bsnes/hiro/windows/window.hpp
Tim Allen 393c2395bb Update to v106r48 release.
byuu says:

The problems with the Windows and Qt4 ports have all been resolved,
although there's a fairly gross hack on a few Qt widgets to not destruct
once Application::quit() is called to avoid a double free crash (I'm
unsure where Qt is destructing the widgets internally.) The Cocoa port
compiles again at least, though it's bound to have endless problems. I
improved the Label painting in the GTK ports, which fixes the background
color on labels inside TabFrame widgets.

I've optimized the Makefile system even further.

I added a "redo state" command to bsnes, which is created whenever you
load the undo state. There are also hotkeys for both now, although I
don't think they're really something you want to map hotkeys to.

I moved the nall::Locale object inside hiro::Application, so that it can
be used to translate the BrowserDialog and MessageDialog window strings.

I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon
Yellow's custom border and probably more stuff.

Lots of other small fixes and improvements. Things are finally stable
once again after the harrowing layout redesign catastrophe.

Errata:

  - ICD::joypID should be set to 3 on reset(). joypWrite() may as well
    take uint1 instead of bool.
  - hiro/Qt: remove pWindow::setMaximumSize() comment; found a
    workaround for it
  - nall/GNUmakefile: don't set object.path if it's already set (allow
    overrides before including the file)
2018-07-16 16:16:26 +10:00

60 lines
1.7 KiB
C++

#if defined(Hiro_Window)
namespace hiro {
struct pWindow : pObject {
Declare(Window, Object)
static auto initialize() -> void;
static uint minimumStatusHeight;
auto append(sMenuBar menuBar) -> void;
auto append(sSizable sizable) -> void;
auto append(sStatusBar statusBar) -> void;
auto focused() const -> bool override;
auto frameMargin() const -> Geometry;
auto remove(sMenuBar menuBar) -> void;
auto remove(sSizable sizable) -> void;
auto remove(sStatusBar statusBar) -> void;
auto setBackgroundColor(Color color) -> void;
auto setDismissable(bool dismissable) -> void;
auto setDroppable(bool droppable) -> void;
auto setEnabled(bool enabled) -> void;
auto setFocused() -> void;
auto setFont(const Font& font) -> void override;
auto setFullScreen(bool fullScreen) -> void;
auto setGeometry(Geometry geometry) -> void;
auto setMaximized(bool maximized) -> void;
auto setMaximumSize(Size size) -> void;
auto setMinimized(bool minimized) -> void;
auto setMinimumSize(Size size) -> void;
auto setModal(bool modal) -> void;
auto setResizable(bool resizable) -> void;
auto setTitle(string text) -> void;
auto setVisible(bool visible) -> void;
auto onClose() -> void;
auto onDrop(WPARAM wparam) -> void;
auto onEraseBackground() -> bool;
auto onModalBegin() -> void;
auto onModalEnd() -> void;
auto onMove() -> void;
auto onSize() -> void;
auto _geometry() -> Geometry;
auto _modalityCount() -> unsigned;
auto _modalityDisabled() -> bool;
auto _modalityUpdate() -> void;
auto _statusHeight() const -> int;
HWND hwnd = nullptr;
HFONT hstatusfont = nullptr;
HBRUSH hbrush = nullptr;
COLORREF hbrushColor = 0;
Geometry windowedGeometry{128, 128, 256, 256};
};
}
#endif