mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
#if defined(Hiro_TabFrame)
|
|
|
|
namespace hiro {
|
|
|
|
auto pTabFrame::construct() -> void {
|
|
qtWidget = qtTabFrame = new QtTabFrame(*this);
|
|
qtTabFrame->connect(qtTabFrame, SIGNAL(currentChanged(int)), SLOT(onChange(int)));
|
|
|
|
pWidget::construct();
|
|
_setState();
|
|
}
|
|
|
|
auto pTabFrame::destruct() -> void {
|
|
if(Application::state.quit) return; //TODO: hack
|
|
delete qtTabFrame;
|
|
qtWidget = qtTabFrame = nullptr;
|
|
}
|
|
|
|
auto pTabFrame::append(sTabFrameItem item) -> void {
|
|
setGeometry(self().geometry());
|
|
}
|
|
|
|
auto pTabFrame::remove(sTabFrameItem item) -> void {
|
|
}
|
|
|
|
auto pTabFrame::setGeometry(Geometry geometry) -> void {
|
|
pWidget::setGeometry(geometry);
|
|
|
|
for(auto& item : state().items) {
|
|
if(auto self = item->self()) self->setGeometry(geometry);
|
|
}
|
|
}
|
|
|
|
auto pTabFrame::setNavigation(Navigation navigation) -> void {
|
|
_setState();
|
|
}
|
|
|
|
auto pTabFrame::_setState() -> void {
|
|
switch(state().navigation) { default:
|
|
case Navigation::Top: qtTabFrame->setTabPosition(QTabWidget::TabPosition::North); break;
|
|
case Navigation::Bottom: qtTabFrame->setTabPosition(QTabWidget::TabPosition::South); break;
|
|
case Navigation::Left: qtTabFrame->setTabPosition(QTabWidget::TabPosition::West); break;
|
|
case Navigation::Right: qtTabFrame->setTabPosition(QTabWidget::TabPosition::East); break;
|
|
}
|
|
|
|
for(auto& item : state().items) {
|
|
if(auto self = item->self()) self->_setState();
|
|
}
|
|
}
|
|
|
|
auto QtTabFrame::showEvent(QShowEvent* event) -> void {
|
|
QTabWidget::showEvent(event);
|
|
p._setState(); //needed to capture geometry of TabFrame for TabFrameItem layouts
|
|
}
|
|
|
|
auto QtTabFrame::onChange(int selection) -> void {
|
|
//geometry of tab frames is only valid once said tab frame is visible
|
|
//as such, as need to call _setState() to update the TabFrameItem's geometry here
|
|
if(auto item = p.self().item(selection)) {
|
|
if(auto self = item->self()) self->_setState();
|
|
}
|
|
if(!p.locked()) p.self().doChange();
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|