bsnes/hiro/cocoa/monitor.cpp
Tim Allen 393c2395bb Update to v106r48 release.
byuu says:

The problems with the Windows and Qt4 ports have all been resolved,
although there's a fairly gross hack on a few Qt widgets to not destruct
once Application::quit() is called to avoid a double free crash (I'm
unsure where Qt is destructing the widgets internally.) The Cocoa port
compiles again at least, though it's bound to have endless problems. I
improved the Label painting in the GTK ports, which fixes the background
color on labels inside TabFrame widgets.

I've optimized the Makefile system even further.

I added a "redo state" command to bsnes, which is created whenever you
load the undo state. There are also hotkeys for both now, although I
don't think they're really something you want to map hotkeys to.

I moved the nall::Locale object inside hiro::Application, so that it can
be used to translate the BrowserDialog and MessageDialog window strings.

I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon
Yellow's custom border and probably more stuff.

Lots of other small fixes and improvements. Things are finally stable
once again after the harrowing layout redesign catastrophe.

Errata:

  - ICD::joypID should be set to 3 on reset(). joypWrite() may as well
    take uint1 instead of bool.
  - hiro/Qt: remove pWindow::setMaximumSize() comment; found a
    workaround for it
  - nall/GNUmakefile: don't set object.path if it's already set (allow
    overrides before including the file)
2018-07-16 16:16:26 +10:00

52 lines
1.2 KiB
C++

#if defined(Hiro_Monitor)
namespace hiro {
auto pMonitor::count() -> uint {
@autoreleasepool {
return [[NSScreen screens] count];
}
}
auto pMonitor::dpi(uint monitor) -> Position {
@autoreleasepool {
NSScreen* screen = [[NSScreen screens] objectAtIndex:monitor];
NSDictionary* dictionary = [screen deviceDescription];
NSSize dpi = [[dictionary objectForKey:NSDeviceSize] sizeValue];
return {dpi.width, dpi.height};
}
}
auto pMonitor::geometry(uint monitor) -> Geometry {
@autoreleasepool {
NSRect rectangle = [[[NSScreen screens] objectAtIndex:monitor] frame];
return {
(int)rectangle.origin.x,
(int)rectangle.origin.y,
(int)rectangle.size.width,
(int)rectangle.size.height
};
}
}
auto pMonitor::primary() -> uint {
//on macOS, the primary monitor is always the first monitor
return 0;
}
auto pMonitor::workspace(uint monitor) -> Geometry {
@autoreleasepool {
NSRect size = [[[NSScreen screens] objectAtIndex:monitor] frame];
NSRect area = [[[NSScreen screens] objectAtIndex:monitor] visibleFrame];
return {
(int)area.origin.x,
(int)area.origin.y,
(int)area.size.width,
(int)area.size.height
};
}
}
}
#endif