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This represents a major code restructuring. The dot-based and scanline-based renderers are now split into two separate core libraries, asnes and bsnes. For now at least, these are -internal- names. I'm not entirely decided on how I'm going to handle releasing these two separate builds. Regardless, the folders need names. asnes has had all of the processor subfolders collapsed back into their parent folders. In other words, ppu's functions were moved into ppu/sppu, and then ppu was deleted, and then ppu/sppu became the new ppu. Repeat this for the cpu, smp and dsp and there you go. asnes/dsp also removed the DSP_STATE_MACHINE option. This was done for the sake of consistency with the rest of the core. asnes' debugger mode is currently extremely broken, but I will be fixing it in time. And for now, bsnes has kept the processor abstraction layer. I may keep it around, not sure yet. It doesn't hurt speed or anything, so I'm not too worried about making a decision right away. I may throw snesfilter, snesreader and supergameboy into this folder, just to have everything in one place. The alternate GUI forks are definitely going in there as dotnet, cocoa and python. Compiled output goes to the out/ folder now, to prevent conflicts with a file and folder named bsnes, for instance.
141 lines
3.7 KiB
C++
141 lines
3.7 KiB
C++
#ifndef NALL_ARRAY_HPP
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#define NALL_ARRAY_HPP
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#include <stdlib.h>
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#include <initializer_list>
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#include <type_traits>
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#include <utility>
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#include <nall/algorithm.hpp>
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#include <nall/bit.hpp>
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#include <nall/concept.hpp>
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#include <nall/foreach.hpp>
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#include <nall/utility.hpp>
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namespace nall {
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//dynamic vector array
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//neither constructor nor destructor is ever invoked;
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//thus, this should only be used for POD objects.
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template<typename T> class array {
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protected:
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T *pool;
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unsigned poolsize, buffersize;
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public:
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unsigned size() const { return buffersize; }
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unsigned capacity() const { return poolsize; }
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void reset() {
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if(pool) free(pool);
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pool = 0;
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poolsize = 0;
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buffersize = 0;
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}
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void reserve(unsigned newsize) {
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if(newsize == poolsize) return;
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pool = (T*)realloc(pool, newsize * sizeof(T));
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poolsize = newsize;
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buffersize = min(buffersize, newsize);
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}
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void resize(unsigned newsize) {
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if(newsize > poolsize) reserve(bit::round(newsize)); //round reserve size up to power of 2
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buffersize = newsize;
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}
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T* get(unsigned minsize = 0) {
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if(minsize > buffersize) resize(minsize);
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if(minsize > buffersize) throw "array[] out of bounds";
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return pool;
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}
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void append(const T data) {
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operator[](buffersize) = data;
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}
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template<typename U> void insert(unsigned index, const U list) {
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unsigned listsize = container_size(list);
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resize(buffersize + listsize);
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memmove(pool + index + listsize, pool + index, (buffersize - index) * sizeof(T));
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foreach(item, list) pool[index++] = item;
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}
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void insert(unsigned index, const T item) {
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insert(index, array<T>{ item });
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}
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void remove(unsigned index, unsigned count = 1) {
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for(unsigned i = index; count + i < buffersize; i++) {
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pool[i] = pool[count + i];
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}
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if(count + index >= buffersize) resize(index); //every element >= index was removed
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else resize(buffersize - count);
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}
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optional<unsigned> find(const T data) {
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for(unsigned i = 0; i < size(); i++) if(pool[i] == data) return { true, i };
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return { false, 0 };
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}
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void clear() {
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memset(pool, 0, buffersize * sizeof(T));
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}
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array() : pool(0), poolsize(0), buffersize(0) {
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}
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array(std::initializer_list<T> list) : pool(0), poolsize(0), buffersize(0) {
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for(const T *p = list.begin(); p != list.end(); ++p) append(*p);
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}
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~array() {
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reset();
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}
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//copy
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array& operator=(const array &source) {
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if(pool) free(pool);
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buffersize = source.buffersize;
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poolsize = source.poolsize;
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pool = (T*)malloc(sizeof(T) * poolsize); //allocate entire pool size,
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memcpy(pool, source.pool, sizeof(T) * buffersize); //... but only copy used pool objects
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return *this;
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}
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array(const array &source) : pool(0), poolsize(0), buffersize(0) {
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operator=(source);
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}
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//move
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array& operator=(array &&source) {
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if(pool) free(pool);
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pool = source.pool;
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poolsize = source.poolsize;
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buffersize = source.buffersize;
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source.pool = 0;
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source.reset();
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return *this;
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}
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array(array &&source) : pool(0), poolsize(0), buffersize(0) {
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operator=(std::move(source));
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}
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//index
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inline T& operator[](unsigned index) {
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if(index >= buffersize) resize(index + 1);
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if(index >= buffersize) throw "array[] out of bounds";
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return pool[index];
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}
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inline const T& operator[](unsigned index) const {
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if(index >= buffersize) throw "array[] out of bounds";
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return pool[index];
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}
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};
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template<typename T> struct has_size<array<T>> { enum { value = true }; };
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}
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#endif
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