bsnes/hiro/extension/vertical-layout.cpp
Tim Allen 393c2395bb Update to v106r48 release.
byuu says:

The problems with the Windows and Qt4 ports have all been resolved,
although there's a fairly gross hack on a few Qt widgets to not destruct
once Application::quit() is called to avoid a double free crash (I'm
unsure where Qt is destructing the widgets internally.) The Cocoa port
compiles again at least, though it's bound to have endless problems. I
improved the Label painting in the GTK ports, which fixes the background
color on labels inside TabFrame widgets.

I've optimized the Makefile system even further.

I added a "redo state" command to bsnes, which is created whenever you
load the undo state. There are also hotkeys for both now, although I
don't think they're really something you want to map hotkeys to.

I moved the nall::Locale object inside hiro::Application, so that it can
be used to translate the BrowserDialog and MessageDialog window strings.

I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon
Yellow's custom border and probably more stuff.

Lots of other small fixes and improvements. Things are finally stable
once again after the harrowing layout redesign catastrophe.

Errata:

  - ICD::joypID should be set to 3 on reset(). joypWrite() may as well
    take uint1 instead of bool.
  - hiro/Qt: remove pWindow::setMaximumSize() comment; found a
    workaround for it
  - nall/GNUmakefile: don't set object.path if it's already set (allow
    overrides before including the file)
2018-07-16 16:16:26 +10:00

290 lines
7.9 KiB
C++

#if defined(Hiro_VerticalLayout)
auto mVerticalLayout::alignment() const -> maybe<float> {
return state.alignment;
}
auto mVerticalLayout::append(sSizable sizable, Size size, float spacing) -> type& {
VerticalLayoutCell cell;
cell->setSizable(sizable);
cell->setSize(size);
cell->setSpacing(spacing);
cell->setParent(this, cellCount());
state.cells.append(cell);
return synchronize();
}
auto mVerticalLayout::cell(uint position) const -> VerticalLayoutCell {
return state.cells(position, {});
}
auto mVerticalLayout::cell(sSizable sizable) const -> VerticalLayoutCell {
for(auto& cell : state.cells) {
if(cell->state.sizable == sizable) return cell;
}
return {};
}
auto mVerticalLayout::cellCount() const -> uint {
return state.cells.size();
}
auto mVerticalLayout::destruct() -> void {
for(auto& cell : state.cells) cell->destruct();
mSizable::destruct();
}
auto mVerticalLayout::minimumSize() const -> Size {
float width = 0;
for(auto index : range(cellCount())) {
auto cell = this->cell(index);
if(cell.size().width() == Size::Minimum || cell.size().width() == Size::Maximum) {
width = max(width, cell.sizable().minimumSize().width());
continue;
}
width = max(width, cell.size().width());
}
float height = 0;
for(auto index : range(cellCount())) {
auto cell = this->cell(index);
if(cell.size().height() == Size::Minimum || cell.size().height() == Size::Maximum) {
height += cell.sizable().minimumSize().height();
} else {
height += cell.size().height();
}
if(index != cellCount() - 1) height += cell.spacing();
}
return {
padding().x() + width + padding().width(),
padding().y() + height + padding().height()
};
}
auto mVerticalLayout::padding() const -> Geometry {
return state.padding;
}
auto mVerticalLayout::remove(sSizable sizable) -> type& {
for(auto& cell : state.cells) {
if(cell->state.sizable == sizable) {
remove(cell);
break;
}
}
return *this;
}
auto mVerticalLayout::remove(sVerticalLayoutCell cell) -> type& {
if(cell->parent() != this) return *this;
auto offset = cell->offset();
cell->setParent();
state.cells.remove(offset);
for(uint n : range(offset, cellCount())) state.cells[n]->adjustOffset(-1);
return synchronize();
}
auto mVerticalLayout::reset() -> type& {
while(state.cells) remove(state.cells.right());
return synchronize();
}
auto mVerticalLayout::setAlignment(maybe<float> alignment) -> type& {
state.alignment = alignment;
return synchronize();
}
auto mVerticalLayout::setEnabled(bool enabled) -> type& {
mSizable::setEnabled(enabled);
for(auto& cell : state.cells) cell.sizable().setEnabled(cell.sizable().enabled());
return *this;
}
auto mVerticalLayout::setFont(const Font& font) -> type& {
mSizable::setFont(font);
for(auto& cell : state.cells) cell.sizable().setFont(cell.sizable().font());
return *this;
}
auto mVerticalLayout::setGeometry(Geometry geometry) -> type& {
mSizable::setGeometry(geometry);
geometry.setX(geometry.x() + padding().x());
geometry.setY(geometry.y() + padding().y());
geometry.setWidth (geometry.width() - padding().x() - padding().width());
geometry.setHeight(geometry.height() - padding().y() - padding().height());
float width = 0;
for(auto index : range(cellCount())) {
auto cell = this->cell(index);
if(cell.size().width() == Size::Maximum) {
width = geometry.width();
break;
} else if(cell.size().width() == Size::Minimum) {
width = max(width, cell.sizable().minimumSize().width());
} else {
width = max(width, cell.size().width());
}
}
vector<float> heights;
heights.resize(cellCount());
uint maximumHeights = 0;
for(auto index : range(cellCount())) {
auto cell = this->cell(index);
float height = 0;
if(cell.size().height() == Size::Maximum) {
height = Size::Maximum;
maximumHeights++;
} else if(cell.size().height() == Size::Minimum) {
height = cell.sizable().minimumSize().height();
} else {
height = cell.size().height();
}
heights[index] = height;
}
float fixedHeight = 0;
for(uint index : range(state.cells.size())) {
if(heights[index] != Size::Maximum) fixedHeight += heights[index];
if(index != cellCount() - 1) fixedHeight += cell(index).spacing();
}
float maximumHeight = (geometry.height() - fixedHeight) / maximumHeights;
for(auto& height : heights) {
if(height == Size::Maximum) height = maximumHeight;
}
float geometryX = geometry.x();
float geometryY = geometry.y();
for(auto index : range(cellCount())) {
float geometryWidth = width;
float geometryHeight = heights[index];
auto cell = this->cell(index);
auto alignment = cell.alignment();
if(!alignment) alignment = this->alignment();
if(!alignment) alignment = 0.5;
float cellWidth = cell.size().width();
float cellHeight = geometryHeight;
if(cellWidth == Size::Minimum) cellWidth = cell.sizable()->minimumSize().width();
if(cellWidth == Size::Maximum) cellWidth = geometryWidth;
float cellX = geometryX + alignment() * (geometryWidth - cellWidth);
float cellY = geometryY;
cell.sizable().setGeometry({cellX, cellY, cellWidth, cellHeight});
geometryY += geometryHeight + cell.spacing();
}
return *this;
}
auto mVerticalLayout::setPadding(Geometry padding) -> type& {
state.padding = padding;
return synchronize();
}
auto mVerticalLayout::setParent(mObject* parent, int offset) -> type& {
for(auto& cell : reverse(state.cells)) cell->destruct();
mSizable::setParent(parent, offset);
for(auto& cell : state.cells) cell->setParent(this, cell->offset());
return *this;
}
auto mVerticalLayout::setSpacing(float spacing) -> type& {
state.spacing = spacing;
return synchronize();
}
auto mVerticalLayout::setVisible(bool visible) -> type& {
mSizable::setVisible(visible);
for(auto& cell : state.cells) cell.sizable().setVisible(cell.sizable().visible());
return synchronize();
}
auto mVerticalLayout::spacing() const -> float {
return state.spacing;
}
auto mVerticalLayout::synchronize() -> type& {
setGeometry(geometry());
return *this;
}
//
auto mVerticalLayoutCell::alignment() const -> maybe<float> {
return state.alignment;
}
auto mVerticalLayoutCell::destruct() -> void {
if(auto& sizable = state.sizable) sizable->destruct();
mObject::destruct();
}
auto mVerticalLayoutCell::setAlignment(maybe<float> alignment) -> type& {
state.alignment = alignment;
return synchronize();
}
auto mVerticalLayoutCell::setEnabled(bool enabled) -> type& {
mObject::setEnabled(enabled);
state.sizable->setEnabled(state.sizable->enabled());
return *this;
}
auto mVerticalLayoutCell::setFont(const Font& font) -> type& {
mObject::setFont(font);
state.sizable->setFont(state.sizable->font());
return *this;
}
auto mVerticalLayoutCell::setParent(mObject* parent, int offset) -> type& {
state.sizable->destruct();
mObject::setParent(parent, offset);
state.sizable->setParent(this, 0);
return *this;
}
auto mVerticalLayoutCell::setSizable(sSizable sizable) -> type& {
state.sizable = sizable;
return synchronize();
}
auto mVerticalLayoutCell::setSize(Size size) -> type& {
state.size = size;
return synchronize();
}
auto mVerticalLayoutCell::setSpacing(float spacing) -> type& {
state.spacing = spacing;
return synchronize();
}
auto mVerticalLayoutCell::setVisible(bool visible) -> type& {
mObject::setVisible(visible);
state.sizable->setVisible(state.sizable->visible());
return *this;
}
auto mVerticalLayoutCell::sizable() const -> Sizable {
return state.sizable ? state.sizable : Sizable();
}
auto mVerticalLayoutCell::size() const -> Size {
return state.size;
}
auto mVerticalLayoutCell::spacing() const -> float {
return state.spacing;
}
auto mVerticalLayoutCell::synchronize() -> type& {
if(auto parent = this->parent()) {
if(auto verticalLayout = dynamic_cast<mVerticalLayout*>(parent)) {
verticalLayout->synchronize();
}
}
return *this;
}
#endif