mirror of
https://github.com/bsnes-emu/bsnes.git
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byuu says: I've completed moving all the class objects from `unique_pointer<T>` to just T. The one exception is the Emulator::Interface instance. I can absolutely make that a global object, but only in bsnes where there's just the one emulation core. I also moved all the SettingsWindow and ToolsWindow panels out to their own global objects, and fixed a very difficult bug with GTK TabFrame controls. The configuration settings panel is now the emulator settings panel. And I added some spacing between bold label sections on both the emulator and driver settings panels. I gave fixing ComboButtonItem my best shot, given I can't reproduce the crash. Probably won't work, though. Also made a very slight consistency improvement to ruby and renamed driverName() to driver(). ... An important change ... as a result of moving bsnes to global objects, this means that the constructors for all windows run before the presentation window is displayed. Before this change, only the presentation window was constructed first berore displaying it, followed by the construction of the rest of the GUI windows. The upside to this is that as soon as you see the main window, the GUI is ready to go without a period where it's unresponsive. The downside to this is it takes about 1.5 seconds to show the main window, compared to around 0.75 seconds before. I've no intention of changing that back. So if the startup time becomes a problem, then we'll just have to work on optimizing hiro, so that it can construct all the global Window objects quicker. The main way to do that would be to not do calls to the Layout::setGeometry functions for every widget added, and instead wait until the window is displayed. But I don't have an easy way to do that, because you want the widget geometry values to be sane even before the window is visible to help size certain things.
128 lines
3.4 KiB
C++
128 lines
3.4 KiB
C++
#include <unistd.h>
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#include <fcntl.h>
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#include <sys/ioctl.h>
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#include <sys/soundcard.h>
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//OSSv4 features: define fallbacks for OSSv3 (where these ioctls are ignored)
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#ifndef SNDCTL_DSP_COOKEDMODE
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#define SNDCTL_DSP_COOKEDMODE _IOW('P', 30, int)
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#endif
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#ifndef SNDCTL_DSP_POLICY
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#define SNDCTL_DSP_POLICY _IOW('P', 45, int)
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#endif
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struct AudioOSS : AudioDriver {
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AudioOSS& self;
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AudioOSS(Audio& super) : AudioDriver(super), self(*this) {}
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~AudioOSS() { terminate(); }
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auto create() -> bool {
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super.setDevice("/dev/dsp");
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super.setChannels(2);
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super.setFrequency(48000);
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super.setLatency(3);
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buffer.resize(64);
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return initialize();
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}
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auto driver() -> string override { return "OSS"; }
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auto ready() -> bool override { return _fd >= 0; }
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auto hasBlocking() -> bool override { return true; }
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auto hasDynamic() -> bool override { return true; }
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auto hasDevices() -> vector<string> override {
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vector<string> devices;
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devices.append("/dev/dsp");
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for(auto& device : directory::files("/dev/", "dsp?*")) devices.append(string{"/dev/", device});
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return devices;
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}
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auto hasChannels() -> vector<uint> override {
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return {1, 2};
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}
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auto hasFrequencies() -> vector<uint> override {
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return {44100, 48000, 96000};
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}
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auto hasLatencies() -> vector<uint> override {
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return {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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}
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auto setDevice(string device) -> bool override { return initialize(); }
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auto setBlocking(bool blocking) -> bool override { return updateBlocking(); }
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auto setChannels(uint channels) -> bool override { return initialize(); }
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auto setFrequency(uint frequency) -> bool override { return initialize(); }
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auto setLatency(uint latency) -> bool override { return initialize(); }
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auto clear() -> void override {
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buffer.resize(64);
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}
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auto level() -> double override {
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audio_buf_info info;
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ioctl(_fd, SNDCTL_DSP_GETOSPACE, &info);
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return (double)(_bufferSize - info.bytes) / _bufferSize;
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}
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auto output(const double samples[]) -> void override {
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if(!ready()) return;
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for(uint n : range(self.channels)) {
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buffer.write(sclamp<16>(samples[n] * 32767.0));
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if(buffer.full()) write(_fd, buffer.data(), buffer.size<uint8_t>());
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}
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}
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private:
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auto initialize() -> bool {
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terminate();
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if(!hasDevices().find(self.device)) self.device = hasDevices().first();
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_fd = open(self.device, O_WRONLY, O_NONBLOCK);
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if(_fd < 0) return false;
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int cooked = 1;
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ioctl(_fd, SNDCTL_DSP_COOKEDMODE, &cooked);
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//policy: 0 = minimum latency (higher CPU usage); 10 = maximum latency (lower CPU usage)
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int policy = min(10, self.latency);
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ioctl(_fd, SNDCTL_DSP_POLICY, &policy);
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int channels = self.channels;
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ioctl(_fd, SNDCTL_DSP_CHANNELS, &channels);
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ioctl(_fd, SNDCTL_DSP_SETFMT, &_format);
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int frequency = self.frequency;
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ioctl(_fd, SNDCTL_DSP_SPEED, &frequency);
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updateBlocking();
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audio_buf_info info;
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ioctl(_fd, SNDCTL_DSP_GETOSPACE, &info);
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_bufferSize = info.bytes;
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return true;
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}
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auto terminate() -> void {
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if(!ready()) return;
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close(_fd);
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_fd = -1;
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}
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auto updateBlocking() -> bool {
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if(!ready()) return false;
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auto flags = fcntl(_fd, F_GETFL);
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if(flags < 0) return false;
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self.blocking ? flags &=~ O_NONBLOCK : flags |= O_NONBLOCK;
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fcntl(_fd, F_SETFL, flags);
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return true;
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}
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int _fd = -1;
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int _format = AFMT_S16_LE;
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int _bufferSize = 1;
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queue<int16_t> buffer;
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};
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