bsnes/hiro/cocoa/widget/frame.cpp
Tim Allen 393c2395bb Update to v106r48 release.
byuu says:

The problems with the Windows and Qt4 ports have all been resolved,
although there's a fairly gross hack on a few Qt widgets to not destruct
once Application::quit() is called to avoid a double free crash (I'm
unsure where Qt is destructing the widgets internally.) The Cocoa port
compiles again at least, though it's bound to have endless problems. I
improved the Label painting in the GTK ports, which fixes the background
color on labels inside TabFrame widgets.

I've optimized the Makefile system even further.

I added a "redo state" command to bsnes, which is created whenever you
load the undo state. There are also hotkeys for both now, although I
don't think they're really something you want to map hotkeys to.

I moved the nall::Locale object inside hiro::Application, so that it can
be used to translate the BrowserDialog and MessageDialog window strings.

I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon
Yellow's custom border and probably more stuff.

Lots of other small fixes and improvements. Things are finally stable
once again after the harrowing layout redesign catastrophe.

Errata:

  - ICD::joypID should be set to 3 on reset(). joypWrite() may as well
    take uint1 instead of bool.
  - hiro/Qt: remove pWindow::setMaximumSize() comment; found a
    workaround for it
  - nall/GNUmakefile: don't set object.path if it's already set (allow
    overrides before including the file)
2018-07-16 16:16:26 +10:00

87 lines
2 KiB
C++

#if defined(Hiro_Frame)
@implementation CocoaFrame : NSBox
-(id) initWith:(hiro::mFrame&)frameReference {
if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0)]) {
frame = &frameReference;
[self setTitle:@""];
}
return self;
}
@end
namespace hiro {
auto pFrame::construct() -> void {
@autoreleasepool {
cocoaView = cocoaFrame = [[CocoaFrame alloc] initWith:self()];
pWidget::construct();
setText(state().text);
}
}
auto pFrame::destruct() -> void {
@autoreleasepool {
[cocoaView removeFromSuperview];
[cocoaView release];
}
}
auto pFrame::append(sSizable sizable) -> void {
}
auto pFrame::remove(sSizable sizable) -> void {
}
auto pFrame::setEnabled(bool enabled) -> void {
pWidget::setEnabled(enabled);
if(auto sizable = _sizable()) sizable->setEnabled(sizable->self().enabled(true));
}
auto pFrame::setFont(const Font& font) -> void {
@autoreleasepool {
[cocoaView setTitleFont:pFont::create(font)];
}
if(auto sizable = _sizable()) sizable->setFont(sizable->self().font(true));
}
auto pFrame::setGeometry(Geometry geometry) -> void {
bool empty = !state().text;
Size size = pFont::size(self().font(true), state().text);
pWidget::setGeometry({
geometry.x() - 3, geometry.y() - (empty ? size.height() - 2 : 1),
geometry.width() + 6, geometry.height() + (empty ? size.height() + 2 : 5)
});
if(auto sizable = _sizable()) {
sizable->setGeometry({
geometry.x() + 1, geometry.y() + (empty ? 1 : size.height() - 2),
geometry.width() - 2, geometry.height() - (empty ? 1 : size.height() - 1)
});
}
}
auto pFrame::setText(const string& text) -> void {
@autoreleasepool {
[cocoaView setTitle:[NSString stringWithUTF8String:text]];
}
}
auto pFrame::setVisible(bool visible) -> void {
pWidget::setVisible(visible);
if(auto sizable = _sizable()) sizable->setVisible(sizable->self().visible(true));
}
auto pFrame::_sizable() -> maybe<pSizable&> {
if(auto sizable = state().sizable) {
if(auto self = sizable->self()) return *self;
}
return {};
}
}
#endif