bsnes/higan
Tim Allen a89a3da77a Update to v097r11 release.
byuu says:

Alright, well interrupts are in. At least Vblank is.

I also fixed a bug in vector() indexing, MoDRM mod!=3&&reg==6 using SS
instead of DS, opcodes a0-a3 allowing segment override, and added the
"irq_disable" stuff to the relevant opcodes to suppress IRQs after
certain instructions.

But unfortunately ... still no go on Riviera. It's not reading any
unmapped ports, and although it enables Vblank IRQs and they set port
$b4's status bit, the game never sets the IE flag, so no interrupts ever
actually fire. The game does indeed appear to be sitting in a rather
huge loop, which is probably dependent upon some RAM variable being set
from the Vblank IRQ, but I don't know how I'm supposed to be triggering
it.

... I'm really quite stumped here >_>
2016-02-05 08:18:06 +11:00
..
data Update to v097r06 release. 2016-01-31 18:59:44 +11:00
emulator Update to v097r11 release. 2016-02-05 08:18:06 +11:00
fc Update to v097r05 release. 2016-01-30 17:40:35 +11:00
gb Update to v097r05 release. 2016-01-30 17:40:35 +11:00
gba Update to v097r05 release. 2016-01-30 17:40:35 +11:00
obj Update to v096r01 release. 2015-12-30 17:54:59 +11:00
out Update to v096r01 release. 2015-12-30 17:54:59 +11:00
processor Update to v097r11 release. 2016-02-05 08:18:06 +11:00
profile Update to v097r03 release. 2016-01-27 22:31:39 +11:00
sfc Update to v097r05 release. 2016-01-30 17:40:35 +11:00
target-tomoko Update to v097r04 release. 2016-01-28 22:39:49 +11:00
ws Update to v097r11 release. 2016-02-05 08:18:06 +11:00
GNUmakefile Update to v097r03 release. 2016-01-27 22:31:39 +11:00