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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - SFC: balanced profile removed - SFC: performance profile removed - SFC: code for handling non-threaded CPU, SMP, DSP, PPU removed - SFC: Coprocessor, Controller (and expansion port) shared Thread code merged to SFC::Cothread - Cothread here just means "Thread with CPU affinity" (couldn't think of a better name, sorry) - SFC: CPU now has vector<Thread*> coprocessors, peripherals; - this is the beginning of work to allow expansion port devices to be dynamically changed at run-time - ruby: all audio drivers default to 48000hz instead of 22050hz now if no frequency is assigned - note: the WASAPI driver can default to whatever the native frequency is; doesn't have to be 48000hz - tomoko: removed the ability to change the frequency from the UI (but it will display the frequency used) - tomoko: removed the timing settings panel - the goal is to work toward smooth video via adaptive sync - the model is broken by not being in control of the audio frequency anyway - it's further broken by PAL running at 50hz and WSC running at 75hz - it was always broken anyway by SNES interlace timing varying from progressive timing - higan: audio/ stub created (for now, it's just nall/dsp/ moved here and included as a header) - higan: video/ stub created - higan/GNUmakefile: now includes build rules for essential components (libco, emulator, audio, video) The audio changes are in preparation to merge wareya's awesome WASAPI work without the need for the nall/dsp resampler.
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#include <ao/ao.h>
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struct AudioAO : Audio {
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~AudioAO() { term(); }
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int driver_id;
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ao_sample_format driver_format;
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ao_device* audio_device = nullptr;
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struct {
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unsigned frequency = 48000;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Audio::Frequency) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Audio::Frequency) return settings.frequency;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Audio::Frequency && value.is<unsigned>()) {
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settings.frequency = value.get<unsigned>();
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if(audio_device) init();
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return true;
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}
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return false;
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}
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auto sample(uint16_t l_sample, uint16_t r_sample) -> void {
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uint32_t samp = (l_sample << 0) + (r_sample << 16);
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ao_play(audio_device, (char*)&samp, 4); //This may need to be byte swapped for Big Endian
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}
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auto clear() -> void {
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}
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auto init() -> bool {
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ao_initialize();
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driver_id = ao_default_driver_id(); //ao_driver_id((const char*)driver)
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if(driver_id < 0) return false;
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driver_format.bits = 16;
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driver_format.channels = 2;
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driver_format.rate = settings.frequency;
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driver_format.byte_format = AO_FMT_LITTLE;
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ao_option* options = nullptr;
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ao_info *di = ao_driver_info(driver_id);
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if(!di) return false;
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if(!strcmp(di->short_name, "alsa")) {
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ao_append_option(&options, "buffer_time", "100000"); //100ms latency (default was 500ms)
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}
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audio_device = ao_open_live(driver_id, &driver_format, options);
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if(!audio_device) return false;
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return true;
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}
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auto term() -> void {
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if(audio_device) {
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ao_close(audio_device);
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audio_device = nullptr;
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}
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ao_shutdown();
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}
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};
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