mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
#if defined(Hiro_Window)
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namespace hiro {
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struct pWindow : pObject {
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Declare(Window, Object)
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static auto initialize() -> void;
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static uint minimumStatusHeight;
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auto append(sMenuBar menuBar) -> void;
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auto append(sSizable sizable) -> void;
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auto append(sStatusBar statusBar) -> void;
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auto focused() const -> bool override;
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auto frameMargin() const -> Geometry;
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auto remove(sMenuBar menuBar) -> void;
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auto remove(sSizable sizable) -> void;
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auto remove(sStatusBar statusBar) -> void;
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auto setBackgroundColor(Color color) -> void;
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auto setDismissable(bool dismissable) -> void;
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auto setDroppable(bool droppable) -> void;
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auto setEnabled(bool enabled) -> void;
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auto setFocused() -> void;
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auto setFont(const Font& font) -> void override;
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auto setFullScreen(bool fullScreen) -> void;
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auto setGeometry(Geometry geometry) -> void;
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auto setMaximized(bool maximized) -> void;
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auto setMaximumSize(Size size) -> void;
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auto setMinimized(bool minimized) -> void;
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auto setMinimumSize(Size size) -> void;
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auto setModal(bool modal) -> void;
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auto setResizable(bool resizable) -> void;
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auto setTitle(string text) -> void;
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auto setVisible(bool visible) -> void;
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auto onClose() -> void;
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auto onDrop(WPARAM wparam) -> void;
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auto onEraseBackground() -> bool;
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auto onModalBegin() -> void;
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auto onModalEnd() -> void;
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auto onMove() -> void;
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auto onSize() -> void;
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auto _geometry() -> Geometry;
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auto _modalityCount() -> unsigned;
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auto _modalityDisabled() -> bool;
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auto _modalityUpdate() -> void;
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auto _statusHeight() const -> int;
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HWND hwnd = nullptr;
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HFONT hstatusfont = nullptr;
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HBRUSH hbrush = nullptr;
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COLORREF hbrushColor = 0;
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Geometry windowedGeometry{128, 128, 256, 256};
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};
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}
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#endif
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