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https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#if defined(Hiro_Monitor)
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namespace hiro {
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auto pMonitor::count() -> uint {
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@autoreleasepool {
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return [[NSScreen screens] count];
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}
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}
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auto pMonitor::dpi(uint monitor) -> Position {
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@autoreleasepool {
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NSScreen* screen = [[NSScreen screens] objectAtIndex:monitor];
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NSDictionary* dictionary = [screen deviceDescription];
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NSSize dpi = [[dictionary objectForKey:NSDeviceSize] sizeValue];
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return {dpi.width, dpi.height};
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}
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}
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auto pMonitor::geometry(uint monitor) -> Geometry {
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@autoreleasepool {
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NSRect rectangle = [[[NSScreen screens] objectAtIndex:monitor] frame];
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return {
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(int)rectangle.origin.x,
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(int)rectangle.origin.y,
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(int)rectangle.size.width,
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(int)rectangle.size.height
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};
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}
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}
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auto pMonitor::primary() -> uint {
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//on macOS, the primary monitor is always the first monitor
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return 0;
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}
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auto pMonitor::workspace(uint monitor) -> Geometry {
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@autoreleasepool {
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NSRect size = [[[NSScreen screens] objectAtIndex:monitor] frame];
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NSRect area = [[[NSScreen screens] objectAtIndex:monitor] visibleFrame];
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return {
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(int)area.origin.x,
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(int)area.origin.y,
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(int)area.size.width,
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(int)area.size.height
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};
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}
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}
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}
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#endif
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