mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
52 lines
860 B
C++
52 lines
860 B
C++
#pragma once
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//shared functionality used for pObject on all platforms
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struct mLock {
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struct Handle {
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Handle(const mLock* self) : self(self) {
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if(self) {
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++self->locks;
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}
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}
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~Handle() {
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release();
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}
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auto release() -> bool {
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if(self) {
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--self->locks;
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self = nullptr;
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return true;
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}
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return false;
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}
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const mLock* self = nullptr;
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};
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auto acquired() const -> bool {
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return locks || Application::state.quit;
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}
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auto acquire() const -> Handle {
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return {this};
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}
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//deprecated C-style manual functions
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//prefer RAII acquire() functionality instead in newly written code
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auto locked() const -> bool {
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return acquired();
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}
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auto lock() -> void {
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++locks;
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}
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auto unlock() -> void {
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--locks;
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}
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mutable int locks = 0;
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};
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