bsnes/hiro/windows/widget/combo-button-item.cpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

42 lines
964 B
C++

#if defined(Hiro_ComboButton)
namespace hiro {
auto pComboButtonItem::construct() -> void {
}
auto pComboButtonItem::destruct() -> void {
}
auto pComboButtonItem::setIcon(const image& icon) -> void {
//unsupported
}
auto pComboButtonItem::setSelected() -> void {
if(auto parent = _parent()) {
parent->lock();
SendMessage(parent->hwnd, CB_SETCURSEL, self().offset(), 0);
parent->unlock();
}
}
auto pComboButtonItem::setText(const string& text) -> void {
if(auto parent = _parent()) {
parent->lock();
SendMessage(parent->hwnd, CB_DELETESTRING, self().offset(), 0);
SendMessage(parent->hwnd, CB_INSERTSTRING, self().offset(), (LPARAM)(wchar_t*)utf16_t(state().text));
if(state().selected) setSelected();
parent->unlock();
}
}
auto pComboButtonItem::_parent() -> maybe<pComboButton&> {
if(auto parent = self().parentComboButton()) {
if(auto self = parent->self()) return *self;
}
return nothing;
}
}
#endif