
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void VideoInterface::refresh() { if(p) p->refresh(); }
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VideoInterface::VideoInterface() : p(0) {}
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VideoInterface::~VideoInterface() { term(); }
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/* AudioInterface */
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void AudioInterface::driver(const char *driver) {
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if(p) term();
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if(!driver || !*driver) driver = default_driver();
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if(0);
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#ifdef AUDIO_ALSA
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else if(!strcmp(driver, "ALSA")) p = new AudioALSA();
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#endif
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#ifdef AUDIO_AO
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else if(!strcmp(driver, "libao")) p = new AudioAO();
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#endif
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#ifdef AUDIO_DIRECTSOUND
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else if(!strcmp(driver, "DirectSound")) p = new AudioDS();
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#endif
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#ifdef AUDIO_OPENAL
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else if(!strcmp(driver, "OpenAL")) p = new AudioOpenAL();
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#endif
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#ifdef AUDIO_OSS
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else if(!strcmp(driver, "OSS")) p = new AudioOSS();
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#endif
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#ifdef AUDIO_PULSEAUDIO
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else if(!strcmp(driver, "PulseAudio")) p = new AudioPulseAudio();
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#endif
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#ifdef AUDIO_PULSEAUDIOSIMPLE
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else if(!strcmp(driver, "PulseAudioSimple")) p = new AudioPulseAudioSimple();
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#endif
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else p = new Audio();
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}
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//select the *safest* available driver, not the fastest
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const char* AudioInterface::default_driver() {
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#if defined(AUDIO_DIRECTSOUND)
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return "DirectSound";
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#elif defined(AUDIO_ALSA)
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return "ALSA";
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#elif defined(AUDIO_OPENAL)
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return "OpenAL";
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#elif defined(AUDIO_PULSEAUDIO)
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return "PulseAudio";
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#elif defined(AUDIO_PULSEAUDIOSIMPLE)
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return "PulseAudioSimple";
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#elif defined(AUDIO_AO)
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return "libao";
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#elif defined(AUDIO_OSS)
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return "OSS";
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#else
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return "None";
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#endif
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}
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//returns list of available drivers, sorted from most to least optimal
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const char* AudioInterface::driver_list() {
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return
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//Windows
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#if defined(AUDIO_DIRECTSOUND)
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"DirectSound;"
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#endif
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//Linux
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#if defined(AUDIO_ALSA)
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"ALSA;"
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#endif
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#if defined(AUDIO_OPENAL)
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"OpenAL;"
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#endif
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#if defined(AUDIO_OSS)
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"OSS;"
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#endif
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#if defined(AUDIO_PULSEAUDIO)
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"PulseAudio;"
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#endif
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#if defined(AUDIO_PULSEAUDIOSIMPLE)
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"PulseAudioSimple;"
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#endif
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#if defined(AUDIO_AO)
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"libao;"
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#endif
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"None";
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}
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#include "ruby_audio.cpp"
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/* InputInterface */
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const char *Input::Handle = "Handle";
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const char *Input::KeyboardSupport = "KeyboardSupport";
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const char *Input::MouseSupport = "MouseSupport";
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const char *Input::JoypadSupport = "JoypadSupport";
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void InputInterface::driver(const char *driver) {
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if(p) term();
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if(!driver || !*driver) driver = default_driver();
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if(0);
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#ifdef INPUT_DIRECTINPUT
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else if(!strcmp(driver, "DirectInput")) p = new InputDI();
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#endif
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#ifdef INPUT_RAWINPUT
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else if(!strcmp(driver, "RawInput")) p = new InputRaw();
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#endif
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#ifdef INPUT_SDL
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else if(!strcmp(driver, "SDL")) p = new InputSDL();
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#endif
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#ifdef INPUT_X
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else if(!strcmp(driver, "X-Windows")) p = new InputX();
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#endif
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#ifdef INPUT_CARBON
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else if(!strcmp(driver, "Carbon")) p = new InputCarbon();
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#endif
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else p = new Input();
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}
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//select the *safest* available driver, not the fastest
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const char* InputInterface::default_driver() {
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#if defined(INPUT_RAWINPUT)
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return "RawInput";
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#elif defined(INPUT_DIRECTINPUT)
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return "DirectInput";
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#elif defined(INPUT_SDL)
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return "SDL";
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#elif defined(INPUT_X)
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return "X-Windows";
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#elif defined(INPUT_CARBON)
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return "Carbon";
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#else
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return "none";
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#endif
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}
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const char* InputInterface::driver_list() {
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return
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//Windows
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#if defined(INPUT_RAWINPUT)
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"RawInput;"
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#endif
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#if defined(INPUT_DIRECTINPUT)
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"DirectInput;"
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#endif
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//Linux
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#if defined(INPUT_SDL)
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"SDL;"
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#endif
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#if defined(INPUT_X)
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"X-Windows;"
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#endif
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//OS X
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#if defined(INPUT_CARBON)
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"Carbon;"
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#endif
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"None";
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}
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bool InputInterface::init() {
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if(!p) driver();
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return p->init();
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}
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void InputInterface::term() {
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if(p) {
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delete p;
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p = 0;
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}
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}
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bool InputInterface::cap(const string& name) { return p ? p->cap(name) : false; }
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any InputInterface::get(const string& name) { return p ? p->get(name) : false; }
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bool InputInterface::set(const string& name, const any& value) { return p ? p->set(name, value) : false; }
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bool InputInterface::acquire() { return p ? p->acquire() : false; }
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bool InputInterface::unacquire() { return p ? p->unacquire() : false; }
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bool InputInterface::acquired() { return p ? p->acquired() : false; }
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bool InputInterface::poll(int16_t *table) { return p ? p->poll(table) : false; }
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InputInterface::InputInterface() : p(0) {}
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InputInterface::~InputInterface() { term(); }
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};
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