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byuu says: Changelog: (all WSC unless otherwise noted) - fixed LINECMP=0 interrupt case (fixes FF4 world map during airship sequence) - improved CPU timing (fixes Magical Drop flickering and FF1 battle music) - added per-frame OAM caching (fixes sprite glitchiness in Magical Drop, Riviera, etc.) - added RTC emulation (fixes Dicing Knight and Judgement Silversword) - added save state support - added cheat code support (untested because I don't know of any cheat codes that exist for this system) - icarus: can now detect games with RTC chips - SFC: bugfix to SharpRTC emulation (Dai Kaijuu Monogatari II) - ( I was adding the extra leap year day to all 12 months instead of just February ... >_< ) Note that the RTC emulation is very incomplete. It's not really documented at all, and the two games I've tried that use it never even ask you to set the date/time (so they're probably just using it to count seconds.) I'm not even sure if I've implement the level-sensitive behavior correctly (actually, now that I think about it, I need to mask the clear bit in INT_ACK for the level-sensitive interrupts ...) A bit worried about the RTC alarm, because it seems like it'll fire continuously for a full minute. Or even if you turn it off after it fires, then that doesn't seem to be lowering the line until the next second ticks on the RTC, so that likely needs to happen when changing the alarm flag. Also not sure on this RTC's weekday byte. On the SharpRTC, it actually computes this for you. Because it's not at all an easy thing to calculate yourself in 65816 or V30MZ assembler. About 40 lines of code to do it in C. For now, I'm requiring the program to calculate the value itself. Also note that there's some gibberish tiles in Judgement Silversword, sadly. Not sure what's up there, but the game's still fully playable at least. Finally, no surprise: Beat-Mania doesn't run :P
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
struct System : IO {
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auto loaded() const -> bool;
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auto model() const -> Model;
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auto orientation() const -> bool;
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auto color() const -> bool;
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auto planar() const -> bool;
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auto packed() const -> bool;
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auto depth() const -> bool;
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auto init() -> void;
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auto term() -> void;
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auto load(Model) -> void;
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auto unload() -> void;
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auto power() -> void;
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auto run() -> void;
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auto runToSave() -> void;
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auto pollKeypad() -> void;
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//io.cpp
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auto portRead(uint16 addr) -> uint8 override;
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auto portWrite(uint16 addr, uint8 data) -> void override;
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//serialization.cpp
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auto serializeInit() -> void;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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auto serializeAll(serializer&) -> void;
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auto serialize(serializer&) -> void;
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struct Information {
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string manifest;
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} information;
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EEPROM eeprom;
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struct Keypad {
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bool y1, y2, y3, y4;
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bool x1, x2, x3, x4;
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bool b, a, start;
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bool rotate;
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} keypad;
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struct Registers {
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//$0060 DISP_MODE
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uint1 depth;
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uint1 color;
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uint1 format;
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uint5 unknown;
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} r;
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privileged:
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bool _loaded = false;
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Model _model = Model::WonderSwan;
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bool _orientation = 0; //0 = horizontal, 1 = vertical
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uint _serializeSize = 0;
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};
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extern System system;
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