bsnes/nall/string.hpp
Tim Allen 39ca8a2fab Update to v094r17 release.
byuu says:

This updates higan to use the new Markup::Node changes. This is a really
big change, and one slight typo anywhere could break certain classes of
games from playing.

I don't have ananke hooked up again yet, so I don't have the ability to
test this much. If anyone with some v094 game folders wouldn't mind
testing, I'd help out a great deal.

I'm most concerned about testing one of each SNES special chip game.
Most notably, systems like the SA-1, HitachiDSP and NEC-DSP were using
the fancier lookups, eg node["rom[0]/name"], which I had to convert to
a rather ugly node["rom"].at(0)["name"], which I'm fairly confident
won't work. I'm going to blame that on the fumes from the shelves I just
stained >.> Might work with node.find("rom[0]/name")(0) though ...? But
so ugly ... ugh.

That aside, this WIP adds the accuracy-PPU inlining, so the accuracy
profile should run around 7.5% faster than before.
2015-05-16 17:36:22 +10:00

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1.6 KiB
C++

#ifndef NALL_STRING_HPP
#define NALL_STRING_HPP
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <algorithm>
#include <initializer_list>
#include <memory>
#include <nall/platform.hpp>
#include <nall/atoi.hpp>
#include <nall/function.hpp>
#include <nall/intrinsics.hpp>
#include <nall/memory.hpp>
#include <nall/method.hpp>
#include <nall/shared-pointer.hpp>
#include <nall/stdint.hpp>
#include <nall/utility.hpp>
#include <nall/varint.hpp>
#include <nall/vector.hpp>
#include <nall/hash/crc16.hpp>
#include <nall/hash/crc32.hpp>
#include <nall/hash/sha256.hpp>
#define NALL_STRING_INTERNAL_HPP
#include <nall/string/base.hpp>
#include <nall/string/ref.hpp>
#include <nall/string/cast.hpp>
#include <nall/string/compare.hpp>
#include <nall/string/convert.hpp>
#include <nall/string/core.hpp>
#include <nall/string/datetime.hpp>
#include <nall/string/find.hpp>
#include <nall/string/format.hpp>
#include <nall/string/hash.hpp>
#include <nall/string/list.hpp>
#include <nall/string/match.hpp>
#include <nall/string/path.hpp>
#include <nall/string/platform.hpp>
#include <nall/string/replace.hpp>
#include <nall/string/split.hpp>
#include <nall/string/trim.hpp>
#include <nall/string/utility.hpp>
#include <nall/string/eval/node.hpp>
#include <nall/string/eval/literal.hpp>
#include <nall/string/eval/parser.hpp>
#include <nall/string/eval/evaluator.hpp>
#include <nall/string/markup/node.hpp>
#include <nall/string/markup/find.hpp>
#include <nall/string/markup/bml.hpp>
#include <nall/string/markup/xml.hpp>
#include <nall/string/transform/cml.hpp>
#include <nall/string/transform/dml.hpp>
#undef NALL_STRING_INTERNAL_HPP
#endif