bsnes/hiro/qt/widget/tab-frame.cpp
Tim Allen 213879771e Update to v094r41 release (open beta).
byuu says:

Changelog (since the last open beta):
- icarus is now included. icarus is used to import game files/archives
  into game paks (folders)
- SNES: mid-scanline BGMODE changes now emulated correctly (used only by
  atx2.smc Anthrox Demo)
- GBA: fixed a CPU bug that was causing dozens of games to have
  distorted audio
- GBA: fixed default FlashROM ID; should allow much higher compatibility
- GBA: now using Cydrak's new, much improved, GBA color emulation filter
  (still a work-in-progress)
- re-added command-line loading support for game paks (not for game
  files/archives, sorry!)
- Qt port now compiles and runs again (may be a little buggy;
  Windows/GTK+ ports preferred)
- SNES performance profile now compiles and runs again
- much more
2015-08-21 20:57:03 +10:00

58 lines
1.4 KiB
C++

#if defined(Hiro_TabFrame)
namespace hiro {
auto pTabFrame::construct() -> void {
qtWidget = qtTabFrame = new QtTabFrame(*this);
qtTabFrame->connect(qtTabFrame, SIGNAL(currentChanged(int)), SLOT(onChange(int)));
pWidget::construct();
_setState();
}
auto pTabFrame::destruct() -> void {
delete qtTabFrame;
qtWidget = qtTabFrame = nullptr;
}
auto pTabFrame::append(sTabFrameItem item) -> void {
setGeometry(self().geometry());
}
auto pTabFrame::remove(sTabFrameItem item) -> void {
}
auto pTabFrame::setEdge(Edge edge) -> void {
}
auto pTabFrame::setGeometry(Geometry geometry) -> void {
pWidget::setGeometry(geometry);
for(auto& item : state().items) {
if(auto self = item->self()) self->setGeometry(geometry);
}
}
auto pTabFrame::_setState() -> void {
for(auto& item : state().items) {
if(auto self = item->self()) self->_setState();
}
}
auto QtTabFrame::showEvent(QShowEvent* event) -> void {
QTabWidget::showEvent(event);
p._setState(); //needed to capture geometry of TabFrame for TabFrameItem layouts
}
auto QtTabFrame::onChange(int selection) -> void {
//geometry of tab frames is only valid once said tab frame is visible
//as such, as need to call _setState() to update the TabFrameItem's geometry here
if(auto item = p.self().item(selection)) {
if(auto self = item->self()) self->_setState();
}
if(!p.locked()) p.self().doChange();
}
}
#endif