bsnes/higan/target-bsnes/program/program.cpp
Tim Allen 393c2395bb Update to v106r48 release.
byuu says:

The problems with the Windows and Qt4 ports have all been resolved,
although there's a fairly gross hack on a few Qt widgets to not destruct
once Application::quit() is called to avoid a double free crash (I'm
unsure where Qt is destructing the widgets internally.) The Cocoa port
compiles again at least, though it's bound to have endless problems. I
improved the Label painting in the GTK ports, which fixes the background
color on labels inside TabFrame widgets.

I've optimized the Makefile system even further.

I added a "redo state" command to bsnes, which is created whenever you
load the undo state. There are also hotkeys for both now, although I
don't think they're really something you want to map hotkeys to.

I moved the nall::Locale object inside hiro::Application, so that it can
be used to translate the BrowserDialog and MessageDialog window strings.

I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon
Yellow's custom border and probably more stuff.

Lots of other small fixes and improvements. Things are finally stable
once again after the harrowing layout redesign catastrophe.

Errata:

  - ICD::joypID should be set to 3 on reset(). joypWrite() may as well
    take uint1 instead of bool.
  - hiro/Qt: remove pWindow::setMaximumSize() comment; found a
    workaround for it
  - nall/GNUmakefile: don't set object.path if it's already set (allow
    overrides before including the file)
2018-07-16 16:16:26 +10:00

93 lines
2.1 KiB
C++

#include "../bsnes.hpp"
#include "platform.cpp"
#include "game.cpp"
#include "game-pak.cpp"
#include "game-rom.cpp"
#include "paths.cpp"
#include "states.cpp"
#include "video.cpp"
#include "audio.cpp"
#include "input.cpp"
#include "utility.cpp"
#include "patch.cpp"
#include "hacks.cpp"
unique_pointer<Program> program;
Program::Program(string_vector arguments) {
program = this;
Emulator::platform = this;
new Presentation;
presentation->setVisible();
new InputManager;
new SettingsWindow;
new CheatDatabase;
new CheatWindow;
new StateWindow;
new ToolsWindow;
new AboutWindow;
if(settings["Crashed"].boolean()) {
MessageDialog(
"Driver crash detected. Hardware drivers have been disabled.\n"
"Please reconfigure drivers in the advanced settings panel."
).setParent(*presentation).information();
settings["Video/Driver"].setValue("None");
settings["Audio/Driver"].setValue("None");
settings["Input/Driver"].setValue("None");
}
settings["Crashed"].setValue(true);
settings.save();
updateVideoDriver();
updateAudioDriver();
updateInputDriver();
settings["Crashed"].setValue(false);
settings.save();
arguments.takeLeft(); //ignore program location in argument parsing
for(auto& argument : arguments) {
if(argument == "--fullscreen") {
presentation->toggleFullscreenMode();
} else if(inode::exists(argument)) {
gameQueue.append(argument);
}
}
if(gameQueue) load();
Application::onMain({&Program::main, this});
}
auto Program::main() -> void {
if(Application::modal()) return;
updateStatus();
video->poll();
inputManager->poll();
inputManager->pollHotkeys();
if(paused()) {
audio->clear();
usleep(20 * 1000);
return;
}
emulator->run();
if(settingsWindow->advanced.autoSaveMemory.checked()) {
auto currentTime = chrono::timestamp();
if(currentTime - autoSaveTime >= settings["Emulator/AutoSaveMemory/Interval"].natural()) {
autoSaveTime = currentTime;
emulator->save();
}
}
}
auto Program::quit() -> void {
unload();
settings.save();
video.reset();
audio.reset();
input.reset();
Application::quit();
}