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byuu says: This updates higan to use the new Markup::Node changes. This is a really big change, and one slight typo anywhere could break certain classes of games from playing. I don't have ananke hooked up again yet, so I don't have the ability to test this much. If anyone with some v094 game folders wouldn't mind testing, I'd help out a great deal. I'm most concerned about testing one of each SNES special chip game. Most notably, systems like the SA-1, HitachiDSP and NEC-DSP were using the fancier lookups, eg node["rom[0]/name"], which I had to convert to a rather ugly node["rom"].at(0)["name"], which I'm fairly confident won't work. I'm going to blame that on the fumes from the shelves I just stained >.> Might work with node.find("rom[0]/name")(0) though ...? But so ugly ... ugh. That aside, this WIP adds the accuracy-PPU inlining, so the accuracy profile should run around 7.5% faster than before.
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#ifndef NALL_STRING_HPP
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#define NALL_STRING_HPP
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <algorithm>
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#include <initializer_list>
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#include <memory>
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#include <nall/platform.hpp>
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#include <nall/atoi.hpp>
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#include <nall/function.hpp>
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#include <nall/intrinsics.hpp>
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#include <nall/memory.hpp>
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#include <nall/method.hpp>
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#include <nall/shared-pointer.hpp>
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#include <nall/stdint.hpp>
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#include <nall/utility.hpp>
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#include <nall/varint.hpp>
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#include <nall/vector.hpp>
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#include <nall/hash/crc16.hpp>
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#include <nall/hash/crc32.hpp>
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#include <nall/hash/sha256.hpp>
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#define NALL_STRING_INTERNAL_HPP
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#include <nall/string/base.hpp>
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#include <nall/string/ref.hpp>
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#include <nall/string/cast.hpp>
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#include <nall/string/compare.hpp>
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#include <nall/string/convert.hpp>
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#include <nall/string/core.hpp>
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#include <nall/string/datetime.hpp>
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#include <nall/string/find.hpp>
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#include <nall/string/format.hpp>
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#include <nall/string/hash.hpp>
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#include <nall/string/list.hpp>
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#include <nall/string/match.hpp>
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#include <nall/string/path.hpp>
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#include <nall/string/platform.hpp>
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#include <nall/string/replace.hpp>
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#include <nall/string/split.hpp>
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#include <nall/string/trim.hpp>
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#include <nall/string/utility.hpp>
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#include <nall/string/eval/node.hpp>
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#include <nall/string/eval/literal.hpp>
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#include <nall/string/eval/parser.hpp>
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#include <nall/string/eval/evaluator.hpp>
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#include <nall/string/markup/node.hpp>
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#include <nall/string/markup/find.hpp>
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#include <nall/string/markup/bml.hpp>
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#include <nall/string/markup/xml.hpp>
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#include <nall/string/transform/cml.hpp>
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#include <nall/string/transform/dml.hpp>
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#undef NALL_STRING_INTERNAL_HPP
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#endif
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