mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
87 lines
2 KiB
C++
87 lines
2 KiB
C++
#if defined(Hiro_Frame)
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@implementation CocoaFrame : NSBox
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-(id) initWith:(hiro::mFrame&)frameReference {
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if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0)]) {
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frame = &frameReference;
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[self setTitle:@""];
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}
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return self;
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}
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@end
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namespace hiro {
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auto pFrame::construct() -> void {
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@autoreleasepool {
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cocoaView = cocoaFrame = [[CocoaFrame alloc] initWith:self()];
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pWidget::construct();
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setText(state().text);
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}
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}
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auto pFrame::destruct() -> void {
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@autoreleasepool {
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[cocoaView removeFromSuperview];
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[cocoaView release];
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}
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}
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auto pFrame::append(sSizable sizable) -> void {
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}
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auto pFrame::remove(sSizable sizable) -> void {
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}
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auto pFrame::setEnabled(bool enabled) -> void {
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pWidget::setEnabled(enabled);
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if(auto sizable = _sizable()) sizable->setEnabled(sizable->self().enabled(true));
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}
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auto pFrame::setFont(const Font& font) -> void {
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@autoreleasepool {
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[cocoaView setTitleFont:pFont::create(font)];
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}
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if(auto sizable = _sizable()) sizable->setFont(sizable->self().font(true));
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}
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auto pFrame::setGeometry(Geometry geometry) -> void {
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bool empty = !state().text;
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Size size = pFont::size(self().font(true), state().text);
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pWidget::setGeometry({
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geometry.x() - 3, geometry.y() - (empty ? size.height() - 2 : 1),
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geometry.width() + 6, geometry.height() + (empty ? size.height() + 2 : 5)
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});
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if(auto sizable = _sizable()) {
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sizable->setGeometry({
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geometry.x() + 1, geometry.y() + (empty ? 1 : size.height() - 2),
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geometry.width() - 2, geometry.height() - (empty ? 1 : size.height() - 1)
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});
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}
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}
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auto pFrame::setText(const string& text) -> void {
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@autoreleasepool {
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[cocoaView setTitle:[NSString stringWithUTF8String:text]];
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}
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}
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auto pFrame::setVisible(bool visible) -> void {
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pWidget::setVisible(visible);
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if(auto sizable = _sizable()) sizable->setVisible(sizable->self().visible(true));
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}
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auto pFrame::_sizable() -> maybe<pSizable&> {
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if(auto sizable = state().sizable) {
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if(auto self = sizable->self()) return *self;
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}
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return {};
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}
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}
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#endif
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