mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
#include "../bsnes.hpp"
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#include "platform.cpp"
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#include "game.cpp"
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#include "game-pak.cpp"
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#include "game-rom.cpp"
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#include "paths.cpp"
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#include "states.cpp"
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#include "video.cpp"
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#include "audio.cpp"
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#include "input.cpp"
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#include "utility.cpp"
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#include "patch.cpp"
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#include "hacks.cpp"
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unique_pointer<Program> program;
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Program::Program(string_vector arguments) {
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program = this;
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Emulator::platform = this;
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new Presentation;
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presentation->setVisible();
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new InputManager;
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new SettingsWindow;
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new CheatDatabase;
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new CheatWindow;
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new StateWindow;
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new ToolsWindow;
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new AboutWindow;
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if(settings["Crashed"].boolean()) {
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MessageDialog(
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"Driver crash detected. Hardware drivers have been disabled.\n"
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"Please reconfigure drivers in the advanced settings panel."
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).setParent(*presentation).information();
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settings["Video/Driver"].setValue("None");
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settings["Audio/Driver"].setValue("None");
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settings["Input/Driver"].setValue("None");
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}
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settings["Crashed"].setValue(true);
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settings.save();
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updateVideoDriver();
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updateAudioDriver();
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updateInputDriver();
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settings["Crashed"].setValue(false);
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settings.save();
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arguments.takeLeft(); //ignore program location in argument parsing
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for(auto& argument : arguments) {
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if(argument == "--fullscreen") {
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presentation->toggleFullscreenMode();
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} else if(inode::exists(argument)) {
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gameQueue.append(argument);
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}
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}
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if(gameQueue) load();
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Application::onMain({&Program::main, this});
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}
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auto Program::main() -> void {
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if(Application::modal()) return;
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updateStatus();
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video->poll();
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inputManager->poll();
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inputManager->pollHotkeys();
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if(paused()) {
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audio->clear();
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usleep(20 * 1000);
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return;
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}
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emulator->run();
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if(settingsWindow->advanced.autoSaveMemory.checked()) {
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auto currentTime = chrono::timestamp();
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if(currentTime - autoSaveTime >= settings["Emulator/AutoSaveMemory/Interval"].natural()) {
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autoSaveTime = currentTime;
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emulator->save();
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}
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}
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}
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auto Program::quit() -> void {
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unload();
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settings.save();
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video.reset();
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audio.reset();
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input.reset();
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Application::quit();
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}
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